ref: 951bb631de5ebf0959ddbbb8fb6d3acdc092ccf1
dir: /cc2/code.c/
/* See LICENSE file for copyright and license details. */
#include <stdlib.h>
#include "arch.h"
#include "cc2.h"
Inst *pc, *prog;
static void
nextpc(void)
{
Inst *new;
new = malloc(sizeof(*new)); /* TODO: create an arena */
if (!pc) {
new->next = NULL;
prog = new;
} else {
new->next = pc->next;
pc->next = new;
}
new->prev = pc;
new->to.kind = new->from2.kind = new->from1.kind = SNONE;
pc = new;
}
static void
addr(Node *np, Addr *addr)
{
switch (np->op) {
case OREG:
addr->kind = SREG;
addr->u.reg = np->u.reg;
break;
case OCONST:
addr->kind = OCONST;
addr->u.i = np->u.i;
break;
case OLABEL:
addr->kind = SLABEL;
goto symbol;
case OAUTO:
addr->kind = SAUTO;
goto symbol;
case OTMP:
addr->kind = STMP;;
symbol:
addr->u.sym = np->u.sym;
break;
}
}
Node *
label2node(Symbol *sym)
{
Node *np;
np = newnode(OLABEL);
np->u.sym = sym;
return np;
}
void
setlabel(Symbol *sym)
{
if (!sym)
return;
code(0, NULL, NULL, NULL);
pc->label = sym;
}
void
code(int op, Node *to, Node *from1, Node *from2)
{
nextpc();
if (from1)
addr(from1, &pc->from1);
if (from2)
addr(from2, &pc->from2);
if (to)
addr(to, &pc->to);
pc->op = op;
}
void
delcode(void)
{
Inst *prev = pc->prev, *next = pc->next;
free(pc);
if (!prev) {
pc = next;
prog = NULL;
} else {
pc = prev;
prev->next = next;
if (next)
next->prev = prev;
}
}