ref: 1b06590a72efd79fce90d91adfa0694e31a7c3e5
dir: /src/CMakeLists.txt/
foreach(SUBDIR doom heretic hexen strife setup) add_subdirectory("${SUBDIR}") endforeach() # Common source files used by absolutely everything: set(COMMON_SOURCE_FILES i_main.c i_system.c i_system.h m_argv.c m_argv.h m_misc.c m_misc.h) # Dedicated server (chocolate-server): set(DEDSERV_FILES d_dedicated.c d_iwad.c d_iwad.h d_mode.c d_mode.h deh_str.c deh_str.h i_timer.c i_timer.h m_config.c m_config.h net_common.c net_common.h net_dedicated.c net_dedicated.h net_io.c net_io.h net_packet.c net_packet.h net_sdl.c net_sdl.h net_query.c net_query.h net_server.c net_server.h net_structrw.c net_structrw.h z_native.c z_zone.h) add_executable("${PROGRAM_PREFIX}server" WIN32 ${COMMON_SOURCE_FILES} ${DEDSERV_FILES}) target_include_directories("${PROGRAM_PREFIX}server" PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../") target_link_libraries("${PROGRAM_PREFIX}server" SDL2::SDL2main SDL2::net) # Source files used by the game binaries (chocolate-doom, etc.) set(GAME_SOURCE_FILES aes_prng.c aes_prng.h d_event.c d_event.h doomkeys.h doomtype.h d_iwad.c d_iwad.h d_loop.c d_loop.h d_mode.c d_mode.h d_ticcmd.h deh_str.c deh_str.h gusconf.c gusconf.h i_cdmus.c i_cdmus.h i_endoom.c i_endoom.h i_glob.c i_glob.h i_input.c i_input.h i_joystick.c i_joystick.h i_swap.h i_midipipe.c i_midipipe.h i_musicpack.c i_oplmusic.c i_pcsound.c i_sdlmusic.c i_sdlsound.c i_sound.c i_sound.h i_timer.c i_timer.h i_video.c i_video.h i_videohr.c i_videohr.h midifile.c midifile.h mus2mid.c mus2mid.h m_bbox.c m_bbox.h m_cheat.c m_cheat.h m_config.c m_config.h m_controls.c m_controls.h m_fixed.c m_fixed.h net_client.c net_client.h net_common.c net_common.h net_dedicated.c net_dedicated.h net_defs.h net_gui.c net_gui.h net_io.c net_io.h net_loop.c net_loop.h net_packet.c net_packet.h net_petname.c net_petname.h net_query.c net_query.h net_sdl.c net_sdl.h net_server.c net_server.h net_structrw.c net_structrw.h sha1.c sha1.h memio.c memio.h tables.c tables.h v_diskicon.c v_diskicon.h v_video.c v_video.h v_patch.h w_checksum.c w_checksum.h w_main.c w_main.h w_wad.c w_wad.h w_file.c w_file.h w_file_stdc.c w_file_posix.c w_file_win32.c w_merge.c w_merge.h z_zone.c z_zone.h) set(GAME_INCLUDE_DIRS "${CMAKE_CURRENT_BINARY_DIR}/../") if(MSVC) list(APPEND GAME_SOURCE_FILES "../win32/win_opendir.c" "../win32/win_opendir.h") list(APPEND GAME_INCLUDE_DIRS "${PROJECT_SOURCE_DIR}/win32/") endif() set(DEHACKED_SOURCE_FILES deh_defs.h deh_io.c deh_io.h deh_main.c deh_main.h deh_mapping.c deh_mapping.h deh_text.c) # Some games support dehacked patches, some don't: set(SOURCE_FILES ${COMMON_SOURCE_FILES} ${GAME_SOURCE_FILES}) set(SOURCE_FILES_WITH_DEH ${SOURCE_FILES} ${DEHACKED_SOURCE_FILES}) set(EXTRA_LIBS SDL2::SDL2main SDL2::SDL2 SDL2::mixer SDL2::net textscreen pcsound opl) if(SAMPLERATE_FOUND) list(APPEND EXTRA_LIBS samplerate::samplerate) endif() if(PNG_FOUND) list(APPEND EXTRA_LIBS PNG::PNG) endif() if(WIN32) add_executable("${PROGRAM_PREFIX}doom" WIN32 ${SOURCE_FILES_WITH_DEH} "${CMAKE_CURRENT_BINARY_DIR}/resource.rc") else() add_executable("${PROGRAM_PREFIX}doom" ${SOURCE_FILES_WITH_DEH}) endif() target_include_directories("${PROGRAM_PREFIX}doom" PRIVATE ${GAME_INCLUDE_DIRS}) target_link_libraries("${PROGRAM_PREFIX}doom" doom ${EXTRA_LIBS}) if(MSVC) set_target_properties("${PROGRAM_PREFIX}doom" PROPERTIES LINK_FLAGS "/MANIFEST:NO") endif() if(WIN32) add_executable("${PROGRAM_PREFIX}heretic" WIN32 ${SOURCE_FILES_WITH_DEH} "${CMAKE_CURRENT_BINARY_DIR}/resource.rc") else() add_executable("${PROGRAM_PREFIX}heretic" ${SOURCE_FILES_WITH_DEH}) endif() target_include_directories("${PROGRAM_PREFIX}heretic" PRIVATE ${GAME_INCLUDE_DIRS}) target_link_libraries("${PROGRAM_PREFIX}heretic" heretic ${EXTRA_LIBS}) if(MSVC) set_target_properties("${PROGRAM_PREFIX}heretic" PROPERTIES LINK_FLAGS "/MANIFEST:NO") endif() if(WIN32) add_executable("${PROGRAM_PREFIX}hexen" WIN32 ${SOURCE_FILES} "${CMAKE_CURRENT_BINARY_DIR}/resource.rc") else() add_executable("${PROGRAM_PREFIX}hexen" ${SOURCE_FILES}) endif() target_include_directories("${PROGRAM_PREFIX}hexen" PRIVATE ${GAME_INCLUDE_DIRS}) target_link_libraries("${PROGRAM_PREFIX}hexen" hexen ${EXTRA_LIBS}) if(MSVC) set_target_properties("${PROGRAM_PREFIX}hexen" PROPERTIES LINK_FLAGS "/MANIFEST:NO") endif() if(WIN32) add_executable("${PROGRAM_PREFIX}strife" WIN32 ${SOURCE_FILES_WITH_DEH} "${CMAKE_CURRENT_BINARY_DIR}/resource.rc") else() add_executable("${PROGRAM_PREFIX}strife" ${SOURCE_FILES_WITH_DEH}) endif() target_include_directories("${PROGRAM_PREFIX}strife" PRIVATE ${GAME_INCLUDE_DIRS}) target_link_libraries("${PROGRAM_PREFIX}strife" strife ${EXTRA_LIBS}) if(MSVC) set_target_properties("${PROGRAM_PREFIX}strife" PROPERTIES LINK_FLAGS "/MANIFEST:NO") endif() # Source files needed for chocolate-setup: set(SETUP_FILES deh_str.c deh_str.h d_mode.c d_mode.h d_iwad.c d_iwad.h i_timer.c i_timer.h m_config.c m_config.h m_controls.c m_controls.h net_io.c net_io.h net_packet.c net_packet.h net_petname.c net_petname.h net_sdl.c net_sdl.h net_query.c net_query.h net_structrw.c net_structrw.h z_native.c z_zone.h) if(WIN32) add_executable("${PROGRAM_PREFIX}setup" WIN32 ${SETUP_FILES} ${COMMON_SOURCE_FILES} "${CMAKE_CURRENT_BINARY_DIR}/setup-res.rc") else() add_executable("${PROGRAM_PREFIX}setup" ${SETUP_FILES} ${COMMON_SOURCE_FILES}) endif() target_include_directories("${PROGRAM_PREFIX}setup" PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../") target_link_libraries("${PROGRAM_PREFIX}setup" SDL2::SDL2main SDL2::SDL2 SDL2::mixer SDL2::net setup textscreen) if(MSVC) set_target_properties("${PROGRAM_PREFIX}setup" PROPERTIES LINK_FLAGS "/MANIFEST:NO") endif() add_executable(midiread midifile.c z_native.c i_system.c m_argv.c m_misc.c d_iwad.c deh_str.c m_config.c) target_compile_definitions(midiread PRIVATE "-DTEST") target_include_directories(midiread PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../") target_link_libraries(midiread SDL2::SDL2main SDL2::SDL2) add_executable(mus2mid mus2mid.c memio.c z_native.c i_system.c m_argv.c m_misc.c d_iwad.c deh_str.c m_config.c) target_compile_definitions(mus2mid PRIVATE "-DSTANDALONE") target_include_directories(mus2mid PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../") target_link_libraries(mus2mid SDL2::SDL2main SDL2::SDL2)