shithub: choc

ref: 162ba0b777452b9f8978ca7bc9501904e47841ef
dir: /man/INSTALL.template/

View raw version

Chocolate Doom installation
===========================

These are instructions for how to install and set up Chocolate Doom
for play.

#ifn PRECOMPILED
Building Chocolate Doom
-----------------------

Before you can play Chocolate Doom, you need to compile a binary that
you can run.  For compilation, Chocolate Doom requires the following
to be installed:

 * A C compiler (gcc is recommended)
 * make (GNU make is recommended)
 * LibSDL (see http://www.libsdl.org/)
 * SDL_mixer (see http://www.libsdl.org/projects/SDL_mixer/)
 * SDL_net (see http://www.libsdl.org/projects/SDL_net/)
 * Python (optional)

Follow the standard instructions for installing an autotools-based
package:

 1. Run './configure' to initialize the package.
 2. Run 'make' to compile the package.
 3. Run 'make install' to install the package.

An automated build script is available that installs the necessary
dependencies and builds the source code automatically.  See the build
instructions on the website.

Advanced topics such as cross-compilation are beyond the scope of this
document.  Please see the GNU autoconf / automake documentation for more
information.

#endif
Obtaining an IWAD file
----------------------

To play Doom, you need an IWAD file.  This file contains the game data
(graphics, sounds, etc).  The full versions of the Doom games are
proprietary and need to be bought.  The IWAD file has one of the
following names:

   doom1.wad                   (Shareware Doom)
   doom.wad                    (Registered / Ultimate Doom)
   doom2.wad                   (Doom 2)
   tnt.wad                     (Final Doom: TNT: Evilution)
   plutonia.wad                (Final Doom: Plutonia Experiment)
   chex.wad                    (Chex Quest)

If you don't have a copy of a commercial version, you can download
the shareware version (extract the file named doom1.wad):

 * http://www.doomworld.com/idgames/index.php?id=7053
   (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror)

If you have a commercial version, obtaining the IWAD file is usually
straightforward.  The method depends on how you obtained your copy of
the game:

#if _WIN32
 * The Doom games are available to buy for download on Steam
   (http://www.steampowered.com/).  Chocolate Doom will autodetect
   IWADs installed by Steam and you do not need to do anything.
#else
 * The Doom games are available to buy for download on Steam
   (http://www.steampowered.com/).  To find the IWAD files on a
   Windows system, look in the Steam directory (usually within
   "Program Files"), under the "steamapps/common" path.
#endif

 * There have been several CD-based versions of Doom.  Generally, the
   IWAD files can be found on the CD and copied off directly.

#if _WIN32
 * If the IWAD files are not directly available on the CD, or you have
   a floppy disk version, you will need to run the install program to
   install the game to your hard disk.  As the installer is DOS-based,
   you may not be able to do this on 64-bit versions of Windows.  In
   this case, the best suggestion is to use a DOS emulator (such as
   DOSbox) to run the installer.
#else
 * If the IWAD files are not directly available on the CD, or you have
   a floppy disk version, installation is more difficult.  The best
   suggestion is to use a DOS emulator (such as DOSbox) to run the
   installer.
#endif

 * As an alternative to using an emulator, it is possible to extract
   the files manually.  On the install disk(s), you will find several
   files with numbered extensions (with CD versions there may be a
   single large file with the extension .1, eg. "resource.1").

   From the command line it is possible to combine these files into a
   single large file, using a command similar to the following:

#if _WIN32
     copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se.5 doom_se.lha
#else
     cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.lha
#endif

   The resulting file is an LHA archive file, and it can be extracted
   using an LHA archive tool (there is one available for almost every
   operating system).

Running the game
----------------

#if __MACOSX__
Once you have an IWAD file, you can specify its location within the
graphical launcher program.  Click the "Configure..." button, and then
click "Set..." for each IWAD to choose its location.  From the main
launcher dialog you can then choose which game you want to play and
click the "Launch" button to start the game.

If you are an advanced user and like to run Doom from the command
line, you can use the "Command Prompt..." menu item to open a Terminal
window.  The DOOMWADPATH environment variable is preconfigured
to point to the locations of the IWAD files set within the launcher.
You can launch the game with a specific IWAD file by typing, for
example:

    chocolate-doom -iwad tnt.wad
#else
Chocolate Doom needs to know where to find your IWAD file. To do this,
do one of the following:

#if _WIN32
 * Within Explorer, simply place the IWAD file in the same folder as
   the Chocolate Doom files, and double-click chocolate-doom.exe.

 * Run Chocolate Doom from the command prompt with the '-iwad' command
   line parameter to specify the IWAD file to use, eg.

       chocolate-doom -iwad c:\games\doom2.wad

 * Set the environment variable DOOMWADDIR to the location of a
   directory containing your IWAD files.

 * If you have multiple IWADs in different directories, set the
   environment variable DOOMWADPATH to be a semicolon-separated list
   of directories to search (similar to the PATH environment
   variable).
#else
 * Run Chocolate Doom from the Unix console with the '-iwad' command
   line parameter to specify the IWAD file to use, eg.

       chocolate-doom -iwad /root/doom2.wad

 * Put the file into one of the following directories:

     /usr/share/games/doom
     /usr/local/share/games/doom

 * Set the environment variable DOOMWADDIR to specify the path to a
   directory containing your IWAD files.

 * If you have multiple IWADs in different directories, set the
   environment variable DOOMWADPATH to be a colon-separated list of
   directories to search (similar to the Unix PATH environment
   variable).
#endif
#endif

Playing with Chex Quest
-----------------------

Chex Quest is a game based on Doom with some minor modifications that
was distributed with boxes of Chex cereal in 1997.  It is possible to
play Chex Quest using Chocolate Doom.  To do this, the following files
are needed:

 * The IWAD file 'chex.wad', from the Chex Quest CD.

 * The dehacked patch 'chex.deh', which can be found here:
   http://www.doomworld.com/idgames/?id=15420
   (utils/exe_edit/patches/chexdeh.zip in your nearest /idgames mirror)

Copy these files into a directory together and use the '-iwad' command
line parameter to specify the Chex Quest IWAD file:

   chocolate-doom -iwad chex.wad

Installing upgrades
-------------------

Chocolate Doom requires a version 1.9 IWAD file.  Generally, if you
install a recent version of Doom you should have a version 1.9 IWAD.
However, if you are installing from a very old CD version or from
floppy disks, you might find you have an older version.

The most obvious symptom of an out of date IWAD file is that the game
will exit at the title screen before the demo starts, with the message
"Demo is from a different game version!".  If this happens, your IWAD
file is out of date and you need to upgrade.

Id Software released upgrade patches that will update your game to
version 1.9.  The following sites have the patches:

  http://www.doomworld.com/files/patches.shtml
  http://www.doom2.net/doom2/utils.html
  ftp://ftp.idsoftware.com/idstuff/doom2

#if _WIN32
As the patches are binary patches that run as DOS executables, on
recent 64-bit versions of Windows you will need to use a DOS emulator
(such as DOSBox) to run them.
#else
As the patches are binary patches that run as DOS executables, you
will need to use a DOS emulator (such as DOSBox) to run them.
#endif

Music support
-------------

Chocolate Doom includes OPL emulation code that accurately reproduces
the way that the in-game music sounded under DOS when using an
Adlib/Soundblaster card.  This is, however, not to everyone's taste.

#if _WIN32
Better quality MIDI playback is possible by using Windows' native
MIDI synthesizer that is part of the operating system.  Select "Native
MIDI" within the sound dialog in the setup tool.

#endif
#if __MACOSX__
High quality MIDI playback is possible by using Mac OS X's native MIDI
synthesizer that is part of the operating system. Select "Native MIDI"
within the sound dialog in the setup tool.

#endif
As an alternative it is possible to use Timidity for high quality MIDI
playback:

  http://timidity.sourceforge.net/

A good set of patches for Timidity is the eawpats collection, which can
be found here:

  http://www.doomworld.com/idgames/index.php?id=13928
  (Doom idgames archive, /sounds/eawpats.zip)

#ifn PRECOMPILED
When compiling from source, be sure to compile and install timidity
before installing SDL_mixer.
#endif

# vim: tw=70