ref: 08304b6b5cbd60c92c1015068283738ac180d6cf
dir: /gameticks.cpp/
// gameticks.c #include "stdafx.h" #include "gameticks.h" unsigned int baseTickCount, freezeTickCount; int freezeLevel; unsigned int MTickCount() { return (unsigned int ) ((float)SDL_GetTicks() * 0.06f); } void InitGameTickCount( void ) { baseTickCount = freezeTickCount = 0; freezeLevel = 0; } void FreezeGameTickCount( void ) { if( freezeLevel == 0 ) { freezeTickCount = MTickCount( ); } freezeLevel--; } void UnfreezeGameTickCount( void ) { freezeLevel++; if( freezeLevel >= 0 ) { freezeLevel = 0; baseTickCount += MTickCount( ) - freezeTickCount; } } unsigned int GameTickCount( void ) { if( freezeLevel < 0 ) return freezeTickCount - baseTickCount; return MTickCount( ) - baseTickCount; }