ref: d6986d5f616a7cd189abb239e2ec2019819cfeb9
dir: /.github/workflows/release-appimage-x86_64.yml/
name: Release AppImage x86_64
on: [workflow_dispatch, workflow_call]
env:
SDL2_VERSION: "2.26.3"
APPIMAGETOOL_VERSION: "13"
GAME_SHORTNAME: "CandyCrisis"
GAME_LONGNAME: "Candy Crisis"
jobs:
release-appimage-x86_64:
runs-on: ubuntu-20.04 # Use oldest distro still supported by GitHub to cover the oldest possible glibc
timeout-minutes: 20
steps:
- name: Get CPU count
run: |
NPROC=$(python3 -c 'import multiprocessing; print(multiprocessing.cpu_count())')
echo "NPROC=$NPROC" >> $GITHUB_ENV
echo CPU count = $NPROC
- name: Checkout
uses: actions/checkout@v3
with:
submodules: 'recursive'
# cf. https://github.com/libsdl-org/SDL/blob/main/docs/README-linux.md
- name: Get build dependencies for SDL from APT
run: |
sudo apt update
sudo apt install -y libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: Get SDL source
run: |
git clone --depth 1 --branch release-${{ env.SDL2_VERSION }} https://github.com/libsdl-org/SDL
- name: Configure
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -DBUILD_SDL_FROM_SOURCE=1 -DSTATIC_SDL=1
- name: Prepare artifact names
run: |
GAME_VERSION=$(cat build/version.txt)
ARTIFACT_NAME="${{env.GAME_SHORTNAME}}-$GAME_VERSION-linux-x86_64.AppImage"
echo "GAME_VERSION=$GAME_VERSION" >> $GITHUB_ENV
echo "ARTIFACT_NAME=$ARTIFACT_NAME" >> $GITHUB_ENV
- name: Build
run: cmake --build build -- -j ${{ env.NPROC }}
- name: Prepare AppDir
run: bash packaging/prepare_appimage_appdir.sh build/${{env.GAME_SHORTNAME}}
- name: Make AppImage
run: |
wget https://github.com/AppImage/AppImageKit/releases/download/${{env.APPIMAGETOOL_VERSION}}/appimagetool-x86_64.AppImage
chmod +x appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --no-appstream build/${{env.GAME_SHORTNAME}}.AppDir build/${{env.ARTIFACT_NAME}}
- name: Upload
uses: actions/upload-artifact@v3
with:
name: ${{env.ARTIFACT_NAME}}
path: build/${{env.ARTIFACT_NAME}}