ref: 2fbba9a00d88f0a1538c85a7241e9b1a446fc6b5
dir: /src/d_iwad.h/
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Find IWAD and initialize according to IWAD type.
//
#ifndef __D_IWAD__
#define __D_IWAD__
#include "d_mode.h"
#define IWAD_MASK_DOOM ((1 << doom) \
| (1 << doom2) \
| (1 << pack_tnt) \
| (1 << pack_plut) \
| (1 << pack_chex) \
| (1 << pack_hacx))
#define IWAD_MASK_HERETIC (1 << heretic)
#define IWAD_MASK_HEXEN (1 << hexen)
#define IWAD_MASK_STRIFE (1 << strife)
typedef struct
{
const char *name;
GameMission_t mission;
GameMode_t mode;
const char *description;
} iwad_t;
boolean D_IsIWADName(const char *name);
char *D_FindWADByName(const char *filename);
char *D_TryFindWADByName(const char *filename);
char *D_FindIWAD(int mask, GameMission_t *mission);
const iwad_t **D_FindAllIWADs(int mask);
const char *D_SaveGameIWADName(GameMission_t gamemission, GameVariant_t gamevariant);
const char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode);
const char *D_SuggestGameName(GameMission_t mission, GameMode_t mode);
void D_CheckCorrectIWAD(GameMission_t mission);
#endif