ref: 8ecd22ff6794dc143fc22c5a629590838c2dc6db
dir: /src/soundfx.cpp/
// soundfx.c #include "main.h" #include "soundfx.h" #include "music.h" #include "support/cmixer.h" #include <stdio.h> MBoolean soundOn = true; static std::vector<cmixer::WavStream> s_soundBank; static constexpr float k_playerStereoSeparation = 0.5f; static constexpr float k_soundEffectGain = 0.7f; void InitSound() { cmixer::InitWithSDL(); for (int index=0; index<kNumSounds; index++) { const char* path = QuickResourceName("snd", index+128, ".wav"); if (!FileExists(path)) { Error(path); } s_soundBank.emplace_back(cmixer::LoadWAVFromFile(path)); s_soundBank.back().SetInterpolation(true); } } void ShutdownSound() { for (auto& wavStream : s_soundBank) { wavStream.RemoveFromMixer(); } s_soundBank.clear(); cmixer::ShutdownWithSDL(); } void PlayMono( short which ) { PlayStereoFrequency(2, which, 0); } void PlayStereo( short player, short which ) { PlayStereoFrequency(player, which, 0); } void PlayStereoFrequency( short player, short which, short freq ) { if (soundOn) { auto& effect = s_soundBank.at(which); double pan; switch (player) { case 0: pan = -k_playerStereoSeparation; break; case 1: pan = +k_playerStereoSeparation; break; default: pan = 0.0; break; } effect.Stop(); effect.SetGain(k_soundEffectGain); effect.SetPan(pan); effect.SetPitch(1.0 + freq/16.0); effect.Play(); UpdateSound(); } } void UpdateSound() { }