ref: c93c5dddf7ad739507e3ae5a3588df8f51d6fe3d
dir: /base/common.c/
enum { Iosize = 8192, Smallbuf = 512, }; #define min(a, b) ((a) < (b) ? (a) : (b)) static int error(lua_State *L, char *fmt, ...) { va_list varg; int n; char *buf; luaL_Buffer b; lua_pushnil(L); buf = luaL_buffinitsize(L, &b, Smallbuf); va_start(varg, fmt); n = vsnprint(buf, Smallbuf, fmt, varg); va_end(varg); luaL_pushresultsize(&b, n); return 2; } /* Memory allocator associated with Lua state */ static void* Lallocf(lua_State *L, void *ptr, usize sz) { void *ud; ptr = (lua_getallocf(L, &ud))(ud, ptr, LUA_TUSERDATA, sz); if(ptr == nil && sz != 0){ lua_pushliteral(L, "out of memory"); lua_error(L); } setmalloctag(ptr, getcallerpc(&L)); return ptr; } #define Lrealloc(L, ptr, sz) Lallocf(L, ptr, sz) #define Lmalloc(L, sz) Lallocf(L, nil, sz) #define Lfree(L, ptr) Lallocf(L, ptr, 0) /* * Various functions in this library require a * variably sized buffer for their operation. * Rather than allocating one for each call * we preallocate a shared buffer of reasonable * size and grow it as needed. * The buffer gets associated with a Lua state * at library load time. * getbuffer(L, sz) returns a pointer to the * memory area of at least sz bytes. * * To avoid stepping on each other's toes the * buffer use must be constrained to a single * call. */ typedef struct Buf Buf; struct Buf { usize sz; char b[1]; }; static Buf* resizebuffer(lua_State *L, Buf *buf, usize sz) { if(buf == nil){ buf = Lmalloc(L, sizeof(Buf) + sz); buf->sz = sz; }else if(buf->sz < sz){ Lfree(L, buf); return resizebuffer(L, nil, sz); } return buf; } static char* getbuffer(lua_State *L, usize sz) { Buf *buf; lua_getfield(L, LUA_REGISTRYINDEX, "p9-buffer"); buf = lua_touserdata(L, -1); lua_pop(L, 1); return resizebuffer(L, buf, sz)->b; } static void dumpstack(lua_State *L) { int i, top; top = lua_gettop(L); for(i = 1; i <= top; i++){ fprint(2, "%d: %s\n", i, luaL_tolstring(L, i, nil)); lua_pop(L, 1); } }