ref: 37f611e199bd7a300def37c84f7fdb205534ca19
dir: /src/net_client.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: net_client.c 232 2005-12-29 17:48:25Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.1 2005/12/29 17:48:25 fraggle
// Add initial client/server connect code. Reorganise sources list in
// Makefile.am.
//
//
// Network client code
//
#include "doomdef.h"
#include "doomstat.h"
#include "i_system.h"
#include "net_client.h"
#include "net_defs.h"
#include "net_io.h"
#include "net_packet.h"
#include "net_server.h"
static net_addr_t *server_addr;
static net_context_t *client_context;
// connect to a server
boolean NET_ClientConnect(net_addr_t *addr)
{
net_packet_t *packet;
int last_send_time = -1;
server_addr = addr;
// create a new network I/O context and add just the
// necessary module
client_context = NET_NewContext();
// initialise module for client mode
if (!addr->module->InitClient())
{
return false;
}
NET_AddModule(client_context, addr->module);
// try to connect
// construct a SYN packet
packet = NET_NewPacket(10);
// packet type
NET_WriteInt16(packet, NET_PACKET_TYPE_SYN);
// magic number
NET_WriteInt32(packet, NET_MAGIC_NUMBER);
while (true)
{
if (I_GetTime() - last_send_time > 35)
{
// resend packet
NET_SendPacket(addr, packet);
last_send_time = I_GetTime();
}
// run the server, just incase we are doing a loopback
// connect
NET_ServerRun();
}
}