ref: be91e9ff3d8d1d06cc92490d7bc1786823068d7c
dir: /cc2/code.c/
/* See LICENSE file for copyright and license details. */ #include <stdlib.h> #include "arch.h" #include "cc2.h" Inst *pc, *prog; static void nextpc(void) { Inst *new; new = malloc(sizeof(*new)); /* TODO: create an arena */ if (!pc) { new->next = NULL; prog = new; } else { new->next = pc->next; pc->next = new; } new->prev = pc; new->to.kind = new->from2.kind = new->from1.kind = SNONE; pc = new; } static void addr(Node *np, Addr *addr) { switch (np->op) { case OREG: addr->kind = SREG; addr->u.reg = np->u.reg; break; case OCONST: addr->kind = OCONST; addr->u.i = np->u.i; break; case OLABEL: addr->kind = SLABEL; goto symbol; case OAUTO: addr->kind = SAUTO; goto symbol; case OTMP: addr->kind = STMP;; symbol: addr->u.sym = np->u.sym; break; } } Node * label2node(Symbol *sym) { Node *np; np = newnode(OLABEL); np->u.sym = sym; return np; } void setlabel(Symbol *sym) { if (!sym) return; code(0, NULL, NULL, NULL); pc->label = sym; } void code(int op, Node *to, Node *from1, Node *from2) { nextpc(); if (from1) addr(from1, &pc->from1); if (from2) addr(from2, &pc->from2); if (to) addr(to, &pc->to); pc->op = op; } void delcode(void) { Inst *prev = pc->prev, *next = pc->next; free(pc); if (!prev) { pc = next; prog = NULL; } else { pc = prev; prev->next = next; if (next) next->prev = prev; } }