ref: 3dd9cf71ff8e00d23b5741337d48e2e6ed169fe9
dir: /main.h/
// main.h #include "MTypes.h" void Initialize( void ); void RetrieveResources( void ); void Error( const char* extra ); void CenterRectOnScreen( MRect *rect, double locationX, double locationY ); MBoolean AnyKeyIsPressed( void ); void RefreshAll( void ); void ReserveMonitor( void ); void ReleaseMonitor( void ); void MaskRect( MRect *r ); void RefreshPlayerWindow( short player ); MBoolean IsRegistered( void ); int Warp( void ); void WaitForRelease( void ); void QuickFadeIn( MRGBColor* color ); void QuickFadeOut( MRGBColor* color ); MBoolean FileExists( const char* name ); void GoToBackground(); MBoolean ControlKeyIsPressed( void ); MBoolean OptionKeyIsPressed( void ); MBoolean DeleteKeyIsPressed( void ); MBoolean IsRegistered(); void InitRegistration(); void NoPaint(); void NeedRefresh(); const char* QuickResourceName( const char* prefix, int id, const char* extension ); void WaitForRegainFocus(); struct KeyList { short left, right, drop, rotate; }; #define kGridAcross 6 #define kGridDown 13 enum { eNoState = 0, eStartMenu, eInGame, eInGameOver, eSharewareVictory, eRegisteredVictory, eFinished }; enum { picBoard = 1000, picBackdrop, picNext, picVictory, picSelectDifficulty, picBoardRight, picBlob = 200, picBlobMask, picCharMask, picNumber, picNumberMask, picBlast, picBlastMask, picFont = 250, picHiScoreFont, picContinueFont, picBalloonFont, picZapFont, picZapOutlineFont, picVictoryFont, picBubbleFont, picTinyFont, picDashedLineFont, picBatsuFont, picTitle = 300, picSharewareVictory, picGameStart, picGameOver, picVictory1, picVictory2, picVictory3, picVictory4, picVictory5, picVictory6, picLogo = 500, picLogoAlpha, picLogoMask }; enum { winPlayer = 128, winBackdrop, winNext, winScore, winOpponent, winTitle, winVictory, winLevel }; enum { rightRotate = 0, downRotate, leftRotate, upRotate }; enum { kEmpty = 0, kBlob, kBlob2, kBlob3, kBlob4, kBlob5, kBlob6, kBlob7, kBombTop, kBombBottom, kGray, kLight, kSun }; enum { kNoSuction = 0, kUp = 1, kRight = 2, kUpRight = 3, kDown = 4, kUpDown = 5, kRightDown = 6, kUpRightDown = 7, kLeft = 8, kLeftUp = 9, kLeftRight = 10, kLeftUpRight = 11, kLeftDown = 12, kLeftUpDown = 13, kLeftRightDown = 14, kLeftUpRightDown = 15, kDying = 16, kSquish = 17, kSquash = 18, kSquish1 = 19, kSquish2 = 20, kSquish3 = 21, kSquish4 = 22, kBlinkBlob = 23, kSobBlob = 24, kSob2Blob = 25, kFlashDarkBlob = 26, kFlashBrightBlob = 27, kJiggle1 = 28, kJiggle2 = 29, kJiggle3 = 30, kJiggle4 = 31, kJiggle5 = 32, kJiggle6 = 33, kJiggle7 = 34, kJiggle8 = 35, kInDoubt = 36, kInDeath = 37 }; enum { kNoCharring = 0, kBombFuse1 = 0, kBombFuse2 = 1, kBombFuse3 = 2, kBlinkBomb1 = 3, kBlinkBomb2 = 4, kBlinkBomb3 = 5, kChar11, kChar31, kChar12, kChar32, kChar13, kChar33, kChar14, kChar24, kChar34 }; enum { kDarkChar = 0xF0, kLightestChar = 0x00 }; enum { kFlashAnimation = 0, kJiggleAnimation }; #define kBlobFrames (kFlashBrightBlob+1) enum { kGrayNoBlink = 0, kGrayBlink1, kGrayBlink2, kGrayBlink3, kSunGlow1, kSunGlow2, kSunGlow3, kSunGlow4, kSmallGray1, kSmallGray1b, kSmallGray2, kSmallGray2b, kSmallGray3, kSmallGray3b, kSmallGray4, kSmallGray4b, kSmallGray5, kSmallGray5b, kEasyGray = 25, kHardGray, kStageGray }; #define kGrayFrames (kGrayDying4+1) #define kFirstBlob kBlob #define kLastBlob kBlob7 #define kBlobTypes (kLastBlob - kFirstBlob + 1) #define pi M_PI #define arrsize(x) int(sizeof((x)) / sizeof((x)[0])) extern SDL_Renderer* g_renderer; extern SDL_Window* g_window; extern SDL_Texture* g_windowTexture; extern SDL_Surface* g_frontSurface; extern signed char nextA[2], nextB[2], nextM[2], nextG[2], colorA[2], colorB[2], blobX[2], blobY[2], blobR[2], blobSpin[2], speed[2], role[2], halfway[2], control[2], dropping[2], magic[2], grenade[2], anim[2]; extern int chain[2]; extern int blobTime[2], startTime, endTime; extern MBoolean finished, pauseKey, showStartMenu; extern signed char grid[2][kGridAcross][kGridDown], suction[2][kGridAcross][kGridDown], charred[2][kGridAcross][kGridDown], glow[2][kGridAcross][kGridDown]; extern MRect playerWindowZRect, playerWindowRect[2]; extern MBoolean playerWindowVisible[2]; extern KeyList hitKey[2]; extern int backgroundID; extern void (*DoFullRepaint)();