ref: b4805f6e847e719e08e5f75e09b4f6010f7b43b6
dir: /src/keyselect.cpp/
// keyselect.c #include "stdafx.h" #include "SDLU.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include "main.h" #include "players.h" #include "keyselect.h" SDL_Keycode playerKeys[2][4] = { { SDLK_a, SDLK_d, SDLK_x, SDLK_s }, { SDLK_LEFT, SDLK_RIGHT, SDLK_DOWN, SDLK_UP } }; const SDL_Keycode defaultPlayerKeys[2][4] = { { SDLK_a, SDLK_d, SDLK_x, SDLK_s }, { SDLK_LEFT, SDLK_RIGHT, SDLK_DOWN, SDLK_UP } }; void CheckKeys() { int player; int arraySize; const Uint8* pressedKeys; SDLU_PumpEvents(); pressedKeys = SDL_GetKeyboardState( &arraySize ); // Check for game keys for( player = 0; player < 2; player++ ) { if (pressedKeys[SDL_GetScancodeFromKey(playerKeys[player][0])]) hitKey[player].left++; else hitKey[player].left = 0; if (pressedKeys[SDL_GetScancodeFromKey(playerKeys[player][1])]) hitKey[player].right++; else hitKey[player].right = 0; if (pressedKeys[SDL_GetScancodeFromKey(playerKeys[player][2])]) hitKey[player].drop++; else hitKey[player].drop = 0; if (pressedKeys[SDL_GetScancodeFromKey(playerKeys[player][3])]) hitKey[player].rotate++; else hitKey[player].rotate = 0; } pauseKey = pressedKeys[SDL_SCANCODE_ESCAPE]; }