ref: 0ac04776267a1a84724fcccfada12f769f4c315a
dir: /src/strife/doomdef.h/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Internally used data structures for virtually everything,
// lots of other stuff.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMDEF__
#define __DOOMDEF__
#include <stdio.h>
#include <string.h>
#include "doomtype.h"
#include "i_timer.h"
#include "d_mode.h"
//
// Global parameters/defines.
//
// DOOM version
#define DOOM_VERSION 109
// Version code for cph's longtics hack ("v1.91")
#define DOOM_191_VERSION 111
// If rangecheck is undefined,
// most parameter validation debugging code will not be compiled
#define RANGECHECK
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
typedef enum
{
GS_LEVEL,
GS_UNKNOWN,
GS_FINALE,
GS_DEMOSCREEN,
} gamestate_t;
typedef enum
{
ga_nothing,
ga_loadlevel,
ga_newgame,
ga_loadgame,
ga_savegame,
ga_playdemo,
ga_completed,
ga_victory,
ga_worlddone,
ga_screenshot
} gameaction_t;
//
// Difficulty/skill settings/filters.
//
// Skill flags.
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
// villsa [STRIFE] standing monsters
#define MTF_STAND 8
// villsa [STRIFE] don't spawn in single player
#define MTF_NOTSINGLE 16
// Deaf monsters/do not react to sound.
#define MTF_AMBUSH 32
// villsa [STRIFE] friendly to players
#define MTF_FRIEND 64
// villsa [STRIFE] TODO - identify
#define MTF_UNKNOWN1 128
// villsa [STRIFE] thing is translucent - STRIFE-TODO: But how much?
#define MTF_TRANSLUCENT 256
// villsa [STRIFE] thing is more - or less? - translucent - STRIFE-TODO
#define MTF_MVIS 512
// villsa [STRIFE] TODO - identify
#define MTF_UNKNOWN2 1024
//
// Key cards.
//
// villsa [STRIFE]
typedef enum
{
key_BaseKey,
key_GovsKey,
key_Passcard,
key_IDBadge,
key_PrisonKey,
key_SeveredHand,
key_Power1Key,
key_Power2Key,
key_Power3Key,
key_GoldKey,
key_IDCard,
key_SilverKey,
key_OracleKey,
key_MilitaryID,
key_OrderKey,
key_WarehouseKey,
key_BrassKey,
key_RedCrystalKey,
key_BlueCrystalKey,
key_ChapelKey,
key_CatacombKey,
key_SecurityKey,
key_CoreKey,
key_MaulerKey,
key_FactoryKey,
key_MineKey,
key_NewKey5,
NUMCARDS
} card_t;
// The defined weapons,
// including a marker indicating
// user has not changed weapon.
// villsa [STRIFE]
typedef enum
{
wp_fist,
wp_elecbow,
wp_rifle,
wp_missile,
wp_hegrenade,
wp_flame,
wp_mauler,
wp_sigil,
wp_poisonbow,
wp_wpgrenade,
wp_torpedo,
NUMWEAPONS,
// No pending weapon change.
wp_nochange
} weapontype_t;
// Ammunition types defined.
typedef enum
{
am_bullets,
am_elecbolts,
am_poisonbolts,
am_cell,
am_missiles,
am_hegrenades,
am_wpgrenades,
NUMAMMO,
am_noammo // unlimited ammo
} ammotype_t;
// Power up artifacts.
// villsa [STRIFE]
typedef enum
{
pw_strength,
pw_invisibility,
pw_ironfeet,
pw_allmap,
pw_communicator,
pw_targeter,
NUMPOWERS
} powertype_t;
// villsa [STRIFE]
// quest numbers
typedef enum
{
tk_quest1,
tk_quest2,
tk_quest3,
tk_quest4,
tk_quest5,
tk_quest6,
tk_quest7,
tk_quest8,
tk_quest9,
tk_quest10,
tk_quest11,
tk_quest12,
tk_quest13,
tk_quest14,
tk_quest15,
tk_quest16,
tk_quest17,
tk_quest18,
tk_quest19,
tk_quest20,
tk_quest21,
tk_quest22,
tk_quest23,
tk_quest24,
tk_quest25,
tk_quest26,
tk_quest27,
tk_quest28,
tk_quest29,
tk_quest30,
tk_quest31,
tk_quest32, // most likely unused
tk_numquests
} questtype_t;
// haleyjd 09/12/10: [STRIFE]
// flag values for each quest.
enum
{ // Name Flag from bitnum Purpose, if known
QF_QUEST1 = (1 << tk_quest1),
QF_QUEST2 = (1 << tk_quest2),
QF_QUEST3 = (1 << tk_quest3),
QF_QUEST4 = (1 << tk_quest4),
QF_QUEST5 = (1 << tk_quest5),
QF_QUEST6 = (1 << tk_quest6), // Destroyed the Power Coupling
QF_QUEST7 = (1 << tk_quest7),
QF_QUEST8 = (1 << tk_quest8),
QF_QUEST9 = (1 << tk_quest9),
QF_QUEST10 = (1 << tk_quest10),
QF_QUEST11 = (1 << tk_quest11),
QF_QUEST12 = (1 << tk_quest12),
QF_QUEST13 = (1 << tk_quest13),
QF_QUEST14 = (1 << tk_quest14),
QF_QUEST15 = (1 << tk_quest15),
QF_QUEST16 = (1 << tk_quest16),
QF_QUEST17 = (1 << tk_quest17),
QF_QUEST18 = (1 << tk_quest18),
QF_QUEST19 = (1 << tk_quest19),
QF_QUEST20 = (1 << tk_quest20),
QF_QUEST21 = (1 << tk_quest21),
QF_QUEST22 = (1 << tk_quest22),
QF_QUEST23 = (1 << tk_quest23),
QF_QUEST24 = (1 << tk_quest24),
QF_QUEST25 = (1 << tk_quest25), // Destroyed the Converter
QF_QUEST26 = (1 << tk_quest26),
QF_QUEST27 = (1 << tk_quest27),
QF_QUEST28 = (1 << tk_quest28),
QF_QUEST29 = (1 << tk_quest29), // Destroyed the Mines Transmitter
QF_QUEST30 = (1 << tk_quest30),
QF_QUEST31 = (1 << tk_quest31),
QF_QUEST32 = (1 << tk_quest32), // Note: seems to be unused
QF_ALLQUESTS = (QF_QUEST31 + (QF_QUEST31 - 1)) // does not include bit 32!
};
//
// Power up durations,
// how many seconds till expiration,
// assuming TICRATE is 35 ticks/second.
//
typedef enum
{
INVISTICS = (55*TICRATE), // villsa [STRIFE] changed from 60 to 55
IRONTICS = (80*TICRATE), // villsa [STRIFE] changed from 60 to 80
PMUPTICS = (80*TICRATE), // villsa [STRIFE]
TARGTICS = (160*TICRATE),// villsa [STRIFE]
} powerduration_t;
#endif // __DOOMDEF__