shithub: candycrisis

ref: 7d5a28fd902385d1517de4ae47f73a8150dd02e3
dir: /CandyCrisis.vcxproj/

View raw version
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{53197AA2-3589-4E6F-9003-F8FA129A931A}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>CandyCrisis</RootNamespace>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x86;SDL2_image-2.0.0/lib/x86;FMOD/lib</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex64_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x64;SDL2_image-2.0.0/lib/x64;FMOD/lib</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x86;SDL2_image-2.0.0/lib/x86;FMOD/lib</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex64_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x64;SDL2_image-2.0.0/lib/x64;FMOD/lib</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="blitter.h" />
    <ClInclude Include="CandyCrisis.h" />
    <ClInclude Include="control.h" />
    <ClInclude Include="font.h" />
    <ClInclude Include="gameticks.h" />
    <ClInclude Include="graphics.h" />
    <ClInclude Include="graymonitor.h" />
    <ClInclude Include="grays.h" />
    <ClInclude Include="gworld.h" />
    <ClInclude Include="hiscore.h" />
    <ClInclude Include="keyselect.h" />
    <ClInclude Include="level.h" />
    <ClInclude Include="main.h" />
    <ClInclude Include="moving.h" />
    <ClInclude Include="MTypes.h" />
    <ClInclude Include="music.h" />
    <ClInclude Include="next.h" />
    <ClInclude Include="opponent.h" />
    <ClInclude Include="pause.h" />
    <ClInclude Include="players.h" />
    <ClInclude Include="prefs.h" />
    <ClInclude Include="random.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="score.h" />
    <ClInclude Include="SDLU.h" />
    <ClInclude Include="soundfx.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="targetver.h" />
    <ClInclude Include="tutorial.h" />
    <ClInclude Include="tweak.h" />
    <ClInclude Include="victory.h" />
    <ClInclude Include="zap.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="blitter.cpp" />
    <ClCompile Include="control.cpp" />
    <ClCompile Include="font.cpp" />
    <ClCompile Include="gameticks.cpp" />
    <ClCompile Include="graphics.cpp" />
    <ClCompile Include="graymonitor.cpp" />
    <ClCompile Include="grays.cpp" />
    <ClCompile Include="gworld.cpp" />
    <ClCompile Include="hiscore.cpp" />
    <ClCompile Include="keyselect.cpp" />
    <ClCompile Include="level.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="moving.cpp" />
    <ClCompile Include="MTypes.cpp" />
    <ClCompile Include="music.cpp" />
    <ClCompile Include="next.cpp" />
    <ClCompile Include="opponent.cpp" />
    <ClCompile Include="pause.cpp" />
    <ClCompile Include="players.cpp" />
    <ClCompile Include="prefs.cpp" />
    <ClCompile Include="random.cpp" />
    <ClCompile Include="score.cpp" />
    <ClCompile Include="SDLU.cpp" />
    <ClCompile Include="soundfx.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="tutorial.cpp" />
    <ClCompile Include="tweak.cpp" />
    <ClCompile Include="victory.cpp" />
    <ClCompile Include="zap.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="CandyCrisis.rc" />
  </ItemGroup>
  <ItemGroup>
    <Image Include="CandyCrisis.ico" />
    <Image Include="small.ico" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>