ref: d1e75dc244dde2e08dc4bc7f4d448863c83f37cf
dir: /zap.h/
// zap.h #include "font.h" void ZapScoreDisplay( int player, int amount, int multiplier, int x, int y, int c ); int SizeUp( signed char myGrid[kGridAcross][kGridDown], int x, int y, int color ); int GetChainSize( signed char myGrid[kGridAcross][kGridDown], int x, int y, int color ); void CleanSize( signed char myGrid[kGridAcross][kGridDown], int x, int y, int color ); void CleanWithPolish( signed char myGrid[kGridAcross][kGridDown], signed char polish[kGridAcross][kGridDown], int x, int y, int color ); void RemoveBlobs( int player, int x, int y, int color, int generation ); void KillBlobs( int player ); void ZapBlobs( int player ); void CleanChunks( int player, int x, int y, int level, int style ); void DrawChunks( int player, int x, int y, int level, int style ); void CleanSplat( int player, int x, int y, int level ); void DrawSplat( int player, int x, int y, int level ); void GetZapStyle( int player, MRect *myRect, int *color, int *type, int which, int level, int style ); void InitZapStyle( void ); extern signed char death[2][kGridAcross][kGridDown]; extern int zapIteration[2]; extern int grenadeFrame[2]; extern MRect grenadeRect[2]; extern SkittlesFontPtr zapFont, zapOutline; #define kBlobClusterSize 4 #define kZapFrames 20