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		10b519b1
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/06 14:26
		
Fix the "-skill 0" hack commonly used under DOS
		 
	
		3fcdb6dc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/04 21:48
		
Fixes for big endian machines (thanks locust)
		 
	
		a78ddf0e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/04 21:42
		
Specify signed char explicitly for ticcmd_t fields.
		 
	
		d23401d1
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:52
		
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
		 
	
		fba617a6
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:50
		
Restructure the waiting screen code. Establish our own separate event
		 
	
		dd2339bc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:48
		
fix client connected function
		 
	
		58656316
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:04
		
Create NET_SV_Shutdown function to shut down the server. Call it
		 
	
		f65633b5
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 16:02
		
Change AddrToString function to use an internal static buffer, for
		 
	
		6b56827d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:27
		
Clear the screen AFTER initialising the loading disk buffer, so that
		 
	
		27785be7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:14
		
Add a "-client" option to test connecting to a local server.
		 
	
		0a14b6d7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:14
		
Fix connect timeout and shutdown client properly if we fail to connect.
		 
	
		33fe9b40
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:13
		
Refer to connected clients by their AddrToString() output rather than just
		 
	
		693828ad
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 15:11
		
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
		 
	
		febe55b7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/02 12:24
		
Remove test code
		 
	
		3acf0268
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:54
		
Fix packet not freed back after being sent.
		 
	
		cdbc892c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:17
		
Encapsulate the event queue code properly. Add a D_PopEvent function
		 
	
		7f731a10
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:06
		
Make functions static. Remove unused variable.
		 
	
		c1a25efc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 19:00
		
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
		 
	
		93ac1b74
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 18:54
		
Client disconnect code
		 
	
		34c3dd25
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 18:53
		
Remove GS_WAITINGSTART gamestate. This will be independent of the main
		 
	
		0caa1149
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2006/01/01 18:51
		
String read/write functions
		 
	
		75270ad5
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/30 13:58
		
Fix client code to correctly send reply to server on connection.
		 
	
		694292fa
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/30 13:50
		
Millisecond clock function
		 
	
		f459280f
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/29 16:29
		
Working client connect code
		 
	
		37f611e1
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/29 12:48
		
Add initial client/server connect code. Reorganise sources list in
		 
	
		68e5d097
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/12/29 12:47
		
Automatically initialise the address table
		 
	
		ef65489c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/11/17 04:41
		
Catch SDL_QUIT event on ENDOOM display
		 
	
		59c7b844
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/30 14:56
		
Add foundation code for the new networking system
		 
	
		1e9ce090
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/29 17:50
		
Update ChangeLog
		 
	
		93695f4a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/29 17:48
		
0.1.2
		 
	
		5206b75d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/29 17:38
		
Fix help screen orderings and skull positions to make Chocolate Doom
		 
	
		f74d7301
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/25 20:56
		
Final Doom teleport logic was backwards
		 
	
		9f358870
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/24 14:50
		
Allow the game version to emulate to be specified from the command line
		 
	
		b9be9f99
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/23 16:22
		
Drastically refactor the WAD merging code. Allow multiple replacements
		 
	
		f1258712
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/23 14:39
		
Reproduce the behavior when playing a sound at a sample rate which
		 
	
		3cd87afd
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/18 15:06
		
Update ChangeLog
		 
	
		c29a4e4d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/18 15:05
		
0.1.1
		 
	
		2eec245d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/18 08:32
		
Update ChangeLog
		 
	
		cd872b45
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/18 05:13
		
Update NEWS
		 
	
		cd97b542
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 19:48
		
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
		 
	
		148c5fb7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 19:16
		
Add a "loading" message for each dehacked patch we load, to be orthogonal
		 
	
		1fa73503
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 18:07
		
Fix "Monsters Infight"
		 
	
		a0ab1947
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 17:20
		
Add note that the "Monsters Infight" setting is not supported.
		 
	
		7e57759e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 17:14
		
Ignore comments in dehacked files.
		 
	
		9c4ef6cc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 17:09
		
Dehacked Misc support: Controls for the armor and armor class set when
		 
	
		1d597be8
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 17:02
		
Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus
		 
	
		ae8ca20a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 16:49
		
Add dehacked "Misc" implementations for max armor+health, blue+green
		 
	
		4dc1ca19
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 16:27
		
Start of Dehacked 'Misc' section support. Initial Health+Bullets,
		 
	
		eb11f9bf
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/17 15:46
		
Guard against multiple video shutdowns better. Fix crash due to improper
		 
	
		860c6b86
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/16 16:55
		
Fix the '-cdrom' command-line option.
		 
	
		e2c0f46e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/16 12:16
		
Set the default number of channels to a more sensible 8
		 
	
		8d9ee825
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 21:18
		
Global "configdir" variable with directory to store config files in.
		 
	
		6dfceb2c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 18:50
		
Fix pink icon on startup
		 
	
		5040fc24
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 13:57
		
Add warning message for WADs with FF_START or SS_START in, suggesting
		 
	
		72a451c5
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 13:42
		
Mention dehacked banners
		 
	
		ef22ea7e
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 13:38
		
Print startup banners which have been modified by dehacked.
		 
	
		99dddb94
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 13:09
		
Add blackbug note
		 
	
		1ba7b1dd
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 12:58
		
Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.
		 
	
		02a491c0
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 11:59
		
Map mouse buttons correctly.
		 
	
		50613891
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 11:47
		
Update NEWS with info about bugs fixed.
		 
	
		21510ef9
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/15 11:45
		
Check the return code from SDL_LockSurface to ensure a surface has been
		 
	
		1d4f9587
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/13 19:12
		
Fix Doom 1 skies
		 
	
		29571c16
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/13 18:23
		
Fix logic for lost soul bounce
		 
	
		b9a5732a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/12 17:52
		
doomfeatures.h to allow certain features to be disabled in the build
		 
	
		859fc3d3
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/10 13:02
		
Update to do list
		 
	
		75296da3
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 19:52
		
Fix DEH_Warning call
		 
	
		577b422b
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 17:22
		
Update ChangeLog
		 
	
		2cc38e4d
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 17:20
		
v0.1.0
		 
	
		a7f36c7c
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 17:19
		
Include libtextscreen include in the right place, include deh_main.h
		 
	
		443163fc
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 16:19
		
Handle blinking text in ENDOOM lumps properly.
		 
	
		c8b201dd
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 16:06
		
Check the header of dehacked files and make sure we only load valid
		 
	
		6a9e5dd7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 12:42
		
Cannot do arithmetic on void pointers in standard C
		 
	
		a5473268
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/09 10:34
		
Fix banner string for ultimate doom
		 
	
		6520e0ef
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 20:25
		
Improved sprite merging
		 
	
		c1de8d06
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 20:20
		
Detect registered DOOM banner in dehacked patches
		 
	
		f9d08985
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 17:02
		
Allow dehacked substitutions on sprite names
		 
	
		50bdeb95
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 17:01
		
Change dehacked startup message
		 
	
		5547ba06
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 16:54
		
Proper dehacked error/warning framework. Catch a load more errors.
		 
	
		25f6da18
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 16:14
		
Dehacked "Sound" section support
		 
	
		992ccb3a
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 16:14
		
Add the ability to specify unsupported fields
		 
	
		d944e441
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 16:10
		
Shut up compiler warning
		 
	
		2cac2377
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 15:52
		
Update NEWS, ChangeLog
		 
	
		a4707e1b
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 15:33
		
Allow dehacked patches to override the name of the game via the
		 
	
		5dd09ed9
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 14:34
		
Print startup message to stdout, not stderr
		 
	
		3519b53f
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 14:23
		
WAD merging code
		 
	
		968c30b0
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/08 14:22
		
Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototype
		 
	
		9dbacdc2
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/06 15:36
		
Must use the right no clipping cheat for the right game.
		 
	
		ba0fc6d9
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/06 15:32
		
Allow changing the background flats in finale text screens via dehacked
		 
	
		6da59f6f
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/04 18:10
		
Dehacked "Misc" section parser (currently a dummy)
		 
	
		f4f051d3
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/04 18:04
		
Parse dehacked "Ammo" sections properly
		 
	
		a077c664
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/04 17:41
		
Rewrite cheats code. Add dehacked cheat replacement.
		 
	
		e98e86a6
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/03 20:41
		
Move call to dehacked entrypoint to stop crashes
		 
	
		4dfffeb5
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/03 17:39
		
Dehacked text substitutions
		 
	
		c41381ea
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/03 09:44
		
Update ChangeLog
		 
	
		91d265df
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/03 09:21
		
Weapons mapping code
		 
	
		27901a5b
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/03 07:08
		
Replace end of section functions with NULLs as they arent currently being
		 
	
		cbe3f178
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/03 07:02
		
Add a weaponinfo_t mapping
		 
	
		aff12461
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/03 06:25
		
Add mapping code to map out structures and switch thing/frame code to use
		 
	
		33313564
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/02 20:42
		
Frame numbers are indexed from 0
		 
	
		d0ab12d7
		 – Simon Howard <fraggle@gmail.com>
 authored
 on 2005/10/02 19:49
		
The beginnings of dehacked support
		 
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