shithub: choc

ref: 15ee1e9730b7731039d8ccec07d940a543165e94
dir: /src/strife/p_maputl.c/

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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
// Copyright(C) 2005, 2006 Andrey Budko
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	Movement/collision utility functions,
//	as used by function in p_map.c. 
//	BLOCKMAP Iterator functions,
//	and some PIT_* functions to use for iteration.
//



#include <stdlib.h>


#include "m_bbox.h"

#include "doomdef.h"
#include "doomstat.h"
#include "p_local.h"


// State.
#include "r_state.h"

//
// P_AproxDistance
// Gives an estimation of distance (not exact)
//
// [STRIFE] Verified unmodified
//
fixed_t
P_AproxDistance
( fixed_t	dx,
  fixed_t	dy )
{
    dx = abs(dx);
    dy = abs(dy);
    if (dx < dy)
        return dx+dy-(dx>>1);
    return dx+dy-(dy>>1);
}


//
// P_PointOnLineSide
// Returns 0 or 1
//
// [STRIFE] Verified unmodified
//
int
P_PointOnLineSide
( fixed_t	x,
  fixed_t	y,
  line_t*	line )
{
    fixed_t dx;
    fixed_t dy;
    fixed_t left;
    fixed_t right;

    if (!line->dx)
    {
        if (x <= line->v1->x)
            return line->dy > 0;

        return line->dy < 0;
    }
    if (!line->dy)
    {
        if (y <= line->v1->y)
            return line->dx < 0;

        return line->dx > 0;
    }

    dx = (x - line->v1->x);
    dy = (y - line->v1->y);

    left = FixedMul ( line->dy>>FRACBITS , dx );
    right = FixedMul ( dy , line->dx>>FRACBITS );

    if (right < left)
        return 0;       // front side
    return 1;           // back side
}



//
// P_BoxOnLineSide
// Considers the line to be infinite
// Returns side 0 or 1, -1 if box crosses the line.
//
// [STRIFE] Verified unmodified
//
int
P_BoxOnLineSide
( fixed_t*  tmbox,
  line_t*   ld )
{
    int     p1 = 0;
    int     p2 = 0;

    switch (ld->slopetype)
    {
    case ST_HORIZONTAL:
        p1 = tmbox[BOXTOP] > ld->v1->y;
        p2 = tmbox[BOXBOTTOM] > ld->v1->y;
        if (ld->dx < 0)
        {
            p1 ^= 1;
            p2 ^= 1;
        }
        break;

    case ST_VERTICAL:
        p1 = tmbox[BOXRIGHT] < ld->v1->x;
        p2 = tmbox[BOXLEFT] < ld->v1->x;
        if (ld->dy < 0)
        {
            p1 ^= 1;
            p2 ^= 1;
        }
        break;

    case ST_POSITIVE:
        p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
        p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
        break;

    case ST_NEGATIVE:
        p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
        p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
        break;
    }

    if (p1 == p2)
        return p1;
    return -1;
}


//
// P_PointOnDivlineSide
// Returns 0 or 1.
//
// [STRIFE] Verified unmodified
//
int
P_PointOnDivlineSide
( fixed_t       x,
  fixed_t       y,
  divline_t*    line )
{
    fixed_t dx;
    fixed_t dy;
    fixed_t left;
    fixed_t right;

    if (!line->dx)
    {
        if (x <= line->x)
            return line->dy > 0;

        return line->dy < 0;
    }
    if (!line->dy)
    {
        if (y <= line->y)
            return line->dx < 0;

        return line->dx > 0;
    }

    dx = (x - line->x);
    dy = (y - line->y);

    // try to quickly decide by looking at sign bits
    if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
    {
        if ( (line->dy ^ dx) & 0x80000000 )
            return 1;		// (left is negative)
        return 0;
    }

    left = FixedMul ( line->dy>>8, dx>>8 );
    right = FixedMul ( dy>>8 , line->dx>>8 );

    if (right < left)
        return 0;		// front side
    return 1;			// back side
}



//
// P_MakeDivline
//
void
P_MakeDivline
( line_t*	li,
  divline_t*	dl )
{
    dl->x = li->v1->x;
    dl->y = li->v1->y;
    dl->dx = li->dx;
    dl->dy = li->dy;
}



//
// P_InterceptVector
// Returns the fractional intercept point
// along the first divline.
// This is only called by the addthings
// and addlines traversers.
//
// [STRIFE] Verified unmodified
//
fixed_t
P_InterceptVector
( divline_t*    v2,
  divline_t*    v1 )
{
#if 1
    fixed_t frac;
    fixed_t num;
    fixed_t den;

    den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);

    if (den == 0)
        return 0;
    //  I_Error ("P_InterceptVector: parallel");

    num =
        FixedMul ( (v1->x - v2->x)>>8 ,v1->dy )
        +FixedMul ( (v2->y - v1->y)>>8, v1->dx );

    frac = FixedDiv (num , den);

    return frac;
#else	// UNUSED, float debug.
    float	frac;
    float	num;
    float	den;
    float	v1x;
    float	v1y;
    float	v1dx;
    float	v1dy;
    float	v2x;
    float	v2y;
    float	v2dx;
    float	v2dy;

    v1x = (float)v1->x/FRACUNIT;
    v1y = (float)v1->y/FRACUNIT;
    v1dx = (float)v1->dx/FRACUNIT;
    v1dy = (float)v1->dy/FRACUNIT;
    v2x = (float)v2->x/FRACUNIT;
    v2y = (float)v2->y/FRACUNIT;
    v2dx = (float)v2->dx/FRACUNIT;
    v2dy = (float)v2->dy/FRACUNIT;
	
    den = v1dy*v2dx - v1dx*v2dy;

    if (den == 0)
	return 0;	// parallel
    
    num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
    frac = num / den;

    return frac*FRACUNIT;
#endif
}


//
// P_LineOpening
// Sets opentop and openbottom to the window
// through a two sided line.
// OPTIMIZE: keep this precalculated
//
// [STRIFE] Verified unmodified
//
fixed_t opentop;
fixed_t openbottom;
fixed_t openrange;
fixed_t	lowfloor;


void P_LineOpening (line_t* linedef)
{
    sector_t*   front;
    sector_t*   back;

    if (linedef->sidenum[1] == -1)
    {
        // single sided line
        openrange = 0;
        return;
    }

    front = linedef->frontsector;
    back = linedef->backsector;

    if (front->ceilingheight < back->ceilingheight)
        opentop = front->ceilingheight;
    else
        opentop = back->ceilingheight;

    if (front->floorheight > back->floorheight)
    {
        openbottom = front->floorheight;
        lowfloor = back->floorheight;
    }
    else
    {
        openbottom = back->floorheight;
        lowfloor = front->floorheight;
    }

    openrange = opentop - openbottom;
}


//
// THING POSITION SETTING
//


//
// P_UnsetThingPosition
// Unlinks a thing from block map and sectors.
// On each position change, BLOCKMAP and other
// lookups maintaining lists ot things inside
// these structures need to be updated.
//
// [STRIFE] Verified unmodified
//
void P_UnsetThingPosition (mobj_t* thing)
{
    int     blockx;
    int     blocky;

    if ( ! (thing->flags & MF_NOSECTOR) )
    {
        // inert things don't need to be in blockmap?
        // unlink from subsector
        if (thing->snext)
            thing->snext->sprev = thing->sprev;

        if (thing->sprev)
            thing->sprev->snext = thing->snext;
        else
            thing->subsector->sector->thinglist = thing->snext;
    }

    if ( ! (thing->flags & MF_NOBLOCKMAP) )
    {
        // inert things don't need to be in blockmap
        // unlink from block map
        if (thing->bnext)
            thing->bnext->bprev = thing->bprev;

        if (thing->bprev)
            thing->bprev->bnext = thing->bnext;
        else
        {
            blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
            blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;

            if (blockx>=0 && blockx < bmapwidth
                && blocky>=0 && blocky <bmapheight)
            {
                blocklinks[blocky*bmapwidth+blockx] = thing->bnext;
            }
        }
    }
}


//
// P_SetThingPosition
// Links a thing into both a block and a subsector
// based on it's x y.
// Sets thing->subsector properly
//
// [STRIFE] Verified unmodified
//
void
P_SetThingPosition (mobj_t* thing)
{
    subsector_t*    ss;
    sector_t*       sec;
    int             blockx;
    int             blocky;
    mobj_t**        link;


    // link into subsector
    ss = R_PointInSubsector (thing->x,thing->y);
    thing->subsector = ss;

    if ( ! (thing->flags & MF_NOSECTOR) )
    {
        // invisible things don't go into the sector links
        sec = ss->sector;

        thing->sprev = NULL;
        thing->snext = sec->thinglist;

        if (sec->thinglist)
            sec->thinglist->sprev = thing;

        sec->thinglist = thing;
    }


    // link into blockmap
    if ( ! (thing->flags & MF_NOBLOCKMAP) )
    {
        // inert things don't need to be in blockmap
        blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
        blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;

        if (blockx>=0
            && blockx < bmapwidth
            && blocky>=0
            && blocky < bmapheight)
        {
            link = &blocklinks[blocky*bmapwidth+blockx];
            thing->bprev = NULL;
            thing->bnext = *link;
            if (*link)
                (*link)->bprev = thing;

            *link = thing;
        }
        else
        {
            // thing is off the map
            thing->bnext = thing->bprev = NULL;
        }
    }
}



//
// BLOCK MAP ITERATORS
// For each line/thing in the given mapblock,
// call the passed PIT_* function.
// If the function returns false,
// exit with false without checking anything else.
//


//
// P_BlockLinesIterator
// The validcount flags are used to avoid checking lines
// that are marked in multiple mapblocks,
// so increment validcount before the first call
// to P_BlockLinesIterator, then make one or more calls
// to it.
//
// haleyjd 20110203:
// [STRIFE] Modified to track blockingline
//
boolean
P_BlockLinesIterator
( int           x,
  int           y,
  boolean(*func)(line_t*) )
{
    int         offset;
    short*      list;
    line_t*     ld;

    if (x<0
     || y<0
     || x>=bmapwidth
     || y>=bmapheight)
    {
        return true;
    }
    
    offset = y*bmapwidth+x;

    offset = *(blockmap+offset);

    for ( list = blockmaplump+offset ; *list != -1 ; list++)
    {
        ld = &lines[*list];

        // [STRIFE]: set blockingline (see P_XYMovement @ p_mobj.c)
        blockingline = ld;

        if (ld->validcount == validcount)
            continue; 	// line has already been checked

        ld->validcount = validcount;

        if ( !func(ld) )
            return false;
    }
    return true;	// everything was checked
}


//
// P_BlockThingsIterator
//
// [STRIFE] Verified unmodified
//
boolean
P_BlockThingsIterator
( int           x,
  int           y,
  boolean(*func)(mobj_t*) )
{
    mobj_t*     mobj;

    if ( x<0
      || y<0
      || x>=bmapwidth
      || y>=bmapheight)
    {
        return true;
    }


    for (mobj = blocklinks[y*bmapwidth+x] ;
         mobj ;
         mobj = mobj->bnext)
    {
        if (!func( mobj ) )
            return false;
    }
    return true;
}



//
// INTERCEPT ROUTINES
//
intercept_t	intercepts[MAXINTERCEPTS];
intercept_t*	intercept_p;

divline_t 	trace;
boolean 	earlyout;
int		ptflags;

//static void InterceptsOverrun(int num_intercepts, intercept_t *intercept);

//
// PIT_AddLineIntercepts.
// Looks for lines in the given block
// that intercept the given trace
// to add to the intercepts list.
//
// A line is crossed if its endpoints
// are on opposite sides of the trace.
// Returns true if earlyout and a solid line hit.
//
// haleyjd 20110204 [STRIFE]: Added Rogue's fix for intercepts overflows
//
boolean
PIT_AddLineIntercepts (line_t* ld)
{
    int         s1;
    int         s2;
    fixed_t     frac;
    divline_t   dl;

    // avoid precision problems with two routines
    if ( trace.dx > FRACUNIT*16
      || trace.dy > FRACUNIT*16
      || trace.dx < -FRACUNIT*16
      || trace.dy < -FRACUNIT*16)
    {
        s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
        s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
    }
    else
    {
        s1 = P_PointOnLineSide (trace.x, trace.y, ld);
        s2 = P_PointOnLineSide (trace.x+trace.dx, trace.y+trace.dy, ld);
    }

    if (s1 == s2)
        return true;    // line isn't crossed

    // hit the line
    P_MakeDivline (ld, &dl);
    frac = P_InterceptVector (&trace, &dl);

    if (frac < 0)
        return true;    // behind source

    // try to early out the check
    if (earlyout
        && frac < FRACUNIT
        && !ld->backsector)
    {
        return false;   // stop checking
    }


    intercept_p->frac = frac;
    intercept_p->isaline = true;
    intercept_p->d.line = ld;
    intercept_p++;

    // haleyjd 20110204 [STRIFE]
    // Evidently Rogue had trouble with intercepts overflows during
    // development, as they added this check here which will stop adding
    // intercepts if the array would be overflown.
    if(intercept_p <= &intercepts[MAXINTERCEPTS_ORIGINAL-2])
        return true;    // continue
    else
        return false;

    // [STRIFE] Not needed?
    //InterceptsOverrun(intercept_p - intercepts, intercept_p);
}



//
// PIT_AddThingIntercepts
//
boolean PIT_AddThingIntercepts (mobj_t* thing)
{
    fixed_t     x1;
    fixed_t     y1;
    fixed_t     x2;
    fixed_t     y2;

    int         s1;
    int         s2;

    boolean     tracepositive;

    divline_t   dl;

    fixed_t     frac;

    tracepositive = (trace.dx ^ trace.dy)>0;

    // check a corner to corner crossection for hit
    if (tracepositive)
    {
        x1 = thing->x - thing->radius;
        y1 = thing->y + thing->radius;

        x2 = thing->x + thing->radius;
        y2 = thing->y - thing->radius;
    }
    else
    {
        x1 = thing->x - thing->radius;
        y1 = thing->y - thing->radius;

        x2 = thing->x + thing->radius;
        y2 = thing->y + thing->radius;
    }

    s1 = P_PointOnDivlineSide (x1, y1, &trace);
    s2 = P_PointOnDivlineSide (x2, y2, &trace);

    if (s1 == s2)
        return true;        // line isn't crossed

    dl.x = x1;
    dl.y = y1;
    dl.dx = x2-x1;
    dl.dy = y2-y1;

    frac = P_InterceptVector (&trace, &dl);

    if (frac < 0)
        return true;        // behind source

    intercept_p->frac = frac;
    intercept_p->isaline = false;
    intercept_p->d.thing = thing;
    
    intercept_p++;
    
    // haleyjd 20110204 [STRIFE]: As above, protection against intercepts
    // overflows, courtesy of Rogue Software.
    if(intercept_p <= &intercepts[MAXINTERCEPTS_ORIGINAL-2])
        return true;            // keep going
    else
        return false;

    // haleyjd [STRIFE]: Not needed?
    //InterceptsOverrun(intercept_p - intercepts, intercept_p);
}


//
// P_TraverseIntercepts
// Returns true if the traverser function returns true
// for all lines.
//
// [STRIFE] Verified unmodified.
// 
boolean
P_TraverseIntercepts
( traverser_t	func,
  fixed_t	maxfrac )
{
    int             count;
    fixed_t         dist;
    intercept_t*    scan;
    intercept_t*    in;

    count = intercept_p - intercepts;

    in = 0;         // shut up compiler warning

    while (count--)
    {
        dist = INT_MAX;
        for (scan = intercepts ; scan<intercept_p ; scan++)
        {
            if (scan->frac < dist)
            {
                dist = scan->frac;
                in = scan;
            }
        }

        if (dist > maxfrac)
            return true;    // checked everything in range

#if 0  // UNUSED
        {
            // don't check these yet, there may be others inserted
            in = scan = intercepts;
            for ( scan = intercepts ; scan<intercept_p ; scan++)
                if (scan->frac > maxfrac)
                    *in++ = *scan;
            intercept_p = in;
            return false;
        }
#endif

        if ( !func (in) )
            return false;   // don't bother going farther

        in->frac = INT_MAX;
    }

    return true;            // everything was traversed
}

extern fixed_t bulletslope;

#if 0
// Intercepts Overrun emulation, from PrBoom-plus.
// Thanks to Andrey Budko (entryway) for researching this and his 
// implementation of Intercepts Overrun emulation in PrBoom-plus
// which this is based on.

typedef struct
{
    int len;
    void *addr;
    boolean int16_array;
} intercepts_overrun_t;

// Intercepts memory table.  This is where various variables are located
// in memory in Vanilla Doom.  When the intercepts table overflows, we
// need to write to them.
//
// Almost all of the values to overwrite are 32-bit integers, except for
// playerstarts, which is effectively an array of 16-bit integers and
// must be treated differently.

// haleyjd 20110204: NB: This array has *not* been updated for Strife,
// because Strife has protection against intercepts overflows. The memory
// layout of the 1.2 and 1.31 EXEs is radically different with respect
// to this area of the BSS segment, so it would have to be redone entirely
// if it were needed.

static intercepts_overrun_t intercepts_overrun[] =
{
    {4,   NULL,                          false},
    {4,   NULL, /* &earlyout, */         false},
    {4,   NULL, /* &intercept_p, */      false},
    {4,   &lowfloor,                     false},
    {4,   &openbottom,                   false},
    {4,   &opentop,                      false},
    {4,   &openrange,                    false},
    {4,   NULL,                          false},
    {120, NULL, /* &activeplats, */      false},
    {8,   NULL,                          false},
    {4,   &bulletslope,                  false},
    {4,   NULL, /* &swingx, */           false},
    {4,   NULL, /* &swingy, */           false},
    {4,   NULL,                          false},
    {40,  &playerstarts,                 true},
    {4,   NULL, /* &blocklinks, */       false},
    {4,   &bmapwidth,                    false},
    {4,   NULL, /* &blockmap, */         false},
    {4,   &bmaporgx,                     false},
    {4,   &bmaporgy,                     false},
    {4,   NULL, /* &blockmaplump, */     false},
    {4,   &bmapheight,                   false},
    {0,   NULL,                          false},
};

// Overwrite a specific memory location with a value.

static void InterceptsMemoryOverrun(int location, int value)
{
    int i, offset;
    int index;
    void *addr;

    i = 0;
    offset = 0;

    // Search down the array until we find the right entry

    while (intercepts_overrun[i].len != 0)
    {
        if (offset + intercepts_overrun[i].len > location)
        {
            addr = intercepts_overrun[i].addr;

            // Write the value to the memory location.
            // 16-bit and 32-bit values are written differently.

            if (addr != NULL)
            {
                if (intercepts_overrun[i].int16_array)
                {
                    index = (location - offset) / 2;
                    ((short *) addr)[index] = value & 0xffff;
                    ((short *) addr)[index + 1] = (value >> 16) & 0xffff;
                }
                else
                {
                    index = (location - offset) / 4;
                    ((int *) addr)[index] = value;
                }
            }

            break;
        }

        offset += intercepts_overrun[i].len;
        ++i;
    }
}

// Emulate overruns of the intercepts[] array.

static void InterceptsOverrun(int num_intercepts, intercept_t *intercept)
{
    int location;

    if (num_intercepts <= MAXINTERCEPTS_ORIGINAL)
    {
        // No overrun

        return;
    }

    location = (num_intercepts - MAXINTERCEPTS_ORIGINAL - 1) * 12;

    // Overwrite memory that is overwritten in Vanilla Doom, using
    // the values from the intercept structure.
    //
    // Note: the ->d.{thing,line} member should really have its
    // address translated into the correct address value for 
    // Vanilla Doom.

    InterceptsMemoryOverrun(location, intercept->frac);
    InterceptsMemoryOverrun(location + 4, intercept->isaline);
    InterceptsMemoryOverrun(location + 8, (int) intercept->d.thing);
}
#endif


//
// P_PathTraverse
// Traces a line from x1,y1 to x2,y2,
// calling the traverser function for each.
// Returns true if the traverser function returns true
// for all lines.
//
// [STRIFE] Verified unmodified
//
boolean
P_PathTraverse
( fixed_t       x1,
  fixed_t       y1,
  fixed_t       x2,
  fixed_t       y2,
  int           flags,
  boolean (*trav) (intercept_t *))
{
    fixed_t xt1;
    fixed_t yt1;
    fixed_t xt2;
    fixed_t yt2;
    
    fixed_t xstep;
    fixed_t ystep;
    
    fixed_t partial;
    
    fixed_t xintercept;
    fixed_t yintercept;
    
    int     mapx;
    int     mapy;
    
    int     mapxstep;
    int     mapystep;

    int     count;

    earlyout = (flags & PT_EARLYOUT) != 0;

    validcount++;
    intercept_p = intercepts;

    if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
        x1 += FRACUNIT;	// don't side exactly on a line

    if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
        y1 += FRACUNIT;	// don't side exactly on a line

    trace.x = x1;
    trace.y = y1;
    trace.dx = x2 - x1;
    trace.dy = y2 - y1;

    x1 -= bmaporgx;
    y1 -= bmaporgy;
    xt1 = x1>>MAPBLOCKSHIFT;
    yt1 = y1>>MAPBLOCKSHIFT;

    x2 -= bmaporgx;
    y2 -= bmaporgy;
    xt2 = x2>>MAPBLOCKSHIFT;
    yt2 = y2>>MAPBLOCKSHIFT;

    if (xt2 > xt1)
    {
        mapxstep = 1;
        partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
        ystep = FixedDiv (y2-y1,abs(x2-x1));
    }
    else if (xt2 < xt1)
    {
        mapxstep = -1;
        partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
        ystep = FixedDiv (y2-y1,abs(x2-x1));
    }
    else
    {
        mapxstep = 0;
        partial = FRACUNIT;
        ystep = 256*FRACUNIT;
    }	

    yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);


    if (yt2 > yt1)
    {
        mapystep = 1;
        partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
        xstep = FixedDiv (x2-x1,abs(y2-y1));
    }
    else if (yt2 < yt1)
    {
        mapystep = -1;
        partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
        xstep = FixedDiv (x2-x1,abs(y2-y1));
    }
    else
    {
        mapystep = 0;
        partial = FRACUNIT;
        xstep = 256*FRACUNIT;
    }	
    xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);

    // Step through map blocks.
    // Count is present to prevent a round off error
    // from skipping the break.
    mapx = xt1;
    mapy = yt1;

    for (count = 0 ; count < 64 ; count++)
    {
        if (flags & PT_ADDLINES)
        {
            if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
                return false;   // early out
        }

        if (flags & PT_ADDTHINGS)
        {
            if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
                return false;   // early out
        }

        if (mapx == xt2
         && mapy == yt2)
        {
            break;
        }

        if ( (yintercept >> FRACBITS) == mapy)
        {
            yintercept += ystep;
            mapx += mapxstep;
        }
        else if ( (xintercept >> FRACBITS) == mapx)
        {
            xintercept += xstep;
            mapy += mapystep;
        }

    }
    // go through the sorted list
    return P_TraverseIntercepts ( trav, FRACUNIT );
}