shithub: candycrisis

ref: 3dd9cf71ff8e00d23b5741337d48e2e6ed169fe9
dir: /main.h/

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// main.h


#include "MTypes.h"


void Initialize( void );
void RetrieveResources( void );
void Error( const char* extra );
void CenterRectOnScreen( MRect *rect, double locationX, double locationY );
MBoolean AnyKeyIsPressed( void );
void RefreshAll( void );
void ReserveMonitor( void );
void ReleaseMonitor( void );
void MaskRect( MRect *r );
void RefreshPlayerWindow( short player );
MBoolean IsRegistered( void );
int Warp( void );
void WaitForRelease( void );
void QuickFadeIn( MRGBColor* color );
void QuickFadeOut( MRGBColor* color );
MBoolean FileExists( const char* name );
void GoToBackground();
MBoolean ControlKeyIsPressed( void );
MBoolean OptionKeyIsPressed( void );
MBoolean DeleteKeyIsPressed( void );
MBoolean IsRegistered();
void InitRegistration();
void NoPaint();
void NeedRefresh();
const char* QuickResourceName( const char* prefix, int id, const char* extension );
void WaitForRegainFocus();


struct KeyList
{
	short left, right, drop, rotate;
};


#define kGridAcross 6
#define kGridDown 13

enum
{
	eNoState = 0,
	eStartMenu,
	eInGame,
	eInGameOver,
	eSharewareVictory,
	eRegisteredVictory,
	eFinished
};

enum
{
	picBoard = 1000,
	picBackdrop,
	picNext,
	picVictory,
	picSelectDifficulty,
	picBoardRight,
	picBlob = 200,
	picBlobMask,
	picCharMask,
	picNumber,
	picNumberMask,
	picBlast,
	picBlastMask,
	picFont = 250,
	picHiScoreFont,
	picContinueFont,
	picBalloonFont,
	picZapFont,
	picZapOutlineFont,
	picVictoryFont,
	picBubbleFont,
	picTinyFont,
	picDashedLineFont,
	picBatsuFont,
	picTitle = 300,
	picSharewareVictory,
	picGameStart,
	picGameOver,
	picVictory1,
	picVictory2,
	picVictory3,
	picVictory4,
	picVictory5,
	picVictory6,
	picLogo = 500,
	picLogoAlpha,
	picLogoMask
};

enum
{
	winPlayer = 128,
	winBackdrop,
	winNext,
	winScore,
	winOpponent,
	winTitle,
	winVictory,
	winLevel
};

enum
{
	rightRotate = 0,
	downRotate,
	leftRotate,
	upRotate
};

enum
{
	kEmpty = 0,
	kBlob,
	kBlob2,
	kBlob3,
	kBlob4,
	kBlob5,
	kBlob6,
	kBlob7,
	kBombTop,
	kBombBottom,
	kGray,
	kLight,
	kSun
};

enum
{
	kNoSuction		 = 0,
	kUp				 = 1,
	kRight			 = 2,
	kUpRight		 = 3,
	kDown			 = 4,
	kUpDown			 = 5,
	kRightDown		 = 6,
	kUpRightDown	 = 7,
	kLeft			 = 8,
	kLeftUp			 = 9,
	kLeftRight 		 = 10,
	kLeftUpRight	 = 11,
	kLeftDown		 = 12,
	kLeftUpDown		 = 13,
	kLeftRightDown	 = 14,
	kLeftUpRightDown = 15,
	kDying			 = 16,
	kSquish			 = 17,
	kSquash 		 = 18,
	kSquish1         = 19,
	kSquish2         = 20,
	kSquish3         = 21,
	kSquish4         = 22,
	kBlinkBlob       = 23,
	kSobBlob         = 24,
	kSob2Blob        = 25,
	kFlashDarkBlob   = 26,
	kFlashBrightBlob = 27,
	kJiggle1         = 28,
	kJiggle2         = 29,
	kJiggle3		 = 30, 
	kJiggle4		 = 31,  
	kJiggle5		 = 32, 
	kJiggle6		 = 33, 
	kJiggle7		 = 34, 
	kJiggle8		 = 35, 
	kInDoubt		 = 36,
	kInDeath		 = 37
};

enum
{
	kNoCharring      = 0,
	kBombFuse1       = 0,
	kBombFuse2       = 1,
	kBombFuse3       = 2,
	kBlinkBomb1      = 3,
	kBlinkBomb2      = 4,
	kBlinkBomb3      = 5,
	kChar11,
	kChar31,
	kChar12, 
	kChar32, 
	kChar13, 
	kChar33, 
	kChar14, 
	kChar24, 
	kChar34
};

enum
{
	kDarkChar = 0xF0,
	kLightestChar = 0x00
};

enum 
{
	kFlashAnimation  = 0,
	kJiggleAnimation
};

#define kBlobFrames (kFlashBrightBlob+1)

enum
{
	kGrayNoBlink = 0,
	kGrayBlink1,
	kGrayBlink2,
	kGrayBlink3,
	kSunGlow1,
	kSunGlow2,
	kSunGlow3,
	kSunGlow4,
	kSmallGray1,
	kSmallGray1b,
	kSmallGray2,
	kSmallGray2b,
	kSmallGray3,
	kSmallGray3b,
	kSmallGray4,
	kSmallGray4b,
	kSmallGray5,
	kSmallGray5b,
	kEasyGray = 25,
	kHardGray,
	kStageGray
};
#define kGrayFrames (kGrayDying4+1)

#define kFirstBlob kBlob
#define kLastBlob kBlob7
#define kBlobTypes (kLastBlob - kFirstBlob + 1)

#define pi M_PI

#define arrsize(x) int(sizeof((x)) / sizeof((x)[0]))

extern SDL_Renderer* g_renderer;
extern SDL_Window*   g_window;
extern SDL_Texture*  g_windowTexture;
extern SDL_Surface*  g_frontSurface;

extern signed char nextA[2], nextB[2], nextM[2], nextG[2], colorA[2], colorB[2],
	blobX[2], blobY[2], blobR[2], blobSpin[2], speed[2], role[2], halfway[2],
	control[2], dropping[2], magic[2], grenade[2], anim[2];
extern int chain[2];
extern int blobTime[2], startTime, endTime;
extern MBoolean finished, pauseKey, showStartMenu;
extern signed char grid[2][kGridAcross][kGridDown], suction[2][kGridAcross][kGridDown],
	charred[2][kGridAcross][kGridDown], glow[2][kGridAcross][kGridDown];
extern MRect playerWindowZRect, playerWindowRect[2];
extern MBoolean playerWindowVisible[2];
extern KeyList hitKey[2];
extern int backgroundID;
extern void (*DoFullRepaint)();