ref: 15f26fadf4315e0336fd0e2c68e7162c29bbffcb
dir: /src/heretic/i_sound.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #ifndef __SOUND__ #define __SOUND__ #define SND_TICRATE 140 // tic rate for updating sound #define SND_MAXSONGS 40 // max number of songs in game #define SND_SAMPLERATE 11025 // sample rate of sound effects typedef enum { snd_none, snd_PC, snd_Adlib, snd_SB, snd_PAS, snd_GUS, snd_MPU, snd_MPU2, snd_MPU3, snd_AWE, NUM_SCARDS } cardenum_t; #endif