ref: 1fdb037589d76f2e7f7d464e0a92daecc7c1f241
dir: /src/setup/sound.c/
// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // Sound control menu #include <stdlib.h> #include "SDL_mixer.h" #include "textscreen.h" #include "m_config.h" #include "m_misc.h" #include "mode.h" #include "sound.h" #define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-sound" typedef enum { OPLMODE_OPL2, OPLMODE_OPL3, NUM_OPLMODES, } oplmode_t; static char *opltype_strings[] = { "OPL2", "OPL3" }; static char *cfg_extension[] = { "cfg", NULL }; // Config file variables: int snd_sfxdevice = SNDDEVICE_SB; int snd_musicdevice = SNDDEVICE_SB; int snd_samplerate = 44100; int opl_io_port = 0x388; int snd_cachesize = 64 * 1024 * 1024; int snd_maxslicetime_ms = 28; char *snd_musiccmd = ""; int snd_pitchshift = 0; char *snd_dmxoption = ""; static int numChannels = 8; static int sfxVolume = 8; static int musicVolume = 8; static int voiceVolume = 15; static int show_talk = 0; static int use_libsamplerate = 0; static float libsamplerate_scale = 0.65; static char *timidity_cfg_path = NULL; static char *gus_patch_path = NULL; static int gus_ram_kb = 1024; // DOS specific variables: these are unused but should be maintained // so that the config file can be shared between chocolate // doom and doom.exe static int snd_sbport = 0; static int snd_sbirq = 0; static int snd_sbdma = 0; static int snd_mport = 0; static int snd_oplmode; static void UpdateSndDevices(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(data)) { switch (snd_oplmode) { default: case OPLMODE_OPL2: snd_dmxoption = ""; break; case OPLMODE_OPL3: snd_dmxoption = "-opl3"; break; } } static txt_dropdown_list_t *OPLTypeSelector(void) { txt_dropdown_list_t *result; if (snd_dmxoption != NULL && strstr(snd_dmxoption, "-opl3") != NULL) { snd_oplmode = OPLMODE_OPL3; } else { snd_oplmode = OPLMODE_OPL2; } result = TXT_NewDropdownList(&snd_oplmode, opltype_strings, 2); TXT_SignalConnect(result, "changed", UpdateSndDevices, NULL); return result; } void ConfigSound(void) { txt_window_t *window; // Build the window window = TXT_NewWindow("Sound configuration"); TXT_SetWindowHelpURL(window, WINDOW_HELP_URL); TXT_SetColumnWidths(window, 40); TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, TXT_SCREEN_W / 2, 3); TXT_AddWidgets(window, TXT_NewSeparator("Sound effects"), TXT_NewRadioButton("Disabled", &snd_sfxdevice, SNDDEVICE_NONE), TXT_If(gamemission == doom, TXT_NewRadioButton("PC speaker effects", &snd_sfxdevice, SNDDEVICE_PCSPEAKER)), TXT_NewRadioButton("Digital sound effects", &snd_sfxdevice, SNDDEVICE_SB), TXT_If(gamemission == doom || gamemission == heretic || gamemission == hexen, TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewCheckBox("Pitch-shifted sounds", &snd_pitchshift), NULL))), TXT_If(gamemission == strife, TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewCheckBox("Show text with voices", &show_talk), NULL))), TXT_NewSeparator("Music"), TXT_NewRadioButton("Disabled", &snd_musicdevice, SNDDEVICE_NONE), TXT_NewRadioButton("OPL (Adlib/Soundblaster)", &snd_musicdevice, SNDDEVICE_ADLIB), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_ADLIB, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewLabel("Chip type: "), OPLTypeSelector(), NULL)), TXT_NewRadioButton("GUS (emulated)", &snd_musicdevice, SNDDEVICE_GUS), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GUS, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewLabel("Path to patch files: "), NULL)), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GUS, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewFileSelector(&gus_patch_path, 34, "Select path to GUS patches", TXT_DIRECTORY), NULL)), TXT_NewRadioButton("Native MIDI", &snd_musicdevice, SNDDEVICE_GENMIDI), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GENMIDI, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewLabel("Timidity configuration file: "), NULL)), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GENMIDI, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewFileSelector(&timidity_cfg_path, 34, "Select Timidity config file", cfg_extension), NULL)), NULL); } void BindSoundVariables(void) { M_BindIntVariable("snd_sfxdevice", &snd_sfxdevice); M_BindIntVariable("snd_musicdevice", &snd_musicdevice); M_BindIntVariable("snd_channels", &numChannels); M_BindIntVariable("snd_samplerate", &snd_samplerate); M_BindIntVariable("sfx_volume", &sfxVolume); M_BindIntVariable("music_volume", &musicVolume); M_BindIntVariable("use_libsamplerate", &use_libsamplerate); M_BindFloatVariable("libsamplerate_scale", &libsamplerate_scale); M_BindIntVariable("gus_ram_kb", &gus_ram_kb); M_BindStringVariable("gus_patch_path", &gus_patch_path); M_BindStringVariable("timidity_cfg_path", &timidity_cfg_path); M_BindIntVariable("snd_sbport", &snd_sbport); M_BindIntVariable("snd_sbirq", &snd_sbirq); M_BindIntVariable("snd_sbdma", &snd_sbdma); M_BindIntVariable("snd_mport", &snd_mport); M_BindIntVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms); M_BindStringVariable("snd_musiccmd", &snd_musiccmd); M_BindStringVariable("snd_dmxoption", &snd_dmxoption); M_BindIntVariable("snd_cachesize", &snd_cachesize); M_BindIntVariable("opl_io_port", &opl_io_port); M_BindIntVariable("snd_pitchshift", &snd_pitchshift); if (gamemission == strife) { M_BindIntVariable("voice_volume", &voiceVolume); M_BindIntVariable("show_talk", &show_talk); } timidity_cfg_path = M_StringDuplicate(""); gus_patch_path = M_StringDuplicate(""); // All versions of Heretic and Hexen did pitch-shifting. // Most versions of Doom did not and Strife never did. snd_pitchshift = gamemission == heretic || gamemission == hexen; // Default sound volumes - different games use different values. switch (gamemission) { case doom: default: sfxVolume = 8; musicVolume = 8; break; case heretic: case hexen: sfxVolume = 10; musicVolume = 10; break; case strife: sfxVolume = 8; musicVolume = 13; break; } }