shithub: candycrisis

ref: 56f1e92bcab1dad60dad8791428b84a0a4c0453b
dir: /.github/workflows/release-mac.yml/

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name: Release Mac

on: [workflow_dispatch, workflow_call]

env:
  SDL2_VERSION: "2.28.1"
  GAME_SHORTNAME: "CandyCrisis"
  GAME_LONGNAME: "Candy Crisis"

jobs:
  release-mac:
    runs-on: macos-11
    timeout-minutes: 20

    steps:
      - name: Get CPU count
        run: |
          NPROC=$(python3 -c 'import multiprocessing; print(multiprocessing.cpu_count())')
          echo "NPROC=$NPROC" >> $GITHUB_ENV
          echo CPU count = $NPROC

      - name: Import codesigning certs
        uses: apple-actions/import-codesign-certs@v1
        with:
          p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
          p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}

      - name: Checkout
        uses: actions/checkout@v3
        with:
          submodules: 'recursive'

      - name: Get SDL2.framework
        run: |
          curl -LO https://github.com/libsdl-org/SDL/releases/download/release-${{env.SDL2_VERSION}}/SDL2-${{env.SDL2_VERSION}}.dmg
          hdiutil attach SDL2-*.dmg
          cp -a /Volumes/SDL2/SDL2.framework SDL2.framework
          hdiutil detach /Volumes/SDL2

      - name: Configure
        run: cmake -S . -B build -G Xcode -DCODE_SIGN_IDENTITY=${{ secrets.APPLE_CODE_SIGN_IDENTITY }}

      - name: Prepare artifact names
        run: |
          GAME_VERSION=$(cat build/version.txt)
          FOLDER_NAME="${{env.GAME_LONGNAME}} $GAME_VERSION"
          ARTIFACT_NAME="${{env.GAME_SHORTNAME}}-$GAME_VERSION-mac.dmg"
          echo "GAME_VERSION=$GAME_VERSION" >> $GITHUB_ENV
          echo "FOLDER_NAME=$FOLDER_NAME" >> $GITHUB_ENV
          echo "ARTIFACT_NAME=$ARTIFACT_NAME" >> $GITHUB_ENV

      - name: Build
        run: cmake --build build --config RelWithDebInfo -- -j ${{ env.NPROC }}

      #- name: Force codesigning (not necessary since we tell Xcode to do it for us)
      #  run: codesign --force --sign ${{ secrets.APPLE_DEVELOPMENT_TEAM }} --options runtime "build/RelWithDebInfo/${{env.GAME_LONGNAME}}.app"

      - name: Check codesigning
        run: codesign -vvv --deep --strict "build/RelWithDebInfo/${{env.GAME_LONGNAME}}.app"

      - name: Create dmg
        run: |
          cp build/ReadMe.txt build/RelWithDebInfo
          hdiutil create -fs HFS+ -srcfolder build/RelWithDebInfo -volname "${{env.FOLDER_NAME}}" build/${{env.ARTIFACT_NAME}}

      - name: Notarize
        run: |
          xcrun notarytool store-credentials GameNotarizationProfile --apple-id ${{ secrets.APPLE_NOTARIZATION_USERNAME }} --password ${{ secrets.APPLE_NOTARIZATION_PASSWORD }} --team-id ${{ secrets.APPLE_DEVELOPMENT_TEAM }}
          xcrun notarytool submit build/${{env.ARTIFACT_NAME}} --keychain-profile GameNotarizationProfile --wait

      - name: Staple
        run: xcrun stapler staple build/${{env.ARTIFACT_NAME}}

      - name: Upload
        uses: actions/upload-artifact@v3
        with:
          name: ${{env.ARTIFACT_NAME}}
          path: build/${{env.ARTIFACT_NAME}}