ref: ede7ba5d7698410287308633d191039d7e795092
dir: /cc1/opcode.txt/
Ax -> automatic variable number x Tx -> static variable number x Gx -> global variable with name x Xx -> global function with name x Yx -> static function with name x Lx -> label number x Px -> parameter number x Mx -> member number x @ -> content of variable #x -> size of type x (R, I, C, W, N, Z, Q, H, Sx, Ux) #x -> integer constant of value x ##x -> float constant of value x #%x -> long constant of value x " -> begin of string, each element is coded in decimal and comma (better in hexa!!) a -> take address :x -> assign of type x +x -> sum of type x -x -> substraction of type x *x -> multiplication of type x /x -> division of type x ; -> used in post operators (A2++ -> A2 #1 ;+I) : -> used in pre operators (++A2 -> A2 #1 :+I) . -> struct field _x -> sign negation of type x ~x -> logic negation of type x %x -> modulo of type x lx -> left shift of type x rx -> right shift of type x >x -> greater than of type x <x -> less than of type x [x -> less or equal of type x ]x -> greater or equal of type x =x -> equal of type x !x -> not equal of type x &x -> logical and of type x |x -> logical or of type x ^x -> logical exor of type x m -> and (last two stack values) s -> or (last two stack values) ` -> index array (*(val1 + val2)) :yx -> operation y and assign of type x :x -> assign of type x ?x -> ternary of type x (cond val1 val2) cx -> call to function of type x px -> pass parameter to function of type x Fx -> x number of parameters passed in a function call , -> comma operator (last two stack values) d -> begin of loop b -> end of loop j -> jump (next stack value is the label) yx -> return of type x ex -> switch of type x w -> case (next stack value is label and next is value) n -> no operation (it is used in ! and in for conditions) E -> no operation (it is used to mark end of function declaration) Conversions: ---------- Sx -> struct number x Ux -> union number x Vx -> vector number x R -> pointer I -> integer C -> char W -> long N -> unsigned Z -> unsigned long Q -> float H -> double F -> function xy -> conversion from y to x Examples: --------- int main() { int i; float v = 3.0; i = i != v; } -> Xmain I F E { A1 I A2 I A3 Q A3 ##4130000 QH :Q A1 A1 QI A3 !Q #1 #0 ?I :I } ------------------------------------------- struct pepe { int i, j; struct p2 { int k; } k; }; int main() { int i; struct pepe p; i += p.i + p.k.k; } -> S4 ( M5 I ) S1 ( M2 I M3 I M6 S4 ) Xmain I F E { A7 I A8 S1 A7 A8 M2 . A8 M6 . M5 . +I :+I }