ref: 27f8ea9f5a210f055f443ef34017dd2412feb326
dir: /src/setup/mode.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include <string.h> #include "config.h" #include "doomtype.h" #include "d_mode.h" #include "i_system.h" #include "m_argv.h" #include "m_config.h" #include "m_controls.h" #include "compatibility.h" #include "display.h" #include "joystick.h" #include "keyboard.h" #include "mouse.h" #include "multiplayer.h" #include "sound.h" #include "mode.h" GameMission_t gamemission; typedef struct { GameMission_t mission; char *name; char *config_file; char *extra_config_file; } mission_config_t; static mission_config_t config_files[] = { { doom, "doom", "default.cfg", PROGRAM_PREFIX "doom.cfg" }, { heretic, "heretic", "heretic.cfg", PROGRAM_PREFIX "heretic.cfg" }, { hexen, "hexen", "hexen.cfg", PROGRAM_PREFIX "hexen.cfg" }, }; // Miscellaneous variables that aren't used in setup. static int showMessages = 1; static int screenblocks = 9; static int detailLevel = 0; static char *savedir = NULL; static void BindMiscVariables(void) { M_BindVariable("screenblocks", &screenblocks); if (gamemission == doom) { M_BindVariable("detaillevel", &detailLevel); M_BindVariable("show_messages", &showMessages); } if (gamemission == hexen) { M_BindVariable("savedir", &savedir); M_BindVariable("messageson", &showMessages); } } // // Initialise all configuration file bindings. // void InitBindings(void) { // Keyboard, mouse, joystick controls M_BindBaseControls(); if (gamemission == heretic || gamemission == hexen) { M_BindHereticControls(); } if (gamemission == hexen) { M_BindHexenControls(); } // All other variables BindCompatibilityVariables(); BindDisplayVariables(); BindJoystickVariables(); BindKeyboardVariables(); BindMouseVariables(); BindSoundVariables(); BindMiscVariables(); BindMultiplayerVariables(); } static void SetMission(mission_config_t *config) { gamemission = config->mission; M_SetConfigFilenames(config->config_file, config->extra_config_file); } static mission_config_t *GetMissionForName(char *name) { int i; for (i=0; i<arrlen(config_files); ++i) { if (!strcmp(config_files[i].name, name)) { return &config_files[i]; } } return NULL; } void SetupMission(void) { mission_config_t *config; char *mission_name; int p; //! // @arg <game> // // Specify the game to configure the settings for. Valid // values are 'doom', 'heretic' and 'hexen'. // p = M_CheckParm("-game"); if (p > 0) { mission_name = myargv[p + 1]; } else { mission_name = "doom"; } config = GetMissionForName(mission_name); if (config == NULL) { I_Error("Invalid parameter - '%s'", mission_name); } SetMission(config); }