ref: 13aedf6a9faab2fe48c45278cd8280c76ec3816b
dir: /Source/graphics.h/
// graphics.h
#include "SDL.h"
void DrawSpriteBlobs( int player, int type );
void EraseSpriteBlobs( int player );
void CleanSpriteArea( int player, MRect *myRect );
void CalcBlobRect( int x, int y, MRect *myRect );
void DrawBackdrop( void );
void ShowTitle( void );
void InitBackdrop( void );
void OpeningProgress( int current, int total ) ;
extern SDL_Surface* backdropSurface;
enum
{
blobBlinkAnimation = 0,
blobJiggleAnimation,
blobCryAnimation
};