RSS feed
12aafe9c
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/24 22:21
+ Plats finished
096d3d11
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/24 14:24
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W
6afda340
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/24 02:46
Started work on P_UseSpecialLine cuz I was bored.
aa5529bc
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/24 01:59
Fixes for P_GiveBody.
fd43740b
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/23 22:12
Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug
d57be3f2
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/22 14:10
Added linetype 180 to P_ShootSpecialLine and vetted other line types.
8bbfd5b6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/22 04:07
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with
3d8f10ef
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/22 00:49
P_CrossSpecialLine is approximately 95% complete.
5aa95863
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/21 20:10
Fixed firing of missiles when looking up/down so that the aimslope
6ae54ada
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/21 03:24
Working health bars on the status bar, and numerous fixes to
663e27b8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/20 20:12
+ topo cheat added to am_map
826068ca
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/20 01:32
Most status bar drawing finished.
d48b48bd
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/19 17:46
Functional inventory status bar cursor and item rendering. Fix for
ffb95c42
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 17:44
+ P_PlayerThink: Inventorydown bug fixed
76d654bb
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 15:31
+ Line types 194 and 211 added
3e2b2b48
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 15:15
+ Several more line types added
109a4d92
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:37
+ Fixed a minor fluke with type 165 in EV_VerticalDoor
16031793
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:24
+ EV_VerticalDoor: Missed type 165 added
fd0c011d
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:17
+ SetVideoMode - center window on desktop when not in fullscreen mode
2ca389a5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:03
+ Renaming MF_INCOMBAT to MF_NODIALOG
6528c14d
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/19 13:38
Just some killing of tabs.
fa480112
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/19 03:00
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things
9e82bacd
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 23:39
Massive work on the HUD. Multiline messages now work properly and are
0c880455
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 17:12
Had to manually correct almost every single mobjinfo name string as
8ba444e5
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 14:36
More use of DEH_String and DEH_snprintf, especially in the dialog
5de50769
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 13:35
Tons of warnings fixed - now only 7 warnings at warning level 3, and
bf215f51
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 03:54
Upped warning level and started fixing warnings - can't believe some
496bd0cf
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 03:29
Revisions to objective macro and addition of voice with objective for
b335b29a
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 03:05
+ Change in P_DamageMobj due to fluke with specrtal checks
04a3bc8c
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 01:09
+ healthamounts array added
687ff30b
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:55
+ Fixed a fluke in A_TeleportBeacon
0d531f61
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:49
+ A_TeleportBeacon done
fc638524
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:48
+ A_TeleportBeacon done
08b1ff3b
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 23:02
+ A_AcolyteSpecial fixed
533755e5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 22:32
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done
69c0d2e8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 20:36
+ AM_drawMarks done
e6573a6d
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 01:14
+ AM_drawPlayers and AM_drawThings done
3bdd0fa4
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 00:47
+ AM_drawWalls updated/finished
67ff06d6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 21:52
Vetted all existing floor types and modified/added ones which changed.
96736b39
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/16 21:42
+ P_PlayerThink and P_DeathThink done
9c7d3ca9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 13:33
Started work on normal single-player exit lines.
8bc7af8c
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 09:06
Had to majorly deconflict p_doors.c; kept my version of lock switch in
05093609
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/16 02:00
+ EV_VerticalDoor finished
6a147d5f
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/15 22:08
Work on cheats and on teleportation effects.
e9389050
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/15 21:21
+ EV_DoLockedDoor completed
0ac04776
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/15 20:08
Some reformatting, change of some strings to use DEH_String and
bbb39c29
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/15 00:41
+ EV_DoDoor updated
3228ddb9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/14 12:42
Fully implemented all finale code, including "intermission" speeches by
4c9a85fa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/14 02:24
+ P_FindSlidingDoorType fixed where it was returning a null slidetype
fe531d05
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/13 23:42
+ Sliding door implementation
61e1333c
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/13 14:47
Use DEH_snprintf where appropriate.
72988991
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/12 23:27
Started finale slideshow stuff, added/tweaked quest flags, and did some
2016bb4f
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 23:25
+ Fix for flaming death in P_KillMobj
fe162997
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 22:16
+ P_DamageMobj mapped out
0e024ec2
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 20:34
+ stonecold/workparm variables added
924bdbaa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 18:35
+ Updating pagetics in D_DoAdvanceDemo to ticrates
32a49c6e
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/12 13:00
Fix build.
e5585870
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/12 11:53
Call I_UpdateSound periodically to free finished sounds back to the
2c6dbeb0
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 03:30
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when
c8c0b07f
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/12 03:08
I munged up A_CrusaderAttack pretty good, but it's fixed now.
d0e71af3
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 01:55
+ Fixes for the power coupling
f63a6043
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 01:44
+ P_KillMobj mapped out
8675ebb0
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/11 23:49
Functional demosequence for storyboard intro and exit outro.
064bf5fa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 21:10
+ Fixed flag clearing issue in P_ChangeSwitchTexture
3fc2b945
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 20:45
+ return fix for P_ItemBehavior
18e2e3f7
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 20:36
+ externalized isregistered
bc7f01df
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 20:27
+ Items can be picked up now
fd1f1467
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 17:16
+ Fixed P_RemoveInventoryItem not returning the item's name properly
90c196e4
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/11 17:12
Added code (some possibly temporary?) to load voices.wad. Fixed several
b6938d15
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/11 14:06
Voice API implemented.
ed820d4a
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/11 12:38
Fix build.
ad87636e
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 03:48
+ P_GivePower update
993520ee
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/10 23:16
+ P_RemoveInventoryItem and P_DropInventoryItem implemented
dea38802
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/10 20:17
+ Comments added
21f21427
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/10 14:17
Minor reformatting in p_map.c, and found some code hex-rays was ignoring
93970650
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/10 01:06
+ P_GiveItemToPlayer fleshed out
dac020ba
– Russell Rice <rtc_marine@hotmail.com>
authored
on 2010/09/10 00:49
- Add missing files to libtextscreen project
4b161bb8
– Russell Rice <rtc_marine@hotmail.com>
authored
on 2010/09/10 00:26
- Add opl project file
d086fa7b
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/10 00:12
Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be
15fdcbbe
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/09 22:36
+ Fixed a minor fluke in P_ChangeSwitchTexture
9f4c5a6e
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/09 21:53
Post-merge fixes: Created project for OPL library. Fixed OPL library to
120d90c6
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/09 19:13
Merge from raven-branch.
79268587
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/09 01:37
+ Broken glass implementation
dfef2461
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 23:12
+ More codepointers implemented
95482c25
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 22:08
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has
4c569339
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 14:55
Work on P_DialogDoChoice.
38945b0d
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/08 14:29
Update dehacked field names for beginnings of SeHacked support.
9a3b6e92
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/08 07:05
Fix static function mismatch build error.
023964e4
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 03:40
Numbered most of the sprite enums for easy reference. Added more
7ebb9ded
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 01:56
Small comment change, tabs out of M_Responder for editability.
57dee807
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 01:27
Functional menupause/menupausetime, fix to wait when there's not a
691f1b3a
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 01:24
+ Converting needamountx and needitemx to arrays in choice struct
bdcfa27e
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/08 00:44
Proper dialog jumptoconv logic, and more commenting in P_DialogStart.
36a89528
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 00:31
+ Fixing comments
994d69c7
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/08 00:04
+ Update to mapdialog struct
7755e7a5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/07 22:58
+ Added check if linetarget is null in P_StartDialog
07c997d6
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/07 14:15
Bind appropriate configuration values for Strife in setup tool, and add
5ac790ac
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/07 14:13
Use strife1.wad as IWAD, and strife.cfg as the main config file (not
2e972bf6
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/07 07:08
Add p_dialog.[ch] to Makefile.
8a8f1954
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/07 02:25
+ P_DialogStart implemented
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