ref: 1b9e5c61a6f1d595969162ba86526bcddb0dc1f9
dir: /src/w_wad.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // WAD I/O functions. // #ifndef __W_WAD__ #define __W_WAD__ #include <stdio.h> #include "doomtype.h" #include "d_mode.h" #include "w_file.h" // // TYPES // // // WADFILE I/O related stuff. // typedef struct lumpinfo_s lumpinfo_t; struct lumpinfo_s { char name[8]; wad_file_t *wad_file; int position; int size; void *cache; // Used for hash table lookups lumpinfo_t *next; }; extern lumpinfo_t *lumpinfo; extern unsigned int numlumps; wad_file_t *W_AddFile (char *filename); int W_CheckNumForName (char* name); int W_GetNumForName (char* name); int W_LumpLength (unsigned int lump); void W_ReadLump (unsigned int lump, void *dest); void* W_CacheLumpNum (int lump, int tag); void* W_CacheLumpName (char* name, int tag); void W_GenerateHashTable(void); extern unsigned int W_LumpNameHash(const char *s); void W_ReleaseLumpNum(int lump); void W_ReleaseLumpName(char *name); void W_CheckCorrectIWAD(GameMission_t mission); #endif