ref: 253731b66d4a70d5040d11e4b1acf8aa58230a46
dir: /setup/configfile.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // // DESCRIPTION: // Configuration file load/save code. // //----------------------------------------------------------------------------- #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> // for mkdir: #ifdef _WIN32 #include <io.h> #define WIN32_LEAN_AND_MEAN #include <windows.h> #else #include <sys/stat.h> #include <sys/types.h> #endif #include "SDL_mixer.h" #include "config.h" #include "doomfeatures.h" #include "doomkeys.h" #include "doomtype.h" #include "d_englsh.h" #include "m_argv.h" #include "compatibility.h" #include "display.h" #include "joystick.h" #include "keyboard.h" #include "mouse.h" #include "multiplayer.h" #include "sound.h" char *configdir; // // Create a directory // void M_MakeDirectory(char *path) { #ifdef _WIN32 mkdir(path); #else mkdir(path, 0755); #endif } // // M_SetConfigDir: // // Sets the location of the configuration directory, where configuration // files are stored - default.cfg, chocolate-doom.cfg, savegames, etc. // void M_SetConfigDir(void) { #if !defined(_WIN32) || defined(_WIN32_WCE) // Configuration settings are stored in ~/.chocolate-doom/, // except on Windows, where we behave like Vanilla Doom and // save in the current directory. char *homedir; homedir = getenv("HOME"); if (homedir != NULL) { // put all configuration in a config directory off the // homedir configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5); sprintf(configdir, "%s%c.%s%c", homedir, DIR_SEPARATOR, PACKAGE_TARNAME, DIR_SEPARATOR); // make the directory if it doesnt already exist M_MakeDirectory(configdir); } else #endif /* #ifndef _WIN32 */ { #if defined(_WIN32) && !defined(_WIN32_WCE) // when given the -cdrom option, save config+savegames in // c:\doomdata. This only applies under Windows. if (M_CheckParm("-cdrom") > 0) { printf(D_CDROM); configdir = strdup("c:\\doomdata\\"); M_MakeDirectory(configdir); } else #endif { configdir = strdup(""); } } } // // DEFAULTS // // These are options that are not controlled by setup. static int showMessages = 1; static int screenblocks = 9; static int detailLevel = 0; static int usegamma = 0; // dos specific options: these are unused but should be maintained // so that the config file can be shared between chocolate // doom and doom.exe static int snd_sbport = 0; static int snd_sbirq = 0; static int snd_sbdma = 0; static int snd_mport = 0; typedef enum { DEFAULT_INT, DEFAULT_INT_HEX, DEFAULT_STRING, DEFAULT_FLOAT, DEFAULT_KEY, } default_type_t; typedef struct { // Name of the variable char * name; // Pointer to the location in memory of the variable void * location; // Type of the variable default_type_t type; // If this is a key value, the original integer scancode we read from // the config file before translating it to the internal key value. // If zero, we didn't read this value from a config file. int untranslated; // The value we translated the scancode into when we read the // config file on startup. If the variable value is different from // this, it has been changed and needs to be converted; otherwise, // use the 'untranslated' value. int original_translated; } default_t; typedef struct { default_t *defaults; int numdefaults; char *filename; } default_collection_t; static default_t doom_defaults_list[] = { {"mouse_sensitivity", &mouseSensitivity, DEFAULT_INT, 0, 0}, {"sfx_volume",&sfxVolume, DEFAULT_INT, 0, 0}, {"music_volume",&musicVolume, DEFAULT_INT, 0, 0}, {"show_messages",&showMessages, DEFAULT_INT, 0, 0}, {"key_right",&key_right, DEFAULT_KEY, 0, 0}, {"key_left",&key_left, DEFAULT_KEY, 0, 0}, {"key_up",&key_up, DEFAULT_KEY, 0, 0}, {"key_down",&key_down, DEFAULT_KEY, 0, 0}, {"key_strafeleft",&key_strafeleft, DEFAULT_KEY, 0, 0}, {"key_straferight",&key_straferight, DEFAULT_KEY, 0, 0}, {"key_fire",&key_fire, DEFAULT_KEY, 0, 0}, {"key_use",&key_use, DEFAULT_KEY, 0, 0}, {"key_strafe",&key_strafe, DEFAULT_KEY, 0, 0}, {"key_speed",&key_speed, DEFAULT_KEY, 0, 0}, {"use_mouse",&usemouse, DEFAULT_INT, 0, 0}, {"mouseb_fire",&mousebfire, DEFAULT_INT, 0, 0}, {"mouseb_strafe",&mousebstrafe, DEFAULT_INT, 0, 0}, {"mouseb_forward",&mousebforward, DEFAULT_INT, 0, 0}, {"use_joystick",&usejoystick, DEFAULT_INT, 0, 0}, {"joyb_fire",&joybfire, DEFAULT_INT, 0, 0}, {"joyb_strafe",&joybstrafe, DEFAULT_INT, 0, 0}, {"joyb_use",&joybuse, DEFAULT_INT, 0, 0}, {"joyb_speed",&joybspeed, DEFAULT_INT, 0, 0}, {"screenblocks",&screenblocks, DEFAULT_INT, 0, 0}, {"detaillevel",&detailLevel, DEFAULT_INT, 0, 0}, {"snd_channels",&numChannels, DEFAULT_INT, 0, 0}, {"snd_musicdevice", &snd_musicdevice, DEFAULT_INT, 0, 0}, {"snd_sfxdevice", &snd_sfxdevice, DEFAULT_INT, 0, 0}, {"snd_sbport", &snd_sbport, DEFAULT_INT, 0, 0}, {"snd_sbirq", &snd_sbirq, DEFAULT_INT, 0, 0}, {"snd_sbdma", &snd_sbdma, DEFAULT_INT, 0, 0}, {"snd_mport", &snd_mport, DEFAULT_INT, 0, 0}, {"usegamma", &usegamma, DEFAULT_INT, 0, 0}, {"chatmacro0", &chat_macros[0], DEFAULT_STRING, 0, 0 }, {"chatmacro1", &chat_macros[1], DEFAULT_STRING, 0, 0 }, {"chatmacro2", &chat_macros[2], DEFAULT_STRING, 0, 0 }, {"chatmacro3", &chat_macros[3], DEFAULT_STRING, 0, 0 }, {"chatmacro4", &chat_macros[4], DEFAULT_STRING, 0, 0 }, {"chatmacro5", &chat_macros[5], DEFAULT_STRING, 0, 0 }, {"chatmacro6", &chat_macros[6], DEFAULT_STRING, 0, 0 }, {"chatmacro7", &chat_macros[7], DEFAULT_STRING, 0, 0 }, {"chatmacro8", &chat_macros[8], DEFAULT_STRING, 0, 0 }, {"chatmacro9", &chat_macros[9], DEFAULT_STRING, 0, 0 }, }; static default_collection_t doom_defaults = { doom_defaults_list, arrlen(doom_defaults_list), NULL, }; static default_t extra_defaults_list[] = { {"autoadjust_video_settings", &autoadjust_video_settings, DEFAULT_INT, 0, 0}, {"fullscreen", &fullscreen, DEFAULT_INT, 0, 0}, {"aspect_ratio_correct", &aspect_ratio_correct, DEFAULT_INT, 0, 0}, {"startup_delay", &startup_delay, DEFAULT_INT, 0, 0}, {"screen_width", &screen_width, DEFAULT_INT, 0, 0}, {"screen_height", &screen_height, DEFAULT_INT, 0, 0}, {"grabmouse", &grabmouse, DEFAULT_INT, 0, 0}, {"novert", &novert, DEFAULT_INT, 0, 0}, {"mouse_acceleration", &mouse_acceleration, DEFAULT_FLOAT, 0, 0}, {"mouse_threshold", &mouse_threshold, DEFAULT_INT, 0, 0}, {"snd_samplerate", &snd_samplerate, DEFAULT_INT, 0, 0}, {"opl_io_port", &opl_io_port, DEFAULT_INT_HEX, 0, 0}, {"show_endoom", &show_endoom, DEFAULT_INT, 0, 0}, {"vanilla_savegame_limit", &vanilla_savegame_limit, DEFAULT_INT, 0, 0}, {"vanilla_demo_limit", &vanilla_demo_limit, DEFAULT_INT, 0, 0}, {"vanilla_keyboard_mapping", &vanilla_keyboard_mapping, DEFAULT_INT, 0, 0}, #ifdef FEATURE_MULTIPLAYER {"player_name", &net_player_name, DEFAULT_STRING, 0, 0}, #endif {"video_driver", &video_driver, DEFAULT_STRING, 0, 0}, {"joystick_index", &joystick_index, DEFAULT_INT, 0, 0}, {"joystick_x_axis", &joystick_x_axis, DEFAULT_INT, 0, 0}, {"joystick_x_invert", &joystick_x_invert, DEFAULT_INT, 0, 0}, {"joystick_y_axis", &joystick_y_axis, DEFAULT_INT, 0, 0}, {"joystick_y_invert", &joystick_y_invert, DEFAULT_INT, 0, 0}, {"joyb_strafeleft", &joybstrafeleft, DEFAULT_INT, 0, 0}, {"joyb_straferight", &joybstraferight, DEFAULT_INT, 0, 0}, {"joyb_prevweapon", &joybprevweapon, DEFAULT_INT, 0, 0}, {"joyb_nextweapon", &joybnextweapon, DEFAULT_INT, 0, 0}, {"dclick_use", &dclick_use, DEFAULT_INT, 0, 0}, {"mouseb_strafeleft", &mousebstrafeleft, DEFAULT_INT, 0, 0}, {"mouseb_straferight", &mousebstraferight, DEFAULT_INT, 0, 0}, {"mouseb_use", &mousebuse, DEFAULT_INT, 0, 0}, {"mouseb_backward", &mousebbackward, DEFAULT_INT, 0, 0}, {"mouseb_prevweapon", &mousebprevweapon, DEFAULT_INT, 0, 0}, {"mouseb_nextweapon", &mousebnextweapon, DEFAULT_INT, 0, 0}, {"use_libsamplerate", &use_libsamplerate, DEFAULT_INT, 0, 0}, {"key_pause", &key_pause, DEFAULT_KEY, 0, 0}, {"key_menu_activate", &key_menu_activate, DEFAULT_KEY, 0, 0}, {"key_menu_up", &key_menu_up, DEFAULT_KEY, 0, 0}, {"key_menu_down", &key_menu_down, DEFAULT_KEY, 0, 0}, {"key_menu_left", &key_menu_left, DEFAULT_KEY, 0, 0}, {"key_menu_right", &key_menu_right, DEFAULT_KEY, 0, 0}, {"key_menu_back", &key_menu_back, DEFAULT_KEY, 0, 0}, {"key_menu_forward", &key_menu_forward, DEFAULT_KEY, 0, 0}, {"key_menu_confirm", &key_menu_confirm, DEFAULT_KEY, 0, 0}, {"key_menu_abort", &key_menu_abort, DEFAULT_KEY, 0, 0}, {"key_menu_help", &key_menu_help, DEFAULT_KEY, 0, 0}, {"key_menu_save", &key_menu_save, DEFAULT_KEY, 0, 0}, {"key_menu_load", &key_menu_load, DEFAULT_KEY, 0, 0}, {"key_menu_volume", &key_menu_volume, DEFAULT_KEY, 0, 0}, {"key_menu_detail", &key_menu_detail, DEFAULT_KEY, 0, 0}, {"key_menu_qsave", &key_menu_qsave, DEFAULT_KEY, 0, 0}, {"key_menu_endgame", &key_menu_endgame, DEFAULT_KEY, 0, 0}, {"key_menu_messages", &key_menu_messages, DEFAULT_KEY, 0, 0}, {"key_menu_qload", &key_menu_qload, DEFAULT_KEY, 0, 0}, {"key_menu_quit", &key_menu_quit, DEFAULT_KEY, 0, 0}, {"key_menu_gamma", &key_menu_gamma, DEFAULT_KEY, 0, 0}, {"key_spy", &key_spy, DEFAULT_KEY, 0, 0}, {"key_menu_incscreen", &key_menu_incscreen, DEFAULT_KEY, 0, 0}, {"key_menu_decscreen", &key_menu_decscreen, DEFAULT_KEY, 0, 0}, {"key_map_toggle", &key_map_toggle, DEFAULT_KEY, 0, 0}, {"key_map_north", &key_map_north, DEFAULT_KEY, 0, 0}, {"key_map_south", &key_map_south, DEFAULT_KEY, 0, 0}, {"key_map_east", &key_map_east, DEFAULT_KEY, 0, 0}, {"key_map_west", &key_map_west, DEFAULT_KEY, 0, 0}, {"key_map_zoomin", &key_map_zoomin, DEFAULT_KEY, 0, 0}, {"key_map_zoomout", &key_map_zoomout, DEFAULT_KEY, 0, 0}, {"key_map_maxzoom", &key_map_maxzoom, DEFAULT_KEY, 0, 0}, {"key_map_follow", &key_map_follow, DEFAULT_KEY, 0, 0}, {"key_map_grid", &key_map_grid, DEFAULT_KEY, 0, 0}, {"key_map_mark", &key_map_mark, DEFAULT_KEY, 0, 0}, {"key_map_clearmark", &key_map_clearmark, DEFAULT_KEY, 0, 0}, {"key_weapon1", &key_weapon1, DEFAULT_KEY, 0, 0}, {"key_weapon2", &key_weapon2, DEFAULT_KEY, 0, 0}, {"key_weapon3", &key_weapon3, DEFAULT_KEY, 0, 0}, {"key_weapon4", &key_weapon4, DEFAULT_KEY, 0, 0}, {"key_weapon5", &key_weapon5, DEFAULT_KEY, 0, 0}, {"key_weapon6", &key_weapon6, DEFAULT_KEY, 0, 0}, {"key_weapon7", &key_weapon7, DEFAULT_KEY, 0, 0}, {"key_weapon8", &key_weapon8, DEFAULT_KEY, 0, 0}, {"key_prevweapon", &key_prevweapon, DEFAULT_KEY, 0, 0}, {"key_nextweapon", &key_nextweapon, DEFAULT_KEY, 0, 0}, {"key_message_refresh", &key_message_refresh, DEFAULT_KEY, 0, 0}, {"key_demo_quit", &key_demo_quit, DEFAULT_KEY, 0, 0}, {"key_multi_msg", &key_multi_msg, DEFAULT_KEY, 0, 0}, {"key_multi_msgplayer1", &key_multi_msgplayer[0], DEFAULT_KEY, 0, 0}, {"key_multi_msgplayer2", &key_multi_msgplayer[1], DEFAULT_KEY, 0, 0}, {"key_multi_msgplayer3", &key_multi_msgplayer[2], DEFAULT_KEY, 0, 0}, {"key_multi_msgplayer4", &key_multi_msgplayer[3], DEFAULT_KEY, 0, 0}, }; static default_collection_t extra_defaults = { extra_defaults_list, arrlen(extra_defaults_list), NULL, }; static int scantokey[128] = { 0 , 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', KEY_RSHIFT,'\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,KEYP_MULTIPLY, KEY_RALT, ' ', KEY_CAPSLOCK,KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_PAUSE,KEY_SCRLCK,KEY_HOME, KEY_UPARROW,KEY_PGUP,KEYP_MINUS,KEY_LEFTARROW,KEYP_5,KEY_RIGHTARROW,KEYP_PLUS,KEY_END, KEY_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0, 0, 0, KEY_F11, KEY_F12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static void SaveDefaultCollection(default_collection_t *collection) { default_t *defaults; int i, v; FILE *f; f = fopen (collection->filename, "w"); if (!f) return; // can't write the file, but don't complain defaults = collection->defaults; for (i=0 ; i<collection->numdefaults ; i++) { int chars_written; // Print the name and line up all values at 30 characters chars_written = fprintf(f, "%s ", defaults[i].name); for (; chars_written < 30; ++chars_written) fprintf(f, " "); // Print the value switch (defaults[i].type) { case DEFAULT_KEY: // use the untranslated version if we can, to reduce // the possibility of screwing up the user's config // file v = * (int *) defaults[i].location; if (defaults[i].untranslated && v == defaults[i].original_translated) { // Has not been changed since the last time we // read the config file. v = defaults[i].untranslated; } else { // search for a reverse mapping back to a scancode // in the scantokey table int s; for (s=0; s<128; ++s) { if (scantokey[s] == v) { v = s; break; } } } fprintf(f, "%i", v); break; case DEFAULT_INT_HEX: fprintf(f, "0x%x", * (int *) defaults[i].location); break; case DEFAULT_INT: fprintf(f, "%i", * (int *) defaults[i].location); break; case DEFAULT_FLOAT: fprintf(f, "%f", * (float *) defaults[i].location); break; case DEFAULT_STRING: fprintf(f,"\"%s\"", * (char **) (defaults[i].location)); break; } fprintf(f, "\n"); } fclose (f); } // Parses integer values in the configuration file static int ParseIntParameter(char *strparm) { int parm; if (strparm[0] == '0' && strparm[1] == 'x') sscanf(strparm+2, "%x", &parm); else sscanf(strparm, "%i", &parm); return parm; } static void LoadDefaultCollection(default_collection_t *collection) { default_t *defaults = collection->defaults; int i; FILE* f; char defname[80]; char strparm[100]; // read the file in, overriding any set defaults f = fopen(collection->filename, "r"); if (!f) { // File not opened, but don't complain return; } while (!feof(f)) { if (fscanf (f, "%79s %[^\n]\n", defname, strparm) != 2) { // This line doesn't match continue; } // Strip off trailing non-printable characters (\r characters // from DOS text files) while (strlen(strparm) > 0 && !isprint(strparm[strlen(strparm)-1])) { strparm[strlen(strparm)-1] = '\0'; } // Find the setting in the list for (i=0; i<collection->numdefaults; ++i) { default_t *def = &collection->defaults[i]; char *s; int intparm; if (strcmp(defname, def->name) != 0) { // not this one continue; } // parameter found switch (def->type) { case DEFAULT_STRING: s = strdup(strparm + 1); s[strlen(s) - 1] = '\0'; * (char **) def->location = s; break; case DEFAULT_INT: case DEFAULT_INT_HEX: * (int *) def->location = ParseIntParameter(strparm); break; case DEFAULT_KEY: // translate scancodes read from config // file (save the old value in untranslated) intparm = ParseIntParameter(strparm); defaults[i].untranslated = intparm; if (intparm >= 0 && intparm < 128) { intparm = scantokey[intparm]; } else { intparm = 0; } defaults[i].original_translated = intparm; * (int *) def->location = intparm; break; case DEFAULT_FLOAT: * (float *) def->location = atof(strparm); break; } // finish break; } } fclose (f); } // // M_SaveDefaults // void M_SaveDefaults (void) { SaveDefaultCollection(&doom_defaults); SaveDefaultCollection(&extra_defaults); } // // M_LoadDefaults // void M_LoadDefaults (void) { int i; // check for a custom default file i = M_CheckParm ("-config"); if (i && i<myargc-1) { doom_defaults.filename = myargv[i+1]; printf (" default file: %s\n",doom_defaults.filename); } else { doom_defaults.filename = malloc(strlen(configdir) + 20); sprintf(doom_defaults.filename, "%sdefault.cfg", configdir); } // printf("saving config in %s\n", doom_defaults.filename); i = M_CheckParm("-extraconfig"); if (i && i<myargc-1) { extra_defaults.filename = myargv[i+1]; printf(" extra configuration file: %s\n", extra_defaults.filename); } else { extra_defaults.filename = malloc(strlen(configdir) + strlen(PACKAGE_TARNAME) + 10); sprintf(extra_defaults.filename, "%s%s.cfg", configdir, PACKAGE_TARNAME); } LoadDefaultCollection(&doom_defaults); LoadDefaultCollection(&extra_defaults); } // // Save normal (default.cfg) defaults to a given file // void M_SaveMainDefaults(char *filename) { char *main_filename; // Save the normal filename and set this one main_filename = doom_defaults.filename; doom_defaults.filename = filename; // Save the file SaveDefaultCollection(&doom_defaults); // Restore the normal filename doom_defaults.filename = main_filename; } // // Save extra (chocolate-doom.cfg) defaults to a given file // void M_SaveExtraDefaults(char *filename) { char *main_filename; // Save the normal filename and set this one main_filename = extra_defaults.filename; extra_defaults.filename = filename; // Save the file SaveDefaultCollection(&extra_defaults); // Restore the normal filename extra_defaults.filename = main_filename; } #ifdef _WIN32_WCE static int SystemHasKeyboard(void) { HKEY key; DWORD valtype; DWORD valsize; DWORD result; if (RegOpenKeyExW(HKEY_CURRENT_USER, L"\\Software\\Microsoft\\Shell", 0, KEY_READ, &key) != ERROR_SUCCESS) { return 0; } valtype = REG_SZ; valsize = sizeof(DWORD); if (RegQueryValueExW(key, L"HasKeyboard", NULL, &valtype, (LPBYTE) &result, &valsize) != ERROR_SUCCESS) { result = 0; } // Close the key RegCloseKey(key); return result; } // // Apply custom defaults for Windows CE. // static void M_ApplyWindowsCEDefaults(void) { // If the system doesn't have a keyboard, patch the default // configuration to use the hardware keys. if (!SystemHasKeyboard()) { key_use = KEY_F1; key_fire = KEY_F2; key_menu_activate = KEY_F3; key_map_toggle = KEY_F4; key_menu_help = 0; key_menu_save = 0; key_menu_load = 0; key_menu_volume = 0; key_menu_confirm = KEY_ENTER; key_menu_back = KEY_F2; key_menu_abort = KEY_F2; } } #endif // // Apply custom patches to the default values depending on the // platform we are running on. // void M_ApplyPlatformDefaults(void) { #ifdef _WIN32_WCE M_ApplyWindowsCEDefaults(); #endif // Before SDL_mixer version 1.2.11, MIDI music caused the game // to crash when it looped. If this is an old SDL_mixer version, // disable MIDI. #ifdef __MACOSX__ { const SDL_version *v = Mix_Linked_Version(); if (SDL_VERSIONNUM(v->major, v->minor, v->patch) < SDL_VERSIONNUM(1, 2, 11)) { snd_musicdevice = SNDDEVICE_NONE; } } #endif }