ref: 6e467c170e62f4a5fe7c9ea677cecb540c043a0d
dir: /src/gameticks.cpp/
// gameticks.c #include <SDL_timer.h> #include "gameticks.h" MTicks baseTickCount, freezeTickCount; int freezeLevel; MTicks MTickCount() { return (unsigned int ) ((float)SDL_GetTicks() * 0.06f); } void InitGameTickCount( void ) { baseTickCount = freezeTickCount = 0; freezeLevel = 0; } void FreezeGameTickCount( void ) { if( freezeLevel == 0 ) { freezeTickCount = MTickCount( ); } freezeLevel--; } void UnfreezeGameTickCount( void ) { freezeLevel++; if( freezeLevel >= 0 ) { freezeLevel = 0; baseTickCount += MTickCount( ) - freezeTickCount; } } unsigned int GameTickCount( void ) { if( freezeLevel < 0 ) return freezeTickCount - baseTickCount; return MTickCount( ) - baseTickCount; }