RSS feed
272bfd44
– James Haley <haleyjd@hotmail.com>
authored
on 2011/02/03 00:38
Verified various changes in a second sweep through IDA. Fixes:
5201de4f
– James Haley <haleyjd@hotmail.com>
authored
on 2011/01/29 23:10
Add win_opendir.c module for MSVC++ builds which contains public domain
9e803d93
– Simon Howard <fraggle@gmail.com>
authored
on 2010/10/08 14:33
Fix end game confirmation message.
04ef30c2
– Simon Howard <fraggle@gmail.com>
authored
on 2010/10/08 14:32
Add m_saves.c to build.
3b45e5ce
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/05 01:01
Fix for menu messages - unpause when dismissed.
cb763683
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/04 22:43
Weird side effects of sigil -1 turned out to be due to small error in
af2746a4
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/04 21:50
Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1]
aedeaac6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/04 02:33
Strife changed lowerAndCrush ceiling actions so that they actually do
6bb2e848
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/04 01:40
Programmer should attack the player and not his own location :)
1a758de7
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/04 01:11
Added mobjinfo/state adjustments for various skill levels. Changed sky
dbbc0e16
– Russell Rice <rtc_marine@hotmail.com>
authored
on 2010/10/03 20:32
- Update strife codeblocks project
04b25f44
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/03 17:05
Eliminated the rest of the notion of an episode, added proper sky
7a3748fd
– James Haley <haleyjd@hotmail.com>
authored
on 2010/10/03 12:45
Added beginnings of Strife hub save code. ATTN fraggle: please add
eb1e33f9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/29 14:16
Significant work on savegames.
edf7efbe
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/28 14:51
Fix compile warnings.
af6ee172
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/28 14:07
Fix warnings about unhandled enumeration values.
8346759d
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/28 01:52
Enable useyfont parameter of M_DialogDimMsg for proper dimensioning of
fba44288
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/28 01:43
Correction to use ev->data1 in ST_Responder for normal keys. Fixes
45302b58
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/28 00:17
Identified dword_88604 as st_keystate and made static to ST_Responder.
5f9fe97f
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/27 13:40
Code for line types 196 and 212 (thought I committed that already o_O),
fee277eb
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/27 01:48
+ V_DrawXlaPatch added
2f326ebd
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/26 02:26
Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj
e9e7b85a
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/25 20:24
Implemented cross type 179 and fixed cross type 184. I *believe* that
b563a648
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/25 19:12
ALL line types implemented in P_UseSpecialLine!
6347e5fa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/25 04:09
+ stonecold, jimmy, gripper, donnytrump, and lego cheats added
9dff025c
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/24 22:27
+ Fixed fluke with upWaitDownStay plat type
12aafe9c
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/24 22:21
+ Plats finished
096d3d11
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/24 14:24
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W
6afda340
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/24 02:46
Started work on P_UseSpecialLine cuz I was bored.
aa5529bc
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/24 01:59
Fixes for P_GiveBody.
fd43740b
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/23 22:12
Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug
d57be3f2
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/22 14:10
Added linetype 180 to P_ShootSpecialLine and vetted other line types.
8bbfd5b6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/22 04:07
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with
3d8f10ef
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/22 00:49
P_CrossSpecialLine is approximately 95% complete.
5aa95863
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/21 20:10
Fixed firing of missiles when looking up/down so that the aimslope
6ae54ada
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/21 03:24
Working health bars on the status bar, and numerous fixes to
663e27b8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/20 20:12
+ topo cheat added to am_map
826068ca
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/20 01:32
Most status bar drawing finished.
d48b48bd
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/19 17:46
Functional inventory status bar cursor and item rendering. Fix for
ffb95c42
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 17:44
+ P_PlayerThink: Inventorydown bug fixed
76d654bb
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 15:31
+ Line types 194 and 211 added
3e2b2b48
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 15:15
+ Several more line types added
109a4d92
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:37
+ Fixed a minor fluke with type 165 in EV_VerticalDoor
16031793
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:24
+ EV_VerticalDoor: Missed type 165 added
fd0c011d
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:17
+ SetVideoMode - center window on desktop when not in fullscreen mode
2ca389a5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/19 14:03
+ Renaming MF_INCOMBAT to MF_NODIALOG
6528c14d
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/19 13:38
Just some killing of tabs.
fa480112
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/19 03:00
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things
9e82bacd
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 23:39
Massive work on the HUD. Multiline messages now work properly and are
0c880455
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 17:12
Had to manually correct almost every single mobjinfo name string as
8ba444e5
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 14:36
More use of DEH_String and DEH_snprintf, especially in the dialog
5de50769
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 13:35
Tons of warnings fixed - now only 7 warnings at warning level 3, and
bf215f51
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 03:54
Upped warning level and started fixing warnings - can't believe some
496bd0cf
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/18 03:29
Revisions to objective macro and addition of voice with objective for
b335b29a
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 03:05
+ Change in P_DamageMobj due to fluke with specrtal checks
04a3bc8c
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 01:09
+ healthamounts array added
687ff30b
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:55
+ Fixed a fluke in A_TeleportBeacon
0d531f61
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:49
+ A_TeleportBeacon done
fc638524
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/18 00:48
+ A_TeleportBeacon done
08b1ff3b
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 23:02
+ A_AcolyteSpecial fixed
533755e5
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 22:32
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done
69c0d2e8
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 20:36
+ AM_drawMarks done
e6573a6d
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 01:14
+ AM_drawPlayers and AM_drawThings done
3bdd0fa4
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/17 00:47
+ AM_drawWalls updated/finished
67ff06d6
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 21:52
Vetted all existing floor types and modified/added ones which changed.
96736b39
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/16 21:42
+ P_PlayerThink and P_DeathThink done
9c7d3ca9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 13:33
Started work on normal single-player exit lines.
8bc7af8c
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/16 09:06
Had to majorly deconflict p_doors.c; kept my version of lock switch in
05093609
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/16 02:00
+ EV_VerticalDoor finished
6a147d5f
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/15 22:08
Work on cheats and on teleportation effects.
e9389050
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/15 21:21
+ EV_DoLockedDoor completed
0ac04776
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/15 20:08
Some reformatting, change of some strings to use DEH_String and
bbb39c29
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/15 00:41
+ EV_DoDoor updated
3228ddb9
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/14 12:42
Fully implemented all finale code, including "intermission" speeches by
4c9a85fa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/14 02:24
+ P_FindSlidingDoorType fixed where it was returning a null slidetype
fe531d05
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/13 23:42
+ Sliding door implementation
61e1333c
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/13 14:47
Use DEH_snprintf where appropriate.
72988991
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/12 23:27
Started finale slideshow stuff, added/tweaked quest flags, and did some
2016bb4f
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 23:25
+ Fix for flaming death in P_KillMobj
fe162997
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 22:16
+ P_DamageMobj mapped out
0e024ec2
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 20:34
+ stonecold/workparm variables added
924bdbaa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 18:35
+ Updating pagetics in D_DoAdvanceDemo to ticrates
32a49c6e
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/12 13:00
Fix build.
e5585870
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/12 11:53
Call I_UpdateSound periodically to free finished sounds back to the
2c6dbeb0
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 03:30
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when
c8c0b07f
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/12 03:08
I munged up A_CrusaderAttack pretty good, but it's fixed now.
d0e71af3
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 01:55
+ Fixes for the power coupling
f63a6043
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/12 01:44
+ P_KillMobj mapped out
8675ebb0
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/11 23:49
Functional demosequence for storyboard intro and exit outro.
064bf5fa
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 21:10
+ Fixed flag clearing issue in P_ChangeSwitchTexture
3fc2b945
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 20:45
+ return fix for P_ItemBehavior
18e2e3f7
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 20:36
+ externalized isregistered
bc7f01df
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 20:27
+ Items can be picked up now
fd1f1467
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 17:16
+ Fixed P_RemoveInventoryItem not returning the item's name properly
90c196e4
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/11 17:12
Added code (some possibly temporary?) to load voices.wad. Fixed several
b6938d15
– James Haley <haleyjd@hotmail.com>
authored
on 2010/09/11 14:06
Voice API implemented.
ed820d4a
– Simon Howard <fraggle@gmail.com>
authored
on 2010/09/11 12:38
Fix build.
ad87636e
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/11 03:48
+ P_GivePower update
993520ee
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/10 23:16
+ P_RemoveInventoryItem and P_DropInventoryItem implemented
dea38802
– Samuel Villareal <svkaiser@gmail.com>
authored
on 2010/09/10 20:17
+ Comments added
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