ref: 29c5ba092bb123e3ae0116a1586b1f583160a2a3
dir: /src/strife/p_dialog.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1996 Rogue Entertainment / Velocity, Inc. // Copyright(C) 2010 James Haley, Samuel Villareal // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // // [STRIFE] New Module // // Dialog Engine for Strife // #ifndef P_DIALOG_H__ #define P_DIALOG_H__ #define OBJECTIVE_LEN 300 #define MAXINVENTORYSLOTS 30 #define MDLG_CHOICELEN 32 #define MDLG_MSGLEN 80 #define MDLG_NAMELEN 16 #define MDLG_LUMPLEN 8 #define MDLG_TEXTLEN 320 #define MDLG_MAXCHOICES 5 #define MDLG_MAXITEMS 3 extern char mission_objective[OBJECTIVE_LEN]; extern int dialogshowtext; // villsa - convenient macro for giving objective logs to player #define GiveObjective(x, minlumpnum) \ do { \ int obj_ln = W_CheckNumForName(DEH_String(x)); \ if(obj_ln > minlumpnum) \ M_StringCopy(mission_objective, W_CacheLumpNum(obj_ln, PU_CACHE), \ OBJECTIVE_LEN);\ } while(0) // haleyjd - voice and objective in one #define GiveVoiceObjective(voice, log, minlumpnum) \ do { \ int obj_ln = W_CheckNumForName(DEH_String(log)); \ I_StartVoice(DEH_String(voice)); \ if(obj_ln > minlumpnum) \ M_StringCopy(mission_objective, W_CacheLumpNum(obj_ln, PU_CACHE), \ OBJECTIVE_LEN);\ } while(0) typedef struct mapdlgchoice_s { int giveitem; // item given when successful int needitems[MDLG_MAXITEMS]; // item needed for success int needamounts[MDLG_MAXITEMS]; // amount of items needed char text[MDLG_CHOICELEN]; // normal text char textok[MDLG_MSGLEN]; // message given on success int next; // next dialog? int objective; // ??? char textno[MDLG_MSGLEN]; // message given on failure } mapdlgchoice_t; typedef struct mapdialog_s { int speakerid; // script ID# for mobjtype that will use this dialog int dropitem; // item to drop if that thingtype is killed int checkitem[MDLG_MAXITEMS]; // item(s) needed to see this dialog int jumptoconv; // conversation to jump to when... ? char name[MDLG_NAMELEN]; // name of speaker char voice[MDLG_LUMPLEN]; // voice file to play char backpic[MDLG_LUMPLEN]; // backdrop pic for character, if any char text[MDLG_TEXTLEN]; // main message text // options that this dialog gives the player mapdlgchoice_t choices[MDLG_MAXCHOICES]; } mapdialog_t; void P_DialogLoad(void); void P_DialogStart(player_t *player); void P_DialogDoChoice(int choice); boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type); boolean P_GiveInventoryItem(player_t *player, int sprnum, mobjtype_t type); boolean P_UseInventoryItem(player_t* player, int item); void P_DialogStartP1(void); mapdialog_t* P_DialogFind(mobjtype_t type, int jumptoconv); int P_PlayerHasItem(player_t *player, mobjtype_t type); #endif // EOF