ref: d5c86a4701199fa8d1c3f0d8b15d1bd766cbcf6b
dir: /src/gameticks.cpp/
// gameticks.c #include <SDL_timer.h> #include "gameticks.h" MTicks baseTickCount, freezeTickCount; int freezeLevel; MTicks MTickCount() { return (unsigned int ) ((float)SDL_GetTicks() * 0.06f); } void InitGameTickCount( void ) { baseTickCount = freezeTickCount = 0; freezeLevel = 0; } void FreezeGameTickCount( void ) { if( freezeLevel == 0 ) { freezeTickCount = MTickCount( ); } freezeLevel--; } void UnfreezeGameTickCount( void ) { freezeLevel++; if( freezeLevel >= 0 ) { freezeLevel = 0; baseTickCount += MTickCount( ) - freezeTickCount; } } unsigned int GameTickCount( void ) { if( freezeLevel < 0 ) return freezeTickCount - baseTickCount; return MTickCount( ) - baseTickCount; }