ref: 3dd9cf71ff8e00d23b5741337d48e2e6ed169fe9
dir: /next.cpp/
// next.c #include "stdafx.h" #include "SDLU.h" #include "main.h" #include "next.h" #include "graphics.h" #include "gworld.h" #include "gameticks.h" #include "random.h" #include "blitter.h" #include "level.h" #define kJiggleFrames 8 #define kPulling 10 #define kPullingFrames 18 SDL_Surface* nextSurface; SDL_Surface* nextDrawSurface; MRect nextWindowZRect, nextWindowRect[2]; MBoolean nextWindowVisible[2] = {true, true}; int nextTime[2][2], nextStage[2][2], pullA[2], pullB[2]; void InitNext( void ) { const double windowLoc[] = {0.46, 0.54}; SDL_Rect sdlRect; nextWindowZRect.top = nextWindowZRect.left = 0; nextWindowZRect.bottom = 72; nextWindowZRect.right = 32; nextWindowRect[0] = nextWindowRect[1] = nextWindowZRect; CenterRectOnScreen( &nextWindowRect[0], windowLoc[0], 0.25 ); CenterRectOnScreen( &nextWindowRect[1], windowLoc[1], 0.25 ); nextSurface = LoadPICTAsSurface( picNext, 32 ); nextDrawSurface = SDLU_InitSurface( SDLU_MRectToSDLRect( &nextWindowZRect, &sdlRect ), 32 ); } void RefreshNext( int player ) { nextStage[player][0] = 0; nextStage[player][1] = 0; nextTime[player][0] = GameTickCount( ) + RandomBefore( 60 ); nextTime[player][1] = GameTickCount( ) + RandomBefore( 60 ); ShowNext( player ); } void PullNext( int player ) { pullA[player] = nextA[player]; pullB[player] = nextB[player]; nextStage[player][0] = kPulling; nextTime[player][0] = GameTickCount( ); } #define kNoDraw 999 void ShowPull( int player ) { MRect srcRect; int yank[8] = { 20, 18, 15, 8, -6, -26, -46, -66 }; int slide[8] = { kNoDraw, 66, 48, 36, 29, 26, 24, 23 }; int drawA, drawB, offset, count; SDL_Rect sourceSDLRect, destSDLRect; if( !nextWindowVisible[player] ) return; SDLU_AcquireSurface( nextDrawSurface ); SDLU_BlitSurface( nextSurface, &nextSurface->clip_rect, nextDrawSurface, &nextDrawSurface->clip_rect ); for( count=0; count<2; count++ ) { offset = nextStage[player][0] - kPulling; switch( count ) { case 0: drawA = pullA[player]; drawB = pullB[player]; offset = yank[offset]; break; case 1: drawA = nextA[player]; drawB = nextB[player]; offset = slide[offset]; break; } if( offset != kNoDraw ) { MRect blobRect = { 0, 4, 0 + kBlobVertSize, 4 + kBlobHorizSize }; MRect shadowRect = { 4, 8, 4 + kBlobVertSize, 8 + kBlobHorizSize }; OffsetMRect( &blobRect, 0, offset ); OffsetMRect( &shadowRect, 0, offset ); SurfaceDrawShadow( &shadowRect, drawB, kNoSuction ); CalcBlobRect( kNoSuction, drawB-1, &srcRect ); SurfaceBlitBlob( &srcRect, &blobRect ); OffsetMRect( &blobRect, 0, kBlobVertSize ); OffsetMRect( &shadowRect, 0, kBlobVertSize ); SurfaceDrawShadow( &shadowRect, drawA, nextM[player]? kFlashDarkBlob: kNoSuction ); CalcBlobRect( nextM[player]? kFlashDarkBlob: kNoSuction, drawA-1, &srcRect ); SurfaceBlitBlob( &srcRect, &blobRect ); } } SDLU_ReleaseSurface( nextDrawSurface ); SDLU_BlitFrontSurface( nextDrawSurface, SDLU_MRectToSDLRect( &nextWindowZRect, &sourceSDLRect ), SDLU_MRectToSDLRect( &nextWindowRect[player], &destSDLRect ) ); } void UpdateNext( int player ) { MBoolean changed = false; int blob; if( nextStage[player][0] >= kPulling ) { if( GameTickCount() > nextTime[player][0] ) { if( ++nextStage[player][0] >= kPullingFrames ) { RefreshNext( player ); } else { ShowPull( player ); nextTime[player][0]++; } } } else { for( blob=0; blob<2; blob++ ) { if( GameTickCount() > nextTime[player][blob] ) { if( ++nextStage[player][blob] >= kJiggleFrames ) { nextStage[player][blob] = 0; nextTime[player][blob] += 40 + RandomBefore( 80 ); } else { nextTime[player][blob] += 2; } changed = true; } } if( changed ) ShowNext( player ); } } void ShowNext( int player ) { int jiggle[kJiggleFrames] = { kNoSuction, kSquish, kNoSuction, kSquash, kNoSuction, kSquish, kNoSuction, kSquash }; int nextFrame = kNoSuction; MRect blobRect = { 22, 4, 22 + kBlobVertSize, 4 + kBlobHorizSize }; MRect shadowRect = { 26, 8, 26 + kBlobVertSize, 8 + kBlobHorizSize }; MRect srcRect; SDL_Rect sourceSDLRect, destSDLRect; if( !nextWindowVisible[player] ) return; if( control[player] == kNobodyControl ) { } else { SDLU_AcquireSurface( nextDrawSurface ); SDLU_BlitSurface( nextSurface, &nextSurface->clip_rect, nextDrawSurface, &nextDrawSurface->clip_rect ); nextFrame = nextG[player]? kNoSuction: jiggle[nextStage[player][0]]; SurfaceDrawShadow( &shadowRect, nextB[player], nextFrame ); CalcBlobRect( nextFrame, nextB[player]-1, &srcRect ); SurfaceBlitBlob( &srcRect, &blobRect ); OffsetMRect( &blobRect, 0, kBlobVertSize ); OffsetMRect( &shadowRect, 0, kBlobVertSize ); nextFrame = nextG[player]? kNoSuction: (nextM[player]? kFlashDarkBlob: jiggle[nextStage[player][1]]); SurfaceDrawShadow( &shadowRect, nextA[player], nextFrame ); CalcBlobRect( nextFrame, nextA[player]-1, &srcRect ); SurfaceBlitBlob( &srcRect, &blobRect ); SDLU_ReleaseSurface( nextDrawSurface ); SDLU_BlitFrontSurface( nextDrawSurface, SDLU_MRectToSDLRect( &nextWindowZRect, &sourceSDLRect ), SDLU_MRectToSDLRect( &nextWindowRect[player], &destSDLRect ) ); } }