ref: a41d051499b5be820f4eb2a96efb8019bd1fcd53
dir: /src/control.h/
// control.h void PlayerControl( int player ); void AIControl( int player ); void ChooseAIDestination( int player ); int TestAIDestination( int player, int testX, int testR ); int GetRowHeight( int player, int row ); int DetermineEmotion( int player ); int TestTemporaryGrid( void ); void QuickRemove( signed char myGrid[kGridAcross][kGridDown], int x, int y, int color ); MBoolean CanReach( int player, int testX ); int ScoreTemporaryGrid( void ); int BestColor( int player, int BlobX, int BlobY ); void LogText( char string[] ); void LogGrid( signed char myGrid[kGridAcross][kGridDown] ); void AutoControl( int player ); extern int destinationX[2], destinationR[2]; extern signed char tempGrid[kGridAcross][kGridDown]; extern int timeAI[2]; extern MBoolean moveQuick[2]; enum { kEmotionNeutral = 0, kEmotionSad, kEmotionHappy, kEmotionPanic };