ref: 16c1bc056105cee72e86b3dda1cc323f1be2c7b2
dir: /src/i_timer.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: i_timer.c 455 2006-03-30 19:08:37Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // // DESCRIPTION: // Timer functionssss. // //----------------------------------------------------------------------------- #include <SDL.h> #include "i_timer.h" // // I_GetTime // returns time in 1/35th second tics // static Uint32 basetime = 0; int I_GetTime (void) { Uint32 ticks; ticks = SDL_GetTicks(); if (basetime == 0) basetime = ticks; ticks -= basetime; return (ticks * 35) / 1000; } // // Same as I_GetTime, but returns time in milliseconds // int I_GetTimeMS(void) { Uint32 ticks; ticks = SDL_GetTicks(); if (basetime == 0) basetime = ticks; return ticks - basetime; } // Sleep for a specified number of ms void I_Sleep(int ms) { SDL_Delay(ms); } void I_InitTimer(void) { // initialise timer SDL_Init(SDL_INIT_TIMER); }