ref: b962b3f7da70cc249ae70c77d513a0af0306a154
dir: /language-ideas.md/
# Language Ideas This is meant to be more of a brainstorming thing than a specification. ## General Spirit * minimum-noise * trying to find a middle ground between imperative and FP that isn't just mashing the two together blindly * readable (but not in some silly "looks like English" kind of way) * writable WITHOUT an IDE / fancy editor. * simple, as long as it doesn't compromise anything else. NOT C++. * don't want to worry about abuse potential, trust developer to be sensible * ultimately translates to C / machine code. but earlier implementation might be byte code ## Syntax * good syntax is important, but don't fall for syntactic sugar or trying to make things too cute (fucking scala...) * braces and semicolons * generally a "flat" style is easier to maintain and debug imho, even if it's technically longer (where do you even add debug-prints in a giant stack of higher level functionals? unix pipelines are slightly easier here but not much) * C-style type notation are too hard to parse and too hard to generalise for things like tuples, it's probably not worth it. * postfix notation is surprisingly useful (think unix pipes) ## Type System * some weird merger of Go and ML? * want structs, union types, tuples * haskell typeclasses / go interface * parametric polymorphism ## OOP * Basically, no. * However, methods solve some tricky namespace problems. Maybe worth it? ## Modules * Basically, Go. ## "Data-driven thinking" / Traits In C you often end up with giant structs which looks like struct MegaStruct { a bunch of properties used by all ... a bunch of properties only used by code A ... a bunch of properties only used by code B ... a bunch of properties only used by code C This is bad for modularity, but there isn't a nice way (in C) to avoid it. What you really want is a way to specify these things separately, together with the code that manipulates them; in fact keeping them separately in memory might be a good idea too (improves cache locality). One approach is to define a bunch of "traits" like trait MegaStructPartA { only those properties used by A } An object is then only an accumulation of certain traits. ## Testing * Being able to specify test-cases in-line seems like a good idea. * Also properties for quickcheck-like testing ## Crazy Ideas * laziness-on-demand: values can be lazy, so that you can do things like a = async request_a(); b = async request_b(); c = a + b; which issues both calls simultaneously. * labels-as-closures: a goto-style label can be used in an expression to create a closure for the rest of the function