ref: 3dd9cf71ff8e00d23b5741337d48e2e6ed169fe9
dir: /blitter.h/
// blitter.h #include "font.h" #define _5TO8(x) (((x) << 3) | ((x) >> 2)) #define _15TO8_8_8(x) _5TO8((x >> 10) & 0x1F), \ _5TO8((x >> 5 ) & 0x1F), \ _5TO8(x & 0x1F) // SDL type void SurfaceBlitMask( SDL_Surface* object, SDL_Surface* mask, SDL_Surface* dest, const MRect* objectRect, const MRect* maskRect, const MRect* destRect ); void SurfaceBlitBlob( const MRect* blobRect, const MRect* destRect ); void SurfaceBlitColor( SDL_Surface* mask, SDL_Surface* dest, const MRect* maskRect, const MRect* destRect, int r, int g, int b, int weight ); void SurfaceBlitAlpha( SDL_Surface* back, SDL_Surface* source, SDL_Surface* alpha, SDL_Surface* dest, const MRect* backRect, const MRect* sourceRect, const MRect* alphaRect, const MRect* destRect ); void SurfaceBlitWeightedDualAlpha(SDL_Surface* back, SDL_Surface* source, SDL_Surface* mask, SDL_Surface* alpha, SDL_Surface* dest, const MRect* backRect, const MRect* srcRect, const MRect* maskRect, const MRect* alphaRect, const MRect* destRect, int inWeight ); void SurfaceBlitWeightedCharacter( SkittlesFontPtr font, unsigned char text, MPoint *dPoint, int r, int g, int b, int alpha ); void SurfaceBlitCharacter( SkittlesFontPtr font, unsigned char text, MPoint *dPoint, int r, int g, int b, int dropShadow ); void SurfaceBlitBlendOver(SDL_Surface* source, SDL_Surface* dest, const MRect* sourceRect, const MRect* destRect, int r1, int g1, int b1, int r2, int g2, int b2, int r3, int g3, int b3, int r4, int g4, int b4, int weight ); void SurfaceBlitColorOver(SDL_Surface* source, SDL_Surface* dest, const MRect* sourceRect, const MRect* destRect, int r, int g, int b, int weight ); void SetUpdateRect( int player, MRect *where ); void UpdatePlayerWindow( int player ); void InitBlitter( void ); extern MBoolean update[2][kGridAcross][kGridDown]; extern MBoolean refresh[2]; extern MPoint topLeft[2];