ref: 0ec9859ec8cf39ce1223516161fb39ea44ed5c33
dir: /codeblocks/libpcsound.cbp/
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="libpcsound" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug"> <Option output="..\lib\libpcsound-dbg" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\obj\libpcsound\dbg" /> <Option type="2" /> <Option compiler="gcc" /> <Compiler> <Add option="-gdwarf-2" /> </Compiler> </Target> <Target title="Release"> <Option output="..\lib\libpcsound" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\obj\libpcsound\release" /> <Option type="2" /> <Option compiler="gcc" /> <Compiler> <Add option="-O2" /> </Compiler> <Linker> <Add option="-s" /> </Linker> </Target> </Build> <VirtualTargets> <Add alias="All" targets="Debug;Release;" /> </VirtualTargets> <Compiler> <Add option="-Wall" /> <Add directory="." /> <Add directory="..\src" /> </Compiler> <Linker> <Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -mwindows" /> </Linker> <Unit filename="..\pcsound\pcsound.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="..\pcsound\pcsound.h" /> <Unit filename="..\pcsound\pcsound_internal.h" /> <Unit filename="..\pcsound\pcsound_linux.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="..\pcsound\pcsound_sdl.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="..\pcsound\pcsound_win32.c"> <Option compilerVar="CC" /> </Unit> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>