ref: 14f88b78ee79e66b105a4e9bba7bf165f889156c
dir: /src/setup/sound.c/
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// Sound control menu
#include <stdlib.h>
#include "SDL_mixer.h"
#include "textscreen.h"
#include "m_config.h"
#include "m_misc.h"
#include "execute.h"
#include "mode.h"
#include "sound.h"
#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-sound"
typedef enum
{
OPLMODE_OPL2,
OPLMODE_OPL3,
NUM_OPLMODES,
} oplmode_t;
static const char *opltype_strings[] =
{
"OPL2",
"OPL3"
};
static const char *cfg_extension[] = { "cfg", NULL };
static const char *sf_extension[] = { "sf2", "sf3", NULL };
// Config file variables:
int snd_sfxdevice = SNDDEVICE_SB;
int snd_musicdevice = SNDDEVICE_SB;
int snd_samplerate = 44100;
int opl_io_port = 0x388;
int snd_cachesize = 64 * 1024 * 1024;
int snd_maxslicetime_ms = 28;
char *snd_musiccmd = "";
int snd_pitchshift = 0;
char *snd_dmxoption = "";
static int numChannels = 8;
static int sfxVolume = 8;
static int musicVolume = 8;
static int voiceVolume = 15;
static int show_talk = 0;
static int use_libsamplerate = 0;
static float libsamplerate_scale = 0.65;
static char *music_pack_path = NULL;
static char *timidity_cfg_path = NULL;
static char *fluidsynth_sf_path = NULL;
static char *gus_patch_path = NULL;
static int gus_ram_kb = 1024;
// DOS specific variables: these are unused but should be maintained
// so that the config file can be shared between chocolate
// doom and doom.exe
static int snd_sbport = 0;
static int snd_sbirq = 0;
static int snd_sbdma = 0;
static int snd_mport = 0;
static int snd_oplmode;
static void UpdateSndDevices(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(data))
{
switch (snd_oplmode)
{
default:
case OPLMODE_OPL2:
snd_dmxoption = "";
break;
case OPLMODE_OPL3:
snd_dmxoption = "-opl3";
break;
}
}
static txt_dropdown_list_t *OPLTypeSelector(void)
{
txt_dropdown_list_t *result;
if (snd_dmxoption != NULL && strstr(snd_dmxoption, "-opl3") != NULL)
{
snd_oplmode = OPLMODE_OPL3;
}
else
{
snd_oplmode = OPLMODE_OPL2;
}
result = TXT_NewDropdownList(&snd_oplmode, opltype_strings, 2);
TXT_SignalConnect(result, "changed", UpdateSndDevices, NULL);
return result;
}
static void OpenMusicPackDir(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
if (!OpenFolder(music_pack_path))
{
TXT_MessageBox("Error", "Failed to open music pack directory.");
}
}
void ConfigSound(TXT_UNCAST_ARG(widget), void *user_data)
{
txt_window_t *window;
txt_window_action_t *music_action;
// Build the window
window = TXT_NewWindow("Sound configuration");
TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);
TXT_SetColumnWidths(window, 40);
TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP,
TXT_SCREEN_W / 2, 3);
music_action = TXT_NewWindowAction('m', "Music Packs");
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, music_action);
TXT_SignalConnect(music_action, "pressed", OpenMusicPackDir, NULL);
TXT_AddWidgets(window,
TXT_NewSeparator("Sound effects"),
TXT_NewRadioButton("Disabled", &snd_sfxdevice, SNDDEVICE_NONE),
TXT_If(gamemission == doom,
TXT_NewRadioButton("PC speaker effects", &snd_sfxdevice,
SNDDEVICE_PCSPEAKER)),
TXT_NewRadioButton("Digital sound effects",
&snd_sfxdevice,
SNDDEVICE_SB),
TXT_If(gamemission == doom || gamemission == heretic
|| gamemission == hexen,
TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB,
TXT_NewHorizBox(
TXT_NewStrut(4, 0),
TXT_NewCheckBox("Pitch-shifted sounds", &snd_pitchshift),
NULL))),
TXT_If(gamemission == strife,
TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB,
TXT_NewHorizBox(
TXT_NewStrut(4, 0),
TXT_NewCheckBox("Show text with voices", &show_talk),
NULL))),
TXT_NewSeparator("Music"),
TXT_NewRadioButton("Disabled", &snd_musicdevice, SNDDEVICE_NONE),
TXT_NewRadioButton("OPL (Adlib/Soundblaster)", &snd_musicdevice,
SNDDEVICE_SB),
TXT_NewConditional(&snd_musicdevice, SNDDEVICE_SB,
TXT_NewHorizBox(
TXT_NewStrut(4, 0),
TXT_NewLabel("Chip type: "),
OPLTypeSelector(),
NULL)),
TXT_NewRadioButton("GUS (emulated)", &snd_musicdevice, SNDDEVICE_GUS),
TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GUS,
TXT_MakeTable(2,
TXT_NewStrut(4, 0),
TXT_NewLabel("Path to patch files: "),
TXT_NewStrut(4, 0),
TXT_NewFileSelector(&gus_patch_path, 34,
"Select directory containing GUS patches",
TXT_DIRECTORY),
NULL)),
TXT_NewRadioButton("Native MIDI", &snd_musicdevice, SNDDEVICE_GENMIDI),
TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GENMIDI,
TXT_MakeTable(2,
TXT_NewStrut(4, 0),
TXT_NewLabel("Timidity configuration file: "),
TXT_NewStrut(4, 0),
TXT_NewFileSelector(&timidity_cfg_path, 34,
"Select Timidity config file",
cfg_extension),
TXT_NewStrut(4, 0),
TXT_NewLabel("FluidSynth soundfont file: "),
TXT_NewStrut(4, 0),
TXT_NewFileSelector(&fluidsynth_sf_path, 34,
"Select FluidSynth soundfont file",
sf_extension),
NULL)),
NULL);
}
void BindSoundVariables(void)
{
M_BindIntVariable("snd_sfxdevice", &snd_sfxdevice);
M_BindIntVariable("snd_musicdevice", &snd_musicdevice);
M_BindIntVariable("snd_channels", &numChannels);
M_BindIntVariable("snd_samplerate", &snd_samplerate);
M_BindIntVariable("sfx_volume", &sfxVolume);
M_BindIntVariable("music_volume", &musicVolume);
M_BindIntVariable("use_libsamplerate", &use_libsamplerate);
M_BindFloatVariable("libsamplerate_scale", &libsamplerate_scale);
M_BindIntVariable("gus_ram_kb", &gus_ram_kb);
M_BindStringVariable("gus_patch_path", &gus_patch_path);
M_BindStringVariable("music_pack_path", &music_pack_path);
M_BindStringVariable("timidity_cfg_path", &timidity_cfg_path);
M_BindStringVariable("fluidsynth_sf_path", &fluidsynth_sf_path);
M_BindIntVariable("snd_sbport", &snd_sbport);
M_BindIntVariable("snd_sbirq", &snd_sbirq);
M_BindIntVariable("snd_sbdma", &snd_sbdma);
M_BindIntVariable("snd_mport", &snd_mport);
M_BindIntVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
M_BindStringVariable("snd_musiccmd", &snd_musiccmd);
M_BindStringVariable("snd_dmxoption", &snd_dmxoption);
M_BindIntVariable("snd_cachesize", &snd_cachesize);
M_BindIntVariable("opl_io_port", &opl_io_port);
M_BindIntVariable("snd_pitchshift", &snd_pitchshift);
if (gamemission == strife)
{
M_BindIntVariable("voice_volume", &voiceVolume);
M_BindIntVariable("show_talk", &show_talk);
}
music_pack_path = M_StringDuplicate("");
timidity_cfg_path = M_StringDuplicate("");
gus_patch_path = M_StringDuplicate("");
fluidsynth_sf_path = M_StringDuplicate("");
// All versions of Heretic and Hexen did pitch-shifting.
// Most versions of Doom did not and Strife never did.
snd_pitchshift = gamemission == heretic || gamemission == hexen;
// Default sound volumes - different games use different values.
switch (gamemission)
{
case doom:
default:
sfxVolume = 8; musicVolume = 8;
break;
case heretic:
case hexen:
sfxVolume = 10; musicVolume = 10;
break;
case strife:
sfxVolume = 8; musicVolume = 13;
break;
}
}