ref: 2b20ce64a869e112be68217f1d44ca2c870d0d0e
dir: /src/hexen/in_lude.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #include <ctype.h> #include "h2def.h" #include "s_sound.h" #include "i_system.h" #include "i_video.h" #include "m_misc.h" #include "p_local.h" #include "v_video.h" #include "i_swap.h" // MACROS ------------------------------------------------------------------ #define TEXTSPEED 3 #define TEXTWAIT 140 // TYPES ------------------------------------------------------------------- typedef enum { SINGLE, COOPERATIVE, DEATHMATCH } gametype_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void WaitStop(void); static void Stop(void); static void LoadPics(void); static void UnloadPics(void); static void CheckForSkip(void); static void InitStats(void); static void DrDeathTally(void); static void DrNumber(int val, int x, int y, int wrapThresh); static void DrNumberBold(int val, int x, int y, int wrapThresh); static void DrawHubText(void); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DECLARATIONS ------------------------------------------------ boolean intermission; char ClusterMessage[MAX_INTRMSN_MESSAGE_SIZE]; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static boolean skipintermission; static int interstate = 0; static int intertime = -1; static gametype_t gametype; static int cnt; static int slaughterboy; // in DM, the player with the most kills static patch_t *patchINTERPIC; static patch_t *FontBNumbers[10]; static patch_t *FontBNegative; static patch_t *FontBSlash; static patch_t *FontBPercent; static int FontABaseLump; static int FontBLump; static int FontBLumpBase; static signed int totalFrags[MAXPLAYERS]; static int HubCount; static char *HubText; // CODE -------------------------------------------------------------------- //======================================================================== // // IN_Start // //======================================================================== extern void AM_Stop(void); void IN_Start(void) { int i; I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE)); InitStats(); LoadPics(); intermission = true; interstate = 0; skipintermission = false; intertime = 0; AM_Stop(); for (i = 0; i < maxplayers; i++) { players[i].messageTics = 0; players[i].message[0] = 0; } SN_StopAllSequences(); } //======================================================================== // // WaitStop // //======================================================================== void WaitStop(void) { if (!--cnt) { Stop(); // gamestate = GS_LEVEL; // G_DoLoadLevel(); gameaction = ga_leavemap; // G_WorldDone(); } } //======================================================================== // // Stop // //======================================================================== static void Stop(void) { intermission = false; UnloadPics(); SB_state = -1; BorderNeedRefresh = true; } //======================================================================== // // InitStats // // Initializes the stats for single player mode //======================================================================== static char *ClusMsgLumpNames[] = { "clus1msg", "clus2msg", "clus3msg", "clus4msg", "clus5msg" }; static void InitStats(void) { int i; int j; int oldCluster; signed int slaughterfrags; int posnum; int slaughtercount; int playercount; char *msgLumpName; int msgSize; int msgLump; extern int LeaveMap; if (!deathmatch) { gametype = SINGLE; HubCount = 0; oldCluster = P_GetMapCluster(gamemap); if (oldCluster != P_GetMapCluster(LeaveMap)) { if (oldCluster >= 1 && oldCluster <= 5) { msgLumpName = ClusMsgLumpNames[oldCluster - 1]; msgLump = W_GetNumForName(msgLumpName); msgSize = W_LumpLength(msgLump); if (msgSize >= MAX_INTRMSN_MESSAGE_SIZE) { I_Error("Cluster message too long (%s)", msgLumpName); } W_ReadLump(msgLump, ClusterMessage); ClusterMessage[msgSize] = 0; // Append terminator HubText = ClusterMessage; HubCount = strlen(HubText) * TEXTSPEED + TEXTWAIT; S_StartSongName("hub", true); } } } else { gametype = DEATHMATCH; slaughterboy = 0; slaughterfrags = -9999; posnum = 0; playercount = 0; slaughtercount = 0; for (i = 0; i < maxplayers; i++) { totalFrags[i] = 0; if (playeringame[i]) { playercount++; for (j = 0; j < maxplayers; j++) { if (playeringame[j]) { totalFrags[i] += players[i].frags[j]; } } posnum++; } if (totalFrags[i] > slaughterfrags) { slaughterboy = 1 << i; slaughterfrags = totalFrags[i]; slaughtercount = 1; } else if (totalFrags[i] == slaughterfrags) { slaughterboy |= 1 << i; slaughtercount++; } } if (playercount == slaughtercount) { // don't do the slaughter stuff if everyone is equal slaughterboy = 0; } S_StartSongName("hub", true); } } //======================================================================== // // LoadPics // //======================================================================== static void LoadPics(void) { int i; if (HubCount || gametype == DEATHMATCH) { patchINTERPIC = W_CacheLumpName("INTERPIC", PU_STATIC); FontBLumpBase = W_GetNumForName("FONTB16"); for (i = 0; i < 10; i++) { FontBNumbers[i] = W_CacheLumpNum(FontBLumpBase + i, PU_STATIC); } FontBLump = W_GetNumForName("FONTB_S") + 1; FontBNegative = W_CacheLumpName("FONTB13", PU_STATIC); FontABaseLump = W_GetNumForName("FONTA_S") + 1; FontBSlash = W_CacheLumpName("FONTB15", PU_STATIC); FontBPercent = W_CacheLumpName("FONTB05", PU_STATIC); } } //======================================================================== // // UnloadPics // //======================================================================== static void UnloadPics(void) { int i; if (HubCount || gametype == DEATHMATCH) { W_ReleaseLumpName("INTERPIC"); patchINTERPIC = W_CacheLumpName("INTERPIC", PU_STATIC); FontBLumpBase = W_GetNumForName("FONTB16"); for (i = 0; i < 10; i++) { W_ReleaseLumpNum(FontBLumpBase + i); } W_ReleaseLumpName("FONTB13"); W_ReleaseLumpName("FONTB15"); W_ReleaseLumpName("FONTB05"); } } //======================================================================== // // IN_Ticker // //======================================================================== void IN_Ticker(void) { if (!intermission) { return; } if (interstate) { WaitStop(); return; } skipintermission = false; CheckForSkip(); intertime++; if (skipintermission || (gametype == SINGLE && !HubCount)) { interstate = 1; cnt = 10; skipintermission = false; //S_StartSound(NULL, sfx_dorcls); } } //======================================================================== // // CheckForSkip // // Check to see if any player hit a key //======================================================================== static void CheckForSkip(void) { int i; player_t *player; static boolean triedToSkip; for (i = 0, player = players; i < maxplayers; i++, player++) { if (playeringame[i]) { if (player->cmd.buttons & BT_ATTACK) { if (!player->attackdown) { skipintermission = 1; } player->attackdown = true; } else { player->attackdown = false; } if (player->cmd.buttons & BT_USE) { if (!player->usedown) { skipintermission = 1; } player->usedown = true; } else { player->usedown = false; } } } if (deathmatch && intertime < 140) { // wait for 4 seconds before allowing a skip if (skipintermission == 1) { triedToSkip = true; skipintermission = 0; } } else { if (triedToSkip) { skipintermission = 1; triedToSkip = false; } } } //======================================================================== // // IN_Drawer // //======================================================================== void IN_Drawer(void) { if (!intermission) { return; } if (interstate) { return; } UpdateState |= I_FULLSCRN; memcpy(I_VideoBuffer, (byte *) patchINTERPIC, SCREENWIDTH * SCREENHEIGHT); if (gametype == SINGLE) { if (HubCount) { DrawHubText(); } } else { DrDeathTally(); } } //======================================================================== // // DrDeathTally // //======================================================================== #define TALLY_EFFECT_TICKS 20 #define TALLY_FINAL_X_DELTA (23*FRACUNIT) #define TALLY_FINAL_Y_DELTA (13*FRACUNIT) #define TALLY_START_XPOS (178*FRACUNIT) #define TALLY_STOP_XPOS (90*FRACUNIT) #define TALLY_START_YPOS (132*FRACUNIT) #define TALLY_STOP_YPOS (83*FRACUNIT) #define TALLY_TOP_X 85 #define TALLY_TOP_Y 9 #define TALLY_LEFT_X 7 #define TALLY_LEFT_Y 71 #define TALLY_TOTALS_X 291 static void DrDeathTally(void) { int i, j; fixed_t xPos, yPos; fixed_t xDelta, yDelta; fixed_t xStart, scale; int x, y; boolean bold; static boolean showTotals; int temp; V_DrawPatch(TALLY_TOP_X, TALLY_TOP_Y, W_CacheLumpName("tallytop", PU_CACHE)); V_DrawPatch(TALLY_LEFT_X, TALLY_LEFT_Y, W_CacheLumpName("tallylft", PU_CACHE)); if (intertime < TALLY_EFFECT_TICKS) { showTotals = false; scale = (intertime * FRACUNIT) / TALLY_EFFECT_TICKS; xDelta = FixedMul(scale, TALLY_FINAL_X_DELTA); yDelta = FixedMul(scale, TALLY_FINAL_Y_DELTA); xStart = TALLY_START_XPOS - FixedMul(scale, TALLY_START_XPOS - TALLY_STOP_XPOS); yPos = TALLY_START_YPOS - FixedMul(scale, TALLY_START_YPOS - TALLY_STOP_YPOS); } else { xDelta = TALLY_FINAL_X_DELTA; yDelta = TALLY_FINAL_Y_DELTA; xStart = TALLY_STOP_XPOS; yPos = TALLY_STOP_YPOS; } if (intertime >= TALLY_EFFECT_TICKS && showTotals == false) { showTotals = true; S_StartSound(NULL, SFX_PLATFORM_STOP); } y = yPos >> FRACBITS; for (i = 0; i < maxplayers; i++) { xPos = xStart; for (j = 0; j < maxplayers; j++, xPos += xDelta) { x = xPos >> FRACBITS; bold = (i == consoleplayer || j == consoleplayer); if (playeringame[i] && playeringame[j]) { if (bold) { DrNumberBold(players[i].frags[j], x, y, 100); } else { DrNumber(players[i].frags[j], x, y, 100); } } else { temp = MN_TextAWidth("--") / 2; if (bold) { MN_DrTextAYellow("--", x - temp, y); } else { MN_DrTextA("--", x - temp, y); } } } if (showTotals && playeringame[i] && !((slaughterboy & (1 << i)) && !(intertime & 16))) { DrNumber(totalFrags[i], TALLY_TOTALS_X, y, 1000); } yPos += yDelta; y = yPos >> FRACBITS; } } //========================================================================== // // DrNumber // //========================================================================== static void DrNumber(int val, int x, int y, int wrapThresh) { char buff[8] = "XX"; if (!(val < -9 && wrapThresh < 1000)) { M_snprintf(buff, sizeof(buff), "%d", val >= wrapThresh ? val % wrapThresh : val); } MN_DrTextA(buff, x - MN_TextAWidth(buff) / 2, y); } //========================================================================== // // DrNumberBold // //========================================================================== static void DrNumberBold(int val, int x, int y, int wrapThresh) { char buff[8] = "XX"; if (!(val < -9 && wrapThresh < 1000)) { M_snprintf(buff, sizeof(buff), "%d", val >= wrapThresh ? val % wrapThresh : val); } MN_DrTextAYellow(buff, x - MN_TextAWidth(buff) / 2, y); } //=========================================================================== // // DrawHubText // //=========================================================================== static void DrawHubText(void) { int count; char *ch; int c; int cx, cy; patch_t *w; cy = 5; cx = 10; ch = HubText; count = (intertime - 10) / TEXTSPEED; if (count < 0) { count = 0; } for (; count; count--) { c = *ch++; if (!c) { break; } if (c == '\n') { cx = 10; cy += 9; continue; } if (c < 32) { continue; } c = toupper(c); if (c == 32) { cx += 5; continue; } w = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE); if (cx + SHORT(w->width) > SCREENWIDTH) { break; } V_DrawPatch(cx, cy, w); cx += SHORT(w->width); } }