ref: 27f8ea9f5a210f055f443ef34017dd2412feb326
dir: /src/setup/keyboard.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include "textscreen.h" #include "doomtype.h" #include "m_config.h" #include "m_controls.h" #include "execute.h" #include "txt_keyinput.h" #include "mode.h" #include "joystick.h" #include "keyboard.h" static int vanilla_keyboard_mapping = 1; static int always_run = 0; static int *allkeys[] = {&key_left, &key_right, &key_up, &key_down, &key_strafeleft, &key_straferight, &key_fire, &key_use, &key_strafe, &key_speed}; static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var)) { if (always_run) { /* <Janizdreg> if you want to pick one for chocolate doom to use, pick 29, since that is the most universal one that also works with heretic, hexen and strife =P NB. This choice also works with original, ultimate and final exes. */ joybspeed = 29; } else { joybspeed = 0; } } // Callback invoked when a key control is set static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable)) { TXT_CAST_ARG(int, variable); unsigned int i; for (i=0; i<arrlen(allkeys); ++i) { if (*variable == *allkeys[i] && allkeys[i] != variable) { // A different key has the same value. Clear the existing // value. This ensures that no two keys can have the same // value. *allkeys[i] = 0; } } } static void AddKeyControl(txt_table_t *table, char *name, int *var) { txt_key_input_t *key_input; TXT_AddWidget(table, TXT_NewLabel(name)); key_input = TXT_NewKeyInput(var); TXT_AddWidget(table, key_input); TXT_SignalConnect(key_input, "set", KeySetCallback, var); } static void ConfigExtraKeys(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { txt_window_t *window; txt_table_t *view_table; txt_table_t *fly_table; txt_table_t *inv_table; window = TXT_NewWindow("Extra keyboard controls"); TXT_AddWidgets(window, TXT_NewSeparator("View"), view_table = TXT_NewTable(2), TXT_NewSeparator("Flying"), fly_table = TXT_NewTable(2), TXT_NewSeparator("Inventory"), inv_table = TXT_NewTable(2), NULL); TXT_SetColumnWidths(view_table, 25, 12); AddKeyControl(view_table, "Look up", &key_lookup); AddKeyControl(view_table, "Look down", &key_lookdown); AddKeyControl(view_table, "Center view", &key_lookcenter); TXT_SetColumnWidths(fly_table, 25, 12); AddKeyControl(fly_table, "Fly up", &key_flyup); AddKeyControl(fly_table, "Fly down", &key_flydown); AddKeyControl(fly_table, "Fly center", &key_flycenter); TXT_SetColumnWidths(inv_table, 25, 12); AddKeyControl(inv_table, "Inventory left", &key_invleft); AddKeyControl(inv_table, "Inventory right", &key_invright); AddKeyControl(inv_table, "Use artifact", &key_useartifact); } void ConfigKeyboard(void) { txt_window_t *window; txt_table_t *movement_table; txt_table_t *action_table; txt_checkbox_t *run_control; always_run = joybspeed >= 20; window = TXT_NewWindow("Keyboard configuration"); TXT_AddWidgets(window, TXT_NewSeparator("Movement"), movement_table = TXT_NewTable(4), TXT_NewSeparator("Action"), action_table = TXT_NewTable(4), NULL); // Look up/down, inventory and flying controls are only in Heretic/Hexen // and are kept in a separate window to conserve space. if (gamemission == heretic || gamemission == hexen) { TXT_AddWidget(window, TXT_NewButton2("More controls...", ConfigExtraKeys, NULL)); } TXT_AddWidgets(window, TXT_NewSeparator("Misc."), run_control = TXT_NewCheckBox("Always run", &always_run), TXT_NewInvertedCheckBox("Use native keyboard mapping", &vanilla_keyboard_mapping), NULL); TXT_SetColumnWidths(movement_table, 15, 4, 15, 4); TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL); AddKeyControl(movement_table, "Move Forward", &key_up); AddKeyControl(movement_table, " Strafe Left", &key_strafeleft); AddKeyControl(movement_table, "Move Backward", &key_down); AddKeyControl(movement_table, " Strafe Right", &key_straferight); AddKeyControl(movement_table, "Turn Left", &key_left); AddKeyControl(movement_table, " Speed On", &key_speed); AddKeyControl(movement_table, "Turn Right", &key_right); AddKeyControl(movement_table, " Strafe On", &key_strafe); if (gamemission == hexen) { AddKeyControl(movement_table, "Jump", &key_jump); } TXT_SetColumnWidths(action_table, 15, 4, 15, 4); AddKeyControl(action_table, "Fire/Attack", &key_fire); AddKeyControl(action_table, " Use", &key_use); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction()); } void BindKeyboardVariables(void) { M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping); }