ref: 7d5a28fd902385d1517de4ae47f73a8150dd02e3
dir: /CandyCrisis.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{53197AA2-3589-4E6F-9003-F8FA129A931A}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>CandyCrisis</RootNamespace> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v140</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v140</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v140</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v140</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex_vc.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x86;SDL2_image-2.0.0/lib/x86;FMOD/lib</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex64_vc.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x64;SDL2_image-2.0.0/lib/x64;FMOD/lib</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Use</PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex_vc.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x86;SDL2_image-2.0.0/lib/x86;FMOD/lib</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Use</PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>SDL2-2.0.3/include;SDL2_image-2.0.0/include;FMOD/inc</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <AdditionalDependencies>SDL2.lib;SDL2_image.lib;fmodex64_vc.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>SDL2-2.0.3/lib/x64;SDL2_image-2.0.0/lib/x64;FMOD/lib</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="blitter.h" /> <ClInclude Include="CandyCrisis.h" /> <ClInclude Include="control.h" /> <ClInclude Include="font.h" /> <ClInclude Include="gameticks.h" /> <ClInclude Include="graphics.h" /> <ClInclude Include="graymonitor.h" /> <ClInclude Include="grays.h" /> <ClInclude Include="gworld.h" /> <ClInclude Include="hiscore.h" /> <ClInclude Include="keyselect.h" /> <ClInclude Include="level.h" /> <ClInclude Include="main.h" /> <ClInclude Include="moving.h" /> <ClInclude Include="MTypes.h" /> <ClInclude Include="music.h" /> <ClInclude Include="next.h" /> <ClInclude Include="opponent.h" /> <ClInclude Include="pause.h" /> <ClInclude Include="players.h" /> <ClInclude Include="prefs.h" /> <ClInclude Include="random.h" /> <ClInclude Include="Resource.h" /> <ClInclude Include="score.h" /> <ClInclude Include="SDLU.h" /> <ClInclude Include="soundfx.h" /> <ClInclude Include="stdafx.h" /> <ClInclude Include="targetver.h" /> <ClInclude Include="tutorial.h" /> <ClInclude Include="tweak.h" /> <ClInclude Include="victory.h" /> <ClInclude Include="zap.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="blitter.cpp" /> <ClCompile Include="control.cpp" /> <ClCompile Include="font.cpp" /> <ClCompile Include="gameticks.cpp" /> <ClCompile Include="graphics.cpp" /> <ClCompile Include="graymonitor.cpp" /> <ClCompile Include="grays.cpp" /> <ClCompile Include="gworld.cpp" /> <ClCompile Include="hiscore.cpp" /> <ClCompile Include="keyselect.cpp" /> <ClCompile Include="level.cpp" /> <ClCompile Include="main.cpp" /> <ClCompile Include="moving.cpp" /> <ClCompile Include="MTypes.cpp" /> <ClCompile Include="music.cpp" /> <ClCompile Include="next.cpp" /> <ClCompile Include="opponent.cpp" /> <ClCompile Include="pause.cpp" /> <ClCompile Include="players.cpp" /> <ClCompile Include="prefs.cpp" /> <ClCompile Include="random.cpp" /> <ClCompile Include="score.cpp" /> <ClCompile Include="SDLU.cpp" /> <ClCompile Include="soundfx.cpp" /> <ClCompile Include="stdafx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> </ClCompile> <ClCompile Include="tutorial.cpp" /> <ClCompile Include="tweak.cpp" /> <ClCompile Include="victory.cpp" /> <ClCompile Include="zap.cpp" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="CandyCrisis.rc" /> </ItemGroup> <ItemGroup> <Image Include="CandyCrisis.ico" /> <Image Include="small.ico" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>