ref: 00b50443326b087a2a947d7aa00b868856555130
dir: /src/doomdef.h/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: doomdef.h 396 2006-02-27 17:57:55Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Internally used data structures for virtually everything,
// key definitions, lots of other stuff.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMDEF__
#define __DOOMDEF__
#include <stdio.h>
#include <string.h>
//
// Global parameters/defines.
//
// DOOM version
#define DOOM_VERSION 109
// Version code for cph's longtics hack ("v1.91")
#define DOOM_191_VERSION 111
// Game mode handling - identify IWAD version
// to handle IWAD dependend animations etc.
typedef enum
{
shareware, // DOOM 1 shareware, E1, M9
registered, // DOOM 1 registered, E3, M27
commercial, // DOOM 2 retail, E1 M34
// DOOM 2 german edition not handled
retail, // DOOM 1 retail, E4, M36
indetermined // Well, no IWAD found.
} GameMode_t;
// Mission packs - might be useful for TC stuff?
typedef enum
{
doom, // DOOM 1
doom2, // DOOM 2
pack_tnt, // TNT mission pack
pack_plut, // Plutonia pack
none
} GameMission_t;
// What version are we emulating?
typedef enum
{
exe_doom_1_9, // Doom 1.9: used for shareware, registered and commercial
exe_ultimate, // Ultimate Doom (retail)
exe_final, // Final Doom
} GameVersion_t;
// Identify language to use, software localization.
typedef enum
{
english,
french,
german,
unknown
} Language_t;
// If rangecheck is undefined,
// most parameter validation debugging code will not be compiled
#define RANGECHECK
// This one switches between MIT SHM (no proper mouse)
// and XFree86 DGA (mickey sampling). The original
// linuxdoom used SHM, which is default.
//#define X11_DGA 1
//
// For resize of screen, at start of game.
// It will not work dynamically, see visplanes.
//
#define BASE_WIDTH 320
// It is educational but futile to change this
// scaling e.g. to 2. Drawing of status bar,
// menues etc. is tied to the scale implied
// by the graphics.
#define SCREEN_MUL 1
#define INV_ASPECT_RATIO 0.625 // 0.75, ideally
// Defines suck. C sucks.
// C++ might sucks for OOP, but it sure is a better C.
// So there.
#define SCREENWIDTH 320
//SCREEN_MUL*BASE_WIDTH //320
#define SCREENHEIGHT 200
//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200
// The maximum number of players, multiplayer/networking.
#define MAXPLAYERS 4
// State updates, number of tics / second.
#define TICRATE 35
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
typedef enum
{
GS_LEVEL,
GS_INTERMISSION,
GS_FINALE,
GS_DEMOSCREEN,
} gamestate_t;
//
// Difficulty/skill settings/filters.
//
// Skill flags.
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
// Deaf monsters/do not react to sound.
#define MTF_AMBUSH 8
typedef enum
{
sk_noitems = -1, // the "-skill 0" hack
sk_baby = 0,
sk_easy,
sk_medium,
sk_hard,
sk_nightmare
} skill_t;
//
// Key cards.
//
typedef enum
{
it_bluecard,
it_yellowcard,
it_redcard,
it_blueskull,
it_yellowskull,
it_redskull,
NUMCARDS
} card_t;
// The defined weapons,
// including a marker indicating
// user has not changed weapon.
typedef enum
{
wp_fist,
wp_pistol,
wp_shotgun,
wp_chaingun,
wp_missile,
wp_plasma,
wp_bfg,
wp_chainsaw,
wp_supershotgun,
NUMWEAPONS,
// No pending weapon change.
wp_nochange
} weapontype_t;
// Ammunition types defined.
typedef enum
{
am_clip, // Pistol / chaingun ammo.
am_shell, // Shotgun / double barreled shotgun.
am_cell, // Plasma rifle, BFG.
am_misl, // Missile launcher.
NUMAMMO,
am_noammo // Unlimited for chainsaw / fist.
} ammotype_t;
// Power up artifacts.
typedef enum
{
pw_invulnerability,
pw_strength,
pw_invisibility,
pw_ironfeet,
pw_allmap,
pw_infrared,
NUMPOWERS
} powertype_t;
//
// Power up durations,
// how many seconds till expiration,
// assuming TICRATE is 35 ticks/second.
//
typedef enum
{
INVULNTICS = (30*TICRATE),
INVISTICS = (60*TICRATE),
INFRATICS = (120*TICRATE),
IRONTICS = (60*TICRATE)
} powerduration_t;
//
// DOOM keyboard definition.
// This is the stuff configured by Setup.Exe.
// Most key data are simple ascii (uppercased).
//
#define KEY_RIGHTARROW 0xae
#define KEY_LEFTARROW 0xac
#define KEY_UPARROW 0xad
#define KEY_DOWNARROW 0xaf
#define KEY_ESCAPE 27
#define KEY_ENTER 13
#define KEY_TAB 9
#define KEY_F1 (0x80+0x3b)
#define KEY_F2 (0x80+0x3c)
#define KEY_F3 (0x80+0x3d)
#define KEY_F4 (0x80+0x3e)
#define KEY_F5 (0x80+0x3f)
#define KEY_F6 (0x80+0x40)
#define KEY_F7 (0x80+0x41)
#define KEY_F8 (0x80+0x42)
#define KEY_F9 (0x80+0x43)
#define KEY_F10 (0x80+0x44)
#define KEY_F11 (0x80+0x57)
#define KEY_F12 (0x80+0x58)
#define KEY_BACKSPACE '\b'
#define KEY_PAUSE 0xff
#define KEY_EQUALS 0x3d
#define KEY_MINUS 0x2d
#define KEY_RSHIFT (0x80+0x36)
#define KEY_RCTRL (0x80+0x1d)
#define KEY_RALT (0x80+0x38)
#define KEY_LALT KEY_RALT
// new keys:
#define KEY_CAPSLOCK (0x80+0x3a)
#define KEY_SCRLCK (0x80+0x46)
#define KEYP_0 (0x80+0x52)
#define KEYP_1 (0x80+0x4F)
#define KEYP_2 (0x80+0x50)
#define KEYP_3 (0x80+0x41)
#define KEYP_4 (0x80+0x4B)
#define KEYP_5 (0x80+0x4C)
#define KEYP_6 (0x80+0x4D)
#define KEYP_7 (0x80+0x47)
#define KEYP_8 (0x80+0x48)
#define KEYP_9 (0x80+0x49)
#define KEY_HOME (0x80+0x47)
#define KEY_END (0x80+0x4f)
#define KEY_PGUP (0x80+0x49)
#define KEY_PGDN (0x80+0x51)
#define KEY_INS (0x80+0x52)
#define KEY_DEL (0x80+0x53)
#define KEYP_UPARROW KEY_UPARROW
#define KEYP_DOWNARROW KEY_DOWNARROW
#define KEYP_LEFTARROW KEY_LEFTARROW
#define KEYP_RIGHTARROW KEY_RIGHTARROW
#define KEYP_MULTIPLY '*'
#define KEYP_PLUS '+'
#define KEYP_MINUS '-'
#define KEYP_DIVIDE '/'
// DOOM basic types (boolean),
// and max/min values.
//#include "doomtype.h"
// Fixed point.
//#include "m_fixed.h"
// Endianess handling.
//#include "m_swap.h"
// Binary Angles, sine/cosine/atan lookups.
//#include "tables.h"
// Event type.
//#include "d_event.h"
// Game function, skills.
//#include "g_game.h"
// All external data is defined here.
//#include "doomdata.h"
// All important printed strings.
// Language selection (message strings).
//#include "dstrings.h"
// Player is a special actor.
//struct player_s;
//#include "d_items.h"
//#include "d_player.h"
//#include "p_mobj.h"
//#include "d_net.h"
// PLAY
//#include "p_tick.h"
// Header, generated by sound utility.
// The utility was written by Dave Taylor.
//#include "sounds.h"
#endif // __DOOMDEF__
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.11 2006/01/06 19:26:02 fraggle
// Fix the "-skill 0" hack commonly used under DOS
//
// Revision 1.10 2006/01/01 23:53:15 fraggle
// Remove GS_WAITINGSTART gamestate. This will be independent of the main
// loop to avoid interfering with the main game code too much.
//
// Revision 1.9 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
// Hook in the new networking code into the main game code.
//
// Revision 1.8 2005/10/24 18:50:39 fraggle
// Allow the game version to emulate to be specified from the command line
// and set compatibility options accordingly.
//
// Revision 1.7 2005/09/04 17:33:43 fraggle
// Support demos recorded with cph's modified "v1.91" doom exe - which
// contain higher resolution angleturn
//
// Revision 1.6 2005/08/04 22:55:08 fraggle
// Use DOOM_VERSION to define the Doom version (don't conflict with
// automake's config.h). Display GPL message instead of anti-piracy
// messages.
//
// Revision 1.5 2005/08/04 21:48:32 fraggle
// Turn on compiler optimisation and warning options
// Add SDL_mixer sound code
//
// Revision 1.4 2005/07/24 02:14:04 fraggle
// Move to SDL for graphics.
// Translate key scancodes to correct internal format when reading
// settings from config file - backwards compatible with config files
// for original exes
//
// Revision 1.3 2005/07/23 19:29:45 fraggle
// Put version number back to 1.9
//
// Revision 1.2 2005/07/23 16:44:55 fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1 2005/07/23 16:19:43 fraggle
// Initial import
//
//
//-----------------------------------------------------------------------------