RSS feed
120d90c6
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/09 19:13
Merge from raven-branch.
79268587
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/09 01:37
+ Broken glass implementation
dfef2461
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 23:12
+ More codepointers implemented
95482c25
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 22:08
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has
4c569339
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 14:55
Work on P_DialogDoChoice.
38945b0d
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/08 14:29
Update dehacked field names for beginnings of SeHacked support.
9a3b6e92
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/08 07:05
Fix static function mismatch build error.
023964e4
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 03:40
Numbered most of the sprite enums for easy reference. Added more
7ebb9ded
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 01:56
Small comment change, tabs out of M_Responder for editability.
57dee807
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 01:27
Functional menupause/menupausetime, fix to wait when there's not a
691f1b3a
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 01:24
+ Converting needamountx and needitemx to arrays in choice struct
bdcfa27e
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 00:44
Proper dialog jumptoconv logic, and more commenting in P_DialogStart.
36a89528
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 00:31
+ Fixing comments
994d69c7
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 00:04
+ Update to mapdialog struct
7755e7a5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/07 22:58
+ Added check if linetarget is null in P_StartDialog
07c997d6
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/07 14:15
Bind appropriate configuration values for Strife in setup tool, and add
5ac790ac
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/07 14:13
Use strife1.wad as IWAD, and strife.cfg as the main config file (not
2e972bf6
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/07 07:08
Add p_dialog.[ch] to Makefile.
8a8f1954
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/07 02:25
+ P_DialogStart implemented
0442df12
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/06 23:45
Minor tweaks to some action functions, more comments as always, removed
24f03cab
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 23:43
+ P_DialogStart implemented
d112932e
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 23:16
+ All linedef flags added
bdd800de
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 20:11
+ Translucent sprites - initial implementation
d95111bc
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 19:26
+ Corrected some mistakes in P_ZMovement
d1fc5eb5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 19:18
+ Vissprite clipping for MF_FEETCLIPPED flag
471b912a
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 18:35
+ Fixed typo in A_SentinelAttack
a368593e
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 18:27
+ More codepointers implemented
25e014bf
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/06 18:13
Fixes to Inquisitor grenades, Loremaster hookshot spawn, and
2ff89acb
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 17:51
+ P_ThrustMobj implemented
25314c99
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/06 17:50
Minor reformatting, added some comments, and fixed P_SpawnFacingMissile
7cf7985d
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 17:34
+ More codepointers implemented
6e288cc7
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/06 17:22
Comment fix, and enabled player's extreme death sound.
eda4d7be
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/06 16:43
+ Un-inlined P_NewRandomDir
3d45d815
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/06 15:23
Started some second-hand verification and added more comments to p_pspr.
520918e4
– Russell Rice <rtc_marine@hotmail.com>
authored
on 2010/09/06 00:50
- Remove useless makefile.am from project
0ee1e28d
– Russell Rice <rtc_marine@hotmail.com>
authored
on 2010/09/06 00:40
- Add p_dialog.* to codeblocks project
f7768ad7
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/05 19:28
Corrections to some of Kaiser's previous commits. Also, significant work
cb79caae
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/05 04:04
+ P_NewRandomDir function added
219e4827
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/05 03:18
+ Strife translation tables implemented
9efed519
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/05 01:51
Remove an order-of-evaluation dependency with respect to P_Random().
289ae906
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/05 01:05
+ A_FireSigil implemented
1fc39774
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/04 17:06
+ p_pspr.c almost completed. Needs A_FireSigil to be implemented
ded5e702
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/04 02:34
+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).
583406a2
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/04 00:06
+ Map flags for things added (MTF_*)
8761422d
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/03 01:37
+ Update to P_SpawnSubMissile, portions of the code was from a inlin'ed
89bed567
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/03 01:28
+ P_SpawnSubMissile created/added
995b6bf6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/03 00:36
Minor reformatting and elimination of a redundant branch condition
ab0dc8fc
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/03 00:30
Code to read dialog lump field-by-field to avoid any possible problems
d1c8cb2c
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/03 00:11
+ More button flags added to buttoncode_e
1c756bd6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/02 14:32
Added p_dialog module and header. Started work on dialog engine.
17eab692
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/02 14:16
Add configuration to setup tool for Strife, and Strife IWAD mask
7b937592
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/02 01:58
Added Strife keys to configuration. Note that this *depends* on the
42572cb9
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/02 01:11
+ Jumping/look/centerview actions added
34aa8740
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/02 00:49
Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,
1adc64d1
– Russell Rice <rtc_marine@hotmail.com>
authored
on 2010/09/02 00:04
- Add strife codeblocks project file
a7950590
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/01 23:58
+ Update to PIT_CheckThing
41594072
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/01 23:50
+ Thing z height clipping code added
87185424
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/01 02:48
Started work on status bar, including loading and drawing some of the
546efd64
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/01 01:49
+ Removing debug/testing code (whoops)
0896e8f8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/01 01:44
+ Terrain type system implemented
b10d4acc
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/31 22:25
Handle green palette flash powered by player->nukagecount, and added
71e330f9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/31 19:55
Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get
22fc4057
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/31 15:26
Merge from trunk.
9104ddc3
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/08/31 02:24
+ All doom mobjtypes commented out or replaced as placeholders
468d5afb
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/08/31 02:24
+ All doom mobjtypes commented out or replaced as placeholders
5e95f6d6
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/08/30 23:33
+ Stripped out all doom states/sprites and added strife states/sprites.
d91c6811
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/30 23:26
MAXANIMS raised from 32 to 40 to match binary and stop semi-random
7931b1c8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/08/30 22:15
+ Update to ticcmd struct
5871acd3
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/30 21:55
Revamped player_t to match binary layout of structure, aside from
b6ea4375
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/08/30 21:37
+ Strife music/sound implemented
1ae6058a
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/30 00:14
Reenabled modifiedgame check since Strife IWAD is now loadable. Extended
0fc9462c
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/29 23:35
Added animdefs, and raised visplane limit to 200 to match binary.
2f250f76
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/08/29 23:12
+ Change to patch/maptexture data structure
47ef09e2
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/29 22:59
Temporarily disable I_Error in P_SpawnMapThing to allow testing with
a1497b9f
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/29 22:38
Added declaration and definition of menupause variable. Also uncommented
543d06e8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/08/29 22:32
+ Implementation of line type 666 'P_MoveWall'
9563371e
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/29 14:13
Added voice volume and back flat configuration variables. Made status
0044cf83
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/29 10:50
Added patch clipping callback mechanism, since Strife needs to modify
bc72291b
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/28 19:32
Changes to add all 3 help screens, and to draw menu thermometers
64918568
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/28 14:35
Update NEWS.
b582e476
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/28 14:28
Include INSTALL file in distribution packages.
cbfc9c13
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/28 01:35
Added crossfade wipe and code to load XLATAB lump. Changes to the menu
8f24f63b
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/24 23:05
Added riftSpots and fleshed out Strife level exit behavior as far as
22200650
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/23 23:40
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,
6694dd08
– James Haley <haleyjd@hotmail.com>
authored
on 2010/08/22 20:23
Made some repairs to VC2008 solution and added Chocolate Strife project.
966089e8
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/22 13:59
Shut up compiler warning.
14cf34bc
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/21 21:21
Change span drawing functions to work the same as Vanilla, so that in
beaff1d6
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/21 14:49
Change default mouse acceleration in setup tool to match the game's
3c1733b7
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/21 13:47
"Bug fix".
1d828364
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/20 09:01
Remove debug printf().
d6a51683
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/20 08:20
Align memory allocated by zone memory system to 8 byte boundaries on
aa5b8eba
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/20 07:30
Extend mouse code to support up to 8 buttons (allows mouse wheel to be
60226b11
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/15 11:23
Fix volume multiply; DBOPL now generating output.
578a06c7
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/15 10:57
Hook DBOPL into OPL library and remove FMOPL. Does not generate any
6ebf557c
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/13 14:42
Add C-converted version of DOSbox OPL emulator.
f3d3b038
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/09 13:53
Add weapon cycling bindings for mouse and joystick buttons. Add weapon
f291db8f
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/07 13:23
Change back filter frequency. Add debug code to dump resampled sound
5e9a9a52
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/07 12:07
Fix sound resampling low pass filter.
05cafe91
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/04 14:25
Initial code for previous/next weapon switching keys.
ad8d7a1e
– Simon Howard <fraggle@gmail.com>
authored
on 2010/08/03 16:12
When in windowed mode, allow the screen size to be dynamically resized
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