shithub: candycrisis

ref: 8ecd22ff6794dc143fc22c5a629590838c2dc6db
dir: /src/support/cmixer.h/

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// Adapted from cmixer by rxi (https://github.com/rxi/cmixer)

/*
** Copyright (c) 2017 rxi
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to
** deal in the Software without restriction, including without limitation the
** rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
** sell copies of the Software, and to permit persons to whom the Software is
** furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
** IN THE SOFTWARE.
**/

#pragma once

#include <vector>
#include <functional>
#include <cstdint>
#include <span>

#define BUFFER_SIZE (512)

namespace cmixer
{

	enum
	{
		CM_STATE_STOPPED,
		CM_STATE_PLAYING,
		CM_STATE_PAUSED
	};

	struct Source
	{
		int16_t pcmbuf[BUFFER_SIZE];    // Internal buffer with raw stereo PCM
		int samplerate;                 // Stream's native samplerate
		int length;                     // Stream's length in frames
		int sustainOffset;              // Offset of the sustain loop in frames
		int end;                        // End index for the current play-through
		int state;                      // Current state (playing|paused|stopped)
		int64_t position;               // Current playhead position (fixed point)
		int lgain, rgain;               // Left and right gain (fixed point)
		int rate;                       // Playback rate (fixed point)
		int nextfill;                   // Next frame idx where the buffer needs to be filled
		bool loop;                      // Whether the source will loop when `end` is reached
		bool rewind;                    // Whether the source will rewind before playing
		bool active;                    // Whether the source is part of `sources` list
		bool interpolate;               // Interpolated resampling when played back at a non-native rate
		double gain;                    // Gain set by `cm_set_gain()`
		double pan;                     // Pan set by `cm_set_pan()`
		std::function<void()> onComplete;        // Callback

		void ClearPrivate();

	protected:
		Source();

		void Init(int samplerate, int length);

		virtual void RewindImplementation() = 0;

		virtual void ClearImplementation() = 0;

		virtual void FillBuffer(int16_t* buffer, int length) = 0;

	public:
		virtual ~Source();

		void RemoveFromMixer();

		void Clear();

		void Rewind();

		void RecalcGains();

		void FillBuffer(int offset, int length);

		void Process(int len);

		double GetLength() const;

		double GetPosition() const;

		int GetState() const;

		void SetGain(double gain);

		void SetPan(double pan);

		void SetPitch(double pitch);

		void SetLoop(bool loop);

		void SetInterpolation(bool interpolation);

		void Play();

		void Pause();

		void TogglePause();

		void Stop();
	};

	class WavStream : public Source
	{
		int bitdepth;
		int channels;
		bool bigEndian;
		int idx;
		std::span<char> span;
		std::vector<char> userBuffer;

		void ClearImplementation() override;

		void RewindImplementation() override;

		void FillBuffer(int16_t* buffer, int length) override;

		inline uint8_t* data8() const
		{ return reinterpret_cast<uint8_t*>(span.data()); }

		inline int16_t* data16() const
		{ return reinterpret_cast<int16_t*>(span.data()); }

	public:
		WavStream();

		WavStream(WavStream&&) = default;	// move constructor ensures span stays in sync with userBuffer!

		void Init(
			int theSampleRate,
			int theBitDepth,
			int nChannels,
			bool bigEndian,
			std::span<char> data
		);

		std::span<char> GetBuffer(int nBytesOut);

		std::span<char> SetBuffer(std::vector<char>&& data);
	};


	void InitWithSDL();

	void ShutdownWithSDL();

	double GetMasterGain();

	void SetMasterGain(double);

	WavStream LoadWAVFromFile(const char* path);

}