ref: d1e75dc244dde2e08dc4bc7f4d448863c83f37cf
dir: /random.h/
// random.h void InitRandom( int numPieces ); int GetPiece( int player ); int RandomBefore( int what ); int GetMagic( int player ); int GetGrenade( int player ); void AddExtraPiece( void ); extern int pieceMap[kBlobTypes];