ref: 5b9afbb363cb05947f13429fbc69e0497d32a887
dir: /cc1/ir.md/
# Scc intermediate representation # Scc IR tries to be be a simple and easily parseable intermediate representation, and it makes it a bit terse and criptic. The main characteristic of the IR is that all the types and operations are represented with only one letter, so parsing tables can be used to parse it. The language is composed by lines, which represent statements, and fields in statements are separated by tabulators. Declaration statements begin in column 0, meanwhile expressions and control flow begin with a tabulator. When the front end detects an error it closes the output stream. ## Types ## Types are represented using upper case letters: * C -- char * I -- int * W -- long * O -- long long * M -- unsigned char * N -- unsigned int * Z -- unsigned long * Q -- unsigned long long * 0 -- void * P -- pointer * F -- function * V -- vector * U -- union * S -- struct * B -- bool * J -- float * D -- double * H -- long double This list is built for the original Z80 backend, where 'int' had the same size than 'short'. Several types need an identifier after the type letter, mainly S, F, V and U, to be able to differentiate between different structs, functions, vectors and unions (S1, V12 ...). ## Storage class ## Storage class is represented using upper case letters: * A -- automatic * R -- register * G -- public (global variable declared in the module) * X -- extern (global variable declared in another module) * Y -- private (file scoped variable) * T -- local (function scopped static variable) * M -- member (struct/union member) * L -- label ## Declarations/definitions ## Variables names are composed by a storage class and an identifier, A1, R2 or T3. Declarations/definitions are composed by a variable name, a type and the name of the variable: A1 I i R2 C c A3 S4 str ### Type declarations ### Some declarations need a previous declaration of the types involved in the variable declaration. In the case of members, they form part of the last struct or union declared. For example the next code: struct foo { int i; ong c; } var1; will generate the next output: S2 foo M3 I i M4 W c G5 S2 var1 ## Functions ## A function prototype like int printf(char *cmd); will generate a type declaration and a variable declaration: F3 P X6 F3 printf After the type specification of the function (F and an identifier), the types of the function parameters are described. A '{' in the first column begins the body for the previously declared function: For example: int printf(char *cmd) {} will generate F3 P G6 F3 printf { A7 P cmd \ } Again, the front end must ensure that '{' appears only after the declaration of a function. The character '\' marks the separation between parameters and local variables: int printf(register char *cmd) {int i;}; will generate F3 P G6 F3 printf { R7 P cmd \ A8 I i } ### Expressions ### Expressions are emitted as postorder expressions, making very easy to parse them and convert them to a tree representation. #### Operators #### Operators allowed in expressions are: * \+ -- addition * \- -- substraction * \* -- multiplication * % -- modulo * / -- division * l -- left shift * r -- right shift * < -- less than * > -- greather than * ] -- greather or equal than * [ -- less or equal than * = -- equal than * ! -- different than * & -- bitwise and * | -- bitwise or * ^ -- bitwise xor * ~ -- bitwise complement * : -- asignation * _ -- unary negation * c -- function call * p -- parameter * . -- field * , -- comma operator * ? -- ternary operator * ' -- take address * a -- logical shortcut and * o -- logical shortcut or * @ -- content of pointer Assignation has some suboperators: * :/ -- divide and assign * :% -- modulo and assign * :+ -- addition and assign * :- -- substraction and assign * :l -- left shift and assign * :r -- right shift and assign * :& -- bitwise and and assign * :^ -- bitwise xor and assign * :| -- bitwise or and assign * :i -- post increment * :d -- post decrement Every operator in an expression has a type descriptor. #### Constants #### Constants are introduced by the character '#'. For example 10 is translated to #IA (all the constants are emitted in hexadecimal), where I indicates that is an integer constant. Strings represent a special case because they are represented with the " character. The constant "hello" is emitted as "68656C6C6F. Example: int main(void) { int i, j; i = j+2*3; } generates: F1 G1 F1 main { \ A2 I i A3 I j A2 A3 #I6 +I :I } Casting are expressed with the letter 'g' followed of the type involved in the cast. ### Statements ### #### Jumps ##### Jumps have the next form: * j L? [expression] the optional expression field indicates some condition which must be satisfied to jump. Example: int main(void) { int i; goto label; label: i -= i; } generates: F1 G1 F1 main { \ A2 I i j L3 L3 A2 A2 :- } Another form of jump is the return statement, which uses the letter 'r' with an optional expression. For example: int main(void) { return 16; } produces: F1 G1 F1 main { \ r #I10 } #### Loops #### There is a two special characters that are used to indicate to the backend that the next statements are part of the body of a loop: * b -- begin of loop * e -- end of loop #### Switch statement #### Switches are represented using a table, in which the labels where to jump for each case are indicated. Common cases are represented by 'v', meanwhile default is represented by 'f'. The switch statement itself is represented by 's' followed by the label where the jump table is located, and the expression of the switch. For example: int func(int n) { switch (n+1) { case 1: case 2: case 3: default: ++n; } } generates: F2 I G1 F2 func { A1 I n \ s L4 A1 #I1 + L5 L6 L7 L8 A1 #I1 :+I j L3 L4 t #4 v L7 #I3 v L6 #I2 v L5 #I1 f L8 L3 } The beginning of the jump table is indicated by the the letter t, followed by the number of cases (including default case) of the switch. ## Resumen ## * C -- char * I -- int * W -- long * O -- long long * M -- unsigned char * N -- unsigned int * Z -- unsigned long * Q -- unsigned long long * 0 -- void * P -- pointer * F -- function * V -- vector * U -- union * S -- struct * B -- bool * J -- float * D -- double * H -- long double * A -- automatic * R -- register * G -- public (global variable declared in the module) * X -- extern (global variable declared in another module) * Y -- private (file scoped variable) * T -- local (function scopped static variable) * M -- member (struct/union member) * L -- label * { -- end of function body * } -- end of fucntion body * \\ -- end of function parameters * \+ -- addition * \- -- substraction * \* -- multiplication * % -- modulo * / -- division * l -- left shift * r -- right shift * < -- less than * > -- greather than * ] -- greather or equal than * [ -- less or equal than * = -- equal than * ! -- different than * & -- bitwise and * | -- bitwise or * ^ -- bitwise xor * ~ -- bitwise complement * : -- asignation * _ -- unary negation * c -- function call * p -- parameter * . -- field * , -- comma operator * ? -- ternary operator * ' -- take address * g -- casting * a -- logical shortcut and * o -- logical shortcut or * @ -- content of pointer * :/ -- divide and assign * :% -- modulo and assign * :+ -- addition and assign * :- -- substraction and assign * :l -- left shift and assign * :r -- right shift and assign * :& -- bitwise and and assign * :^ -- bitwise xor and assign * :| -- bitwise or and assign * ;+ -- post increment * ;- -- post decrement * j -- jump * y -- return * b -- begin of loop * d -- end of loop * s -- switch statement * t -- switch table * v -- case entry in switch table * f -- default entry in switch table