ref: b44e8ef6381ebd4a2579a22bf8ff1b427ee9437f
dir: /src/tutorial.cpp/
// tutorial.c #include "stdafx.h" #include "SDLU.h" #include "main.h" #include "tutorial.h" #include "level.h" #include "font.h" #include "pause.h" #include "gworld.h" #include "graphics.h" #include "control.h" #include "blitter.h" #include "gameticks.h" #include "soundfx.h" #include "opponent.h" #include "keyselect.h" #include <string.h> #include <stdio.h> AutoPattern tutorialPattern[] = { { kMessage, 0, 0, "Welcome to the\nCandy Crisis\ntutorial!" }, { kIdleTicks, 180, 0, NULL }, { kMessage, 0, 0, "I'll be your guide\nthroughout the\ntutorial. Let's\nget started!" }, { kRetrieve, 1, 1, NULL }, { kIdleTicks, 240, 0, NULL }, { kMessage, 0, 0, "When you start the\ngame, you'll find a\npair of candies\nfalling from the sky." }, { kIdleTicks, 240, 0, NULL }, { kMessage, 0, 0, "Your goal is to\nkeep these candies\nfrom overflowing the\nboard!" }, { kBlockUntilLand, 0, 0, NULL }, { kRetrieve, 2, 2, NULL }, { kIdleTicks, 60, 0, NULL }, { kMessage, 0, 0, "You control the\ncandy by moving\nthem left and right." }, { kIdleTicks, 120, 0, NULL }, { kPosition, 0, 0, NULL }, { kIdleTicks, 120, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "Press '~~'\nto make the pieces\nmove left." }, { kRetrieve, 3, 3, NULL }, { kIdleTicks, 60, 0, NULL }, { kPosition, 5, 0, NULL }, { kIdleTicks, 90, 0, NULL }, { kMessage, 0, 0, "Use '||' to\nmake the pieces\nmove right." }, { kIdleTicks, 180, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "You can also\nmake the pieces\nrotate around each\nother." }, { kRetrieve, 4, 3, NULL }, { kIdleTicks, 180, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kMessage, 0, 0, "Press '{{'\nto make the pieces\nrotate." }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 5, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kMessage, 0, 0, "Also, '``'\ncauses the candy\nto drop faster." }, { kIdleTicks, 180, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "To pause the game\nor adjust settings,\npress 'esc.'" }, { kIdleTicks, 280, 0, NULL }, { kMessage, 0, 0, "The candy in\nthis game is made\nfrom a highly\nunstable substance!" }, { kRetrieve, 2, 2, NULL }, { kIdleTicks, 200, 0, NULL }, { kMessage, 0, 0, "So when four\npieces of the same\ncolor come into\ncontact..." }, { kPosition, 1, 0, NULL }, { kIdleTicks, 180, 0, NULL }, { kMessage, 0, 0, "... they vaporize!" }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kIdleTicks, 60, 0, NULL }, { kMessage, 0, 0, "Let's see that\nonce again." }, { kRetrieve, 1, 1, NULL }, { kIdleTicks, 120, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "Pop!" }, { kIdleTicks, 120, 0, NULL }, { kMessage, 0, 0, "You can even get\nfive or more\npieces to pop\nall at the same\ntime!" }, { kRetrieve, 4, 4, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kPosition, 4, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 4, 4, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kPosition, 3, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 4, 4, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 4, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "Pop!\n\nTechniques like this\ncan earn lots of\nbonus points." }, { kIdleTicks, 180, 0, NULL }, { kMessage, 0, 0, "You can also pop\nmore than one color\nat once." }, { kRetrieve, 5, 5, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 4, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 6, 5, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 3, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 3, 5, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 5, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kMessage, 0, 0, "All right!" }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 0, 6, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kMessage, 0, 0, "You can even set\nup devastating\nchain reactions..." }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 0, 6, NULL }, { kIdleTicks, 90, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 6, 6, NULL }, { kIdleTicks, 60, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 1, 0, NULL }, { kMessage, 0, 0, "... like this!" }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kMessage, 0, 0, "Tricky, isn't it?" }, { kRetrieve, 1, 2, NULL }, { kIdleTicks, 60, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 1, 2, NULL }, { kIdleTicks, 60, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 3, 1, NULL }, { kIdleTicks, 60, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 3, 2, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 3, 0, NULL }, { kMessage, 0, 0, "Let's see one more\nexample of a chain\nreaction." }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 1, 2, NULL }, { kIdleTicks, 60, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 5, 5, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 1, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 5, 3, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kPosition, 1, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 3, 5, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 0, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 3, 3, NULL }, { kIdleTicks, 30, 0, NULL }, { kPosition, 0, 0, NULL }, { kIdleTicks, 20, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kIdleTicks, 90, 0, NULL }, { kMessage, 0, 0, "There's one more\nthing you need to\nknow about..." }, { kIdleTicks, 180, 0, NULL }, { kMessage, 0, 0, "Watch out for the\nsee-through candy!" }, { kIdleTicks, 60, 0, NULL }, { kPunish, 18, 0, NULL }, { kRetrieve, 1, 1, NULL }, { kIdleTicks, 120, 0, NULL }, { kSpin, 0, 0, NULL }, { kPosition, 0, 0, NULL }, { kIdleTicks, 20, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "When your opponent\nvaporizes a group of\ncandies, they also\nsend some transparent\npieces to you!" }, { kRetrieve, 1, 1, NULL }, { kIdleTicks, 90, 0, NULL }, { kSpin, 0, 0, NULL }, { kPosition, 4, 0, NULL }, { kIdleTicks, 30, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 1, 1, NULL }, { kIdleTicks, 60, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 90, 0, NULL }, { kMessage, 0, 0, "You can get rid of\nthese pieces by\nvaporizing something\nnext to them." }, { kIdleTicks, 150, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kIdleTicks, 60, 0, NULL }, { kRetrieve, 1, 2, NULL }, { kMessage, 0, 0, "There are also\nsome bonus items\nwhich can come\nin handy." }, { kIdleTicks, 20, 0, NULL }, { kSpin, 0, 0, NULL }, { kPosition, 0, 0, NULL }, { kIdleTicks, 20, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 3, 1, NULL }, { kIdleTicks, 20, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kPosition, 0, 0, NULL }, { kIdleTicks, 20, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 1, 3, NULL }, { kIdleTicks, 10, 0, NULL }, { kPosition, 1, 0, NULL }, { kIdleTicks, 15, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "One of these bonus\nitems is the Crazy\nCandy!" }, { kRetrieve, -1, 2, NULL }, { kIdleTicks, 15, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 10, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 100, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "The Crazy Candy\ntakes on the\ncolor of one of\nits neighbors." }, { kIdleTicks, 60, 0, NULL }, { kRetrieve, 3, 4, NULL }, { kIdleTicks, 5, 0, NULL }, { kSpin, 0, 0, NULL }, { kPosition, 4, 0, NULL }, { kIdleTicks, 5, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 1, 5, NULL }, { kIdleTicks, 5, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 5, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 5, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 5, 0, NULL }, { kPosition, 1, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kMessage, 0, 0, "Another useful bonus\nitem is the bomb!" }, { kRetrieve, 2, 3, NULL }, { kIdleTicks, 5, 0, NULL }, { kPosition, 0, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 0, 3, NULL }, { kIdleTicks, 5, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 3, 2, NULL }, { kIdleTicks, 5, 0, NULL }, { kPosition, 5, 0, NULL }, { kIdleTicks, 5, 0, NULL }, { kSpin, 0, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 4, 3, NULL }, { kIdleTicks, 5, 0, NULL }, { kPosition, 3, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, 2, 3, NULL }, { kIdleTicks, 5, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 5, 0, NULL }, { kSpin, 0, 0, NULL }, { kIdleTicks, 5, 0, NULL }, { kPosition, 5, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kRetrieve, kBombBottom, kBombTop, NULL }, { kMessage, 0, 0, "When the bomb lands\non one color\nof candy, all\npieces of that\ncolor will\nvaporize!" }, { kIdleTicks, 100, 0, NULL }, { kPosition, 4, 0, NULL }, { kIdleTicks, 120, 0, NULL }, { kBlockUntilDrop, 0, 0, NULL }, { kIdleTicks, 200, 0, NULL }, { kMessage, 0, 0, "Now you're ready\nto play Candy Crisis.\nGood luck!" }, { kIdleTicks, 270, 0, NULL }, { kComplete, 0, 0, NULL } }; MRect balloonRect = {0, 0, 208, 236}; SkittlesFontPtr balloonFont; MPoint balloonPt; char* balloonChar; char balloonMsg[256]; int balloonTime, tutorialTime; SDL_Surface* balloonSurface = NULL; void InitTutorial( void ) { // Balloon font balloonFont = GetFont( picBalloonFont ); // Balloon backbuffer if( balloonSurface == NULL ) { SDL_Rect surfaceRect = { 0, 0, backdropSurface->w, backdropSurface->h }; balloonSurface = SDLU_InitSurface( &surfaceRect, 32 ); } // Set up auto pattern autoPattern = tutorialPattern; tutorialTime = 0; } void EndTutorial( void ) { QuickFadeOut( NULL ); showStartMenu = true; } static int CalculateBalloonWidth( char *message ) { int maxWidth = 40; int currentWidth = 0; for( ;; ) { char in = *message++; switch(in) { case 0: return (currentWidth > maxWidth)? currentWidth: maxWidth; case '\n': maxWidth = (currentWidth > maxWidth)? currentWidth: maxWidth; currentWidth = 0; break; default: currentWidth += balloonFont->width[in]; break; } } } static int CalculateBalloonHeight( char *message ) { int lines = 2; char *scan = message; while( *scan ) lines += (*scan++ == '\n'); return lines * 20; } void StopBalloon( void ) { balloonTime = 0x7FFFFFFF; } void StartBalloon( const char *message ) { MPoint balloonTip, balloonFill; int replace; const char* match[] = { "~~", "||", "``", "{{" }; char* search; SDL_Rect balloonSDLRect, balloonContentsSDLRect; MRect balloonContentsRect; strcpy( balloonMsg, message ); for( replace=0; replace<4; replace++ ) { search = strstr( balloonMsg, match[replace] ); if( search ) { char temp[256]; search[0] = '%'; search[1] = 's'; sprintf( temp, balloonMsg, SDL_GetKeyName( playerKeys[1][replace] ) ); strcpy( balloonMsg, temp ); } } // Erase previous balloons SDLU_MRectToSDLRect( &balloonRect, &balloonSDLRect ); SDLU_BlitFrontSurface( backdropSurface, &balloonSDLRect, &balloonSDLRect ); // Draw empty balloon outline SDLU_AcquireSurface( balloonSurface ); balloonRect.left = balloonRect.right - 25 - CalculateBalloonWidth ( balloonMsg ); balloonRect.top = balloonRect.bottom - 25 - CalculateBalloonHeight( balloonMsg ); SDLU_MRectToSDLRect( &balloonRect, &balloonSDLRect ); SDLU_BlitSurface( backdropSurface, &balloonSDLRect, balloonSurface, &balloonSDLRect ); balloonContentsRect = balloonRect; balloonContentsRect.bottom -= 25; SurfaceGetEdges( balloonSurface, &balloonContentsRect ); SDL_FillRect( balloonSurface, SDLU_MRectToSDLRect( &balloonContentsRect, &balloonContentsSDLRect ), SDL_MapRGB( balloonSurface->format, 0xFF, 0xFF, 0xFF ) ); SurfaceCurveEdges( balloonSurface, &balloonContentsRect ); balloonTip.v = balloonContentsRect.bottom - 2; balloonTip.h = balloonContentsRect.right - 60; balloonFill = balloonTip; SurfaceBlitCharacter( balloonFont, '\x01', &balloonFill, 0, 0, 0, 0 ); SurfaceBlitCharacter( balloonFont, '\x02', &balloonTip, 255, 255, 255, 0 ); SDLU_ReleaseSurface( balloonSurface ); // Blit empty balloon to screen SDLU_MRectToSDLRect( &balloonRect, &balloonSDLRect ); SDLU_BlitFrontSurface( balloonSurface, &balloonSDLRect, &balloonSDLRect ); balloonPt.h = balloonRect.left + 10; balloonPt.v = balloonRect.top + 10; balloonChar = balloonMsg; balloonTime = GameTickCount( ); OpponentChatter( true ); } void UpdateBalloon( void ) { SDL_Rect balloonSDLRect; if( control[0] != kAutoControl ) return; if( GameTickCount() < balloonTime ) return; if( balloonChar ) { unsigned char in = *balloonChar++; switch( in ) { case 0: OpponentChatter( false ); balloonChar = NULL; balloonTime += 120; break; case '\n': balloonPt.h = balloonRect.left + 10; balloonPt.v += 20; break; default: if( balloonFont->width[in] > 0 ) { SDLU_AcquireSurface( balloonSurface ); SurfaceBlitCharacter( balloonFont, in, &balloonPt, 0, 0, 0, 0 ); SDLU_ReleaseSurface( balloonSurface ); SDLU_MRectToSDLRect( &balloonRect, &balloonSDLRect ); SDLU_BlitFrontSurface( balloonSurface, &balloonSDLRect, &balloonSDLRect ); balloonTime += 2; } break; } } else { SDLU_MRectToSDLRect( &balloonRect, &balloonSDLRect ); SDLU_BlitFrontSurface( backdropSurface, &balloonSDLRect, &balloonSDLRect ); StopBalloon(); } }