ref: d5c86a4701199fa8d1c3f0d8b15d1bd766cbcf6b
dir: /src/graphics.cpp/
// graphics.c #include <stdlib.h> #include "SDLU.h" #include "main.h" #include "players.h" #include "graphics.h" #include "gworld.h" #include "moving.h" #include "tweak.h" #include "gameticks.h" #include "blitter.h" #include "victory.h" #include "grays.h" #include "level.h" #include "keyselect.h" SDL_Surface* backdropSurface = NULL; void DrawSpriteBlobs( int player, int type ) { MRect firstRect, secondRect, thirdRect; const int repeat = 0xFF, forever = 0xFE; static const unsigned char blobAnimation[6][2][25] = { { { kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, kFlashBrightBlob, repeat }, { kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, kNoSuction, repeat } }, { { kNoSuction, kSquish, kNoSuction, kSquash, kNoSuction, kSquish, kNoSuction, kSquash, kNoSuction, forever }, { kNoSuction, kSquish, kNoSuction, kSquash, kNoSuction, kSquish, kNoSuction, kSquash, kNoSuction, forever } }, { { kSobBlob, kSobBlob, kSobBlob, kSobBlob, kSob2Blob, kSob2Blob, kSob2Blob, kSob2Blob, repeat }, { kSobBlob, kSobBlob, kSobBlob, kSobBlob, kSob2Blob, kSob2Blob, kSob2Blob, kSob2Blob, repeat } }, { { kBombFuse1, kBombFuse2, kBombFuse3, repeat }, { kBombFuse1, kBombFuse2, kBombFuse3, repeat } }, { { kBlinkBomb1, kBombFuse2, kBlinkBomb3, kBombFuse1, kBlinkBomb2, kBombFuse3, repeat }, { kBlinkBomb1, kBombFuse2, kBlinkBomb3, kBombFuse1, kBlinkBomb2, kBombFuse3, repeat } } }; if( grenade[player] ) type += 3; SDLU_AcquireSurface( playerSpriteSurface[player] ); if( blobAnimation[type][0][anim[player]] == forever ) anim[player]--; if( blobAnimation[type][0][anim[player]] == repeat ) anim[player] = 0; CalcBlobRect( blobX[player], blobY[player], &firstRect ); if( halfway[player] ) OffsetMRect( &firstRect, 0, kBlobVertSize / 2 ); TweakFirstBlob ( player, &firstRect ); secondRect = firstRect; TweakSecondBlob( player, &secondRect ); thirdRect = firstRect; thirdRect.top -= kBlobShadowError; thirdRect.left -= kBlobShadowError; thirdRect.right += kBlobShadowDepth + kBlobShadowError; thirdRect.bottom += kBlobShadowDepth + kBlobShadowError; CleanSpriteArea( player, &thirdRect ); thirdRect = secondRect; thirdRect.top -= kBlobShadowError; thirdRect.left -= kBlobShadowError; thirdRect.right += kBlobShadowDepth + kBlobShadowError; thirdRect.bottom += kBlobShadowDepth + kBlobShadowError; CleanSpriteArea( player, &thirdRect ); thirdRect = firstRect; OffsetMRect( &thirdRect, shadowDepth[player], shadowDepth[player] ); SurfaceDrawShadow( &thirdRect, colorA[player], blobAnimation[type][0][anim[player]] ); thirdRect = secondRect; OffsetMRect( &thirdRect, shadowDepth[player], shadowDepth[player] ); SurfaceDrawShadow( &thirdRect, colorB[player], blobAnimation[type][1][anim[player]] ); SurfaceDrawSprite( &firstRect, colorA[player], blobAnimation[type][0][anim[player]] ); SurfaceDrawSprite( &secondRect, colorB[player], blobAnimation[type][1][anim[player]] ); SDLU_ReleaseSurface( playerSpriteSurface[player] ); } void CleanSpriteArea( int player, MRect *myRect ) { SDL_Rect sdlRect; SDLU_MRectToSDLRect( myRect, &sdlRect ); SDLU_BlitSurface( playerSurface[player], &sdlRect, playerSpriteSurface[player], &sdlRect ); SetUpdateRect( player, myRect ); } void EraseSpriteBlobs( int player ) { MRect myRect, secondRect; CalcBlobRect( blobX[player], blobY[player], &myRect ); if( halfway[player] ) OffsetMRect( &myRect, 0, kBlobVertSize / 2 ); TweakFirstBlob( player, &myRect ); secondRect = myRect; secondRect.top -= kBlobShadowError; secondRect.left -= kBlobShadowError; secondRect.right += kBlobShadowDepth + kBlobShadowError; secondRect.bottom += kBlobShadowDepth + kBlobShadowError; CleanSpriteArea( player, &secondRect ); TweakSecondBlob( player, &myRect ); myRect.top -= kBlobShadowError; myRect.left -= kBlobShadowError; myRect.right += kBlobShadowDepth + kBlobShadowError; myRect.bottom += kBlobShadowDepth + kBlobShadowError; CleanSpriteArea( player, &myRect ); } void CalcBlobRect( int x, int y, MRect *myRect ) { myRect->top = y * kBlobVertSize; myRect->left = x * kBlobHorizSize; myRect->bottom = myRect->top + kBlobVertSize; myRect->right = myRect->left + kBlobHorizSize; } void InitBackdrop( void ) { backdropSurface = LoadPICTAsSurface( picBackdrop, 32 ); } void DrawBackdrop( void ) { SDL_Rect backdropRect = { 0, 0, 640, 480 }; SDLU_BlitFrontSurface( backdropSurface, &backdropRect, &backdropRect ); } void ShowTitle( void ) { SDL_FillRect( g_frontSurface, &g_frontSurface->clip_rect, SDL_MapRGB( g_frontSurface->format, 0, 0, 0 ) ); SDLU_Present(); RetrieveResources( ); MTicks time = MTickCount() + 120; DrawPICTInSurface( g_frontSurface, picTitle ); while( time > MTickCount() && !SDLU_Button() ) { SDLU_Present(); SDLU_Yield(); } WaitForRelease(); QuickFadeOut( NULL ); SDL_FillRect( g_frontSurface, &g_frontSurface->clip_rect, SDL_MapRGB( g_frontSurface->format, 0, 0, 0 ) ); SDLU_Present(); }