ref: 3951c995ebb761de6bfc2f852c5a81eb51ba42f5
dir: /src/m_misc.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // // DESCRIPTION: // Main loop menu stuff. // Default Config File. // PCX Screenshots. // //----------------------------------------------------------------------------- #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <errno.h> // for mkdir: #ifdef _WIN32 #include <io.h> #else #include <sys/stat.h> #include <sys/types.h> #endif #include "config.h" #include "deh_main.h" #include "doomdef.h" #include "doomfeatures.h" #include "z_zone.h" #include "m_menu.h" #include "m_argv.h" #include "net_client.h" #include "w_wad.h" #include "i_joystick.h" #include "i_swap.h" #include "i_system.h" #include "i_video.h" #include "v_video.h" #include "hu_stuff.h" // State. #include "doomstat.h" // Data. #include "dstrings.h" #include "m_misc.h" // // M_DrawText // Returns the final X coordinate // HU_Init must have been called to init the font // extern patch_t* hu_font[HU_FONTSIZE]; int M_DrawText ( int x, int y, boolean direct, char* string ) { int c; int w; while (*string) { c = toupper(*string) - HU_FONTSTART; string++; if (c < 0 || c> HU_FONTSIZE) { x += 4; continue; } w = SHORT (hu_font[c]->width); if (x+w > SCREENWIDTH) break; if (direct) V_DrawPatchDirect(x, y, 0, hu_font[c]); else V_DrawPatch(x, y, 0, hu_font[c]); x+=w; } return x; } // // Create a directory // void M_MakeDirectory(char *path) { #ifdef _WIN32 mkdir(path); #else mkdir(path, 0755); #endif } // Check if a file exists boolean M_FileExists(char *filename) { FILE *fstream; fstream = fopen(filename, "r"); if (fstream != NULL) { fclose(fstream); return true; } else { // If we can't open because the file is a directory, the // "file" exists at least! return errno == EISDIR; } } // // M_WriteFile // boolean M_WriteFile(char const *name, void *source, int length) { FILE *handle; int count; handle = fopen(name, "wb"); if (handle == NULL) return false; count = fwrite(source, 1, length, handle); fclose(handle); if (count < length) return false; return true; } // // M_ReadFile // int M_ReadFile(char const *name, byte **buffer) { FILE *handle; int count, length; byte *buf; handle = fopen(name, "rb"); if (handle == NULL) I_Error ("Couldn't read file %s", name); // find the size of the file by seeking to the end and // reading the current position fseek(handle, 0, SEEK_END); length = ftell(handle); fseek(handle, 0, SEEK_SET); buf = Z_Malloc (length, PU_STATIC, NULL); count = fread(buf, 1, length, handle); fclose (handle); if (count < length) I_Error ("Couldn't read file %s", name); *buffer = buf; return length; } // Returns the path to a temporary file of the given name, stored // inside the system temporary directory. // // The returned value must be freed with Z_Free after use. char *M_TempFile(char *s) { char *result; char *tempdir; #ifdef _WIN32 // Check the TEMP environment variable to find the location. tempdir = getenv("TEMP"); if (tempdir == NULL) { tempdir = "."; } #else // In Unix, just use /tmp. tempdir = "/tmp"; #endif result = Z_Malloc(strlen(tempdir) + strlen(s) + 2, PU_STATIC, 0); sprintf(result, "%s%c%s", tempdir, DIR_SEPARATOR, s); return result; } // // DEFAULTS // // Location where all configuration data is stored - // default.cfg, savegames, etc. char * configdir; int usemouse = 1; int usejoystick = 0; extern int key_right; extern int key_left; extern int key_up; extern int key_down; extern int key_strafeleft; extern int key_straferight; extern int key_fire; extern int key_use; extern int key_strafe; extern int key_speed; extern int mousebfire; extern int mousebstrafe; extern int mousebforward; extern int mousebstrafeleft; extern int mousebstraferight; extern int mousebbackward; extern int mousebuse; extern int dclick_use; extern int joybfire; extern int joybstrafe; extern int joybuse; extern int joybspeed; extern int joybstrafeleft; extern int joybstraferight; extern int viewwidth; extern int viewheight; extern int mouseSensitivity; extern int showMessages; // machine-independent sound params extern int numChannels; extern char* chat_macros[]; extern int show_endoom; extern int vanilla_savegame_limit; extern int vanilla_demo_limit; extern int snd_musicdevice; extern int snd_sfxdevice; extern int snd_samplerate; // controls whether to use libsamplerate for sample rate conversions extern int use_libsamplerate; // dos specific options: these are unused but should be maintained // so that the config file can be shared between chocolate // doom and doom.exe static int snd_sbport = 0; static int snd_sbirq = 0; static int snd_sbdma = 0; static int snd_mport = 0; typedef enum { DEFAULT_INT, DEFAULT_STRING, DEFAULT_FLOAT, DEFAULT_KEY, } default_type_t; typedef struct { // Name of the variable char * name; // Pointer to the location in memory of the variable void * location; // Type of the variable default_type_t type; // If this is a key value, the original integer scancode we read from // the config file before translating it to the internal key value. // If zero, we didn't read this value from a config file. int untranslated; // The value we translated the scancode into when we read the // config file on startup. If the variable value is different from // this, it has been changed and needs to be converted; otherwise, // use the 'untranslated' value. int original_translated; } default_t; typedef struct { default_t *defaults; int numdefaults; char *filename; } default_collection_t; #define CONFIG_VARIABLE_KEY(name, variable) \ { #name, &variable, DEFAULT_KEY, 0, 0 } #define CONFIG_VARIABLE_INT(name, variable) \ { #name, &variable, DEFAULT_INT, 0, 0 } #define CONFIG_VARIABLE_FLOAT(name, variable) \ { #name, &variable, DEFAULT_FLOAT, 0, 0 } #define CONFIG_VARIABLE_STRING(name, variable) \ { #name, &variable, DEFAULT_STRING, 0, 0 } //! @begin_config_file default.cfg static default_t doom_defaults_list[] = { //! // Mouse sensitivity. This value is used to multiply input mouse // movement to control the effect of moving the mouse. // // The "normal" maximum value available for this through the // in-game options menu is 9. A value of 31 or greater will cause // the game to crash when entering the options menu. // CONFIG_VARIABLE_INT(mouse_sensitivity, mouseSensitivity), //! // Volume of sound effects, range 0-15. // CONFIG_VARIABLE_INT(sfx_volume, sfxVolume), //! // Volume of in-game music, range 0-15. // CONFIG_VARIABLE_INT(music_volume, musicVolume), //! // If non-zero, messages are display on the heads-up display // in the game ("picked up a clip", etc). If zero, these messages // are not displayed. // CONFIG_VARIABLE_INT(show_messages, showMessages), //! // Keyboard key to turn right. // CONFIG_VARIABLE_KEY(key_right, key_right), //! // Keyboard key to turn left. // CONFIG_VARIABLE_KEY(key_left, key_left), //! // Keyboard key to move forward. // CONFIG_VARIABLE_KEY(key_up, key_up), //! // Keyboard key to move backward. // CONFIG_VARIABLE_KEY(key_down, key_down), //! // Keyboard key to strafe left. // CONFIG_VARIABLE_KEY(key_strafeleft, key_strafeleft), //! // Keyboard key to strafe right. // CONFIG_VARIABLE_KEY(key_straferight, key_straferight), //! // Keyboard key to fire the currently selected weapon. // CONFIG_VARIABLE_KEY(key_fire, key_fire), //! // Keyboard key to "use" an object, eg. a door or switch. // CONFIG_VARIABLE_KEY(key_use, key_use), //! // Keyboard key to turn on strafing. When held down, pressing the // key to turn left or right causes the player to strafe left or // right instead. // CONFIG_VARIABLE_KEY(key_strafe, key_strafe), //! // Keyboard key to make the player run. // CONFIG_VARIABLE_KEY(key_speed, key_speed), //! // If non-zero, mouse input is enabled. If zero, mouse input is // disabled. // CONFIG_VARIABLE_INT(use_mouse, usemouse), //! // Mouse button to fire the currently selected weapon. // CONFIG_VARIABLE_INT(mouseb_fire, mousebfire), //! // Mouse button to turn on strafing. When held down, the player // will strafe left and right instead of turning left and right. // CONFIG_VARIABLE_INT(mouseb_strafe, mousebstrafe), //! // Mouse button to move forward. // CONFIG_VARIABLE_INT(mouseb_forward, mousebforward), //! // If non-zero, joystick input is enabled. // CONFIG_VARIABLE_INT(use_joystick, usejoystick), //! // Joystick button to fire the current weapon. // CONFIG_VARIABLE_INT(joyb_fire, joybfire), //! // Joystick button to fire the current weapon. // CONFIG_VARIABLE_INT(joyb_strafe, joybstrafe), //! // Joystick button to "use" an object, eg. a door or switch. // CONFIG_VARIABLE_INT(joyb_use, joybuse), //! // Joystick button to make the player run. // // If this has a value of 20 or greater, the player will always run. // CONFIG_VARIABLE_INT(joyb_speed, joybspeed), //! // Screen size, range 3-11. // // A value of 11 gives a full-screen view with the status bar not // displayed. A value of 10 gives a full-screen view with the // status bar displayed. // CONFIG_VARIABLE_INT(screenblocks, screenblocks), //! // Screen detail. Zero gives normal "high detail" mode, while // a non-zero value gives "low detail" mode. // CONFIG_VARIABLE_INT(detaillevel, detailLevel), //! // Number of sounds that will be played simultaneously. // CONFIG_VARIABLE_INT(snd_channels, numChannels), //! // Music output device. A non-zero value gives MIDI sound output, // while a value of zero disables music. // CONFIG_VARIABLE_INT(snd_musicdevice, snd_musicdevice), //! // Sound effects device. A value of zero disables in-game sound // effects, a value of 1 enables PC speaker sound effects, while // any other value enables the "normal" digital sound effects. // CONFIG_VARIABLE_INT(snd_sfxdevice, snd_sfxdevice), //! // SoundBlaster I/O port. Unused. // CONFIG_VARIABLE_INT(snd_sbport, snd_sbport), //! // SoundBlaster IRQ. Unused. // CONFIG_VARIABLE_INT(snd_sbirq, snd_sbirq), //! // SoundBlaster DMA channel. Unused. // CONFIG_VARIABLE_INT(snd_sbdma, snd_sbdma), //! // Output port to use for OPL MIDI playback. Unused. // CONFIG_VARIABLE_INT(snd_mport, snd_mport), //! // Gamma correction level. A value of zero disables gamma // correction, while a value in the range 1-4 gives increasing // levels of gamma correction. // CONFIG_VARIABLE_INT(usegamma, usegamma), //! // Multiplayer chat macro: message to send when alt+0 is pressed. // CONFIG_VARIABLE_STRING(chatmacro0, chat_macros[0]), //! // Multiplayer chat macro: message to send when alt+1 is pressed. // CONFIG_VARIABLE_STRING(chatmacro1, chat_macros[1]), //! // Multiplayer chat macro: message to send when alt+2 is pressed. // CONFIG_VARIABLE_STRING(chatmacro2, chat_macros[2]), //! // Multiplayer chat macro: message to send when alt+3 is pressed. // CONFIG_VARIABLE_STRING(chatmacro3, chat_macros[3]), //! // Multiplayer chat macro: message to send when alt+4 is pressed. // CONFIG_VARIABLE_STRING(chatmacro4, chat_macros[4]), //! // Multiplayer chat macro: message to send when alt+5 is pressed. // CONFIG_VARIABLE_STRING(chatmacro5, chat_macros[5]), //! // Multiplayer chat macro: message to send when alt+6 is pressed. // CONFIG_VARIABLE_STRING(chatmacro6, chat_macros[6]), //! // Multiplayer chat macro: message to send when alt+7 is pressed. // CONFIG_VARIABLE_STRING(chatmacro7, chat_macros[7]), //! // Multiplayer chat macro: message to send when alt+8 is pressed. // CONFIG_VARIABLE_STRING(chatmacro8, chat_macros[8]), //! // Multiplayer chat macro: message to send when alt+9 is pressed. // CONFIG_VARIABLE_STRING(chatmacro9, chat_macros[9]), }; static default_collection_t doom_defaults = { doom_defaults_list, arrlen(doom_defaults_list), NULL, }; //! @begin_config_file chocolate-doom.cfg static default_t extra_defaults_list[] = { //! // If non-zero, video settings will be autoadjusted to a valid // configuration when the screen_width and screen_height variables // do not match any valid configuration. // CONFIG_VARIABLE_INT(autoadjust_video_settings, autoadjust_video_settings), //! // If non-zero, the game will run in full screen mode. If zero, // the game will run in a window. // CONFIG_VARIABLE_INT(fullscreen, fullscreen), //! // If non-zero, the screen will be stretched vertically to display // correctly on a square pixel video mode. // CONFIG_VARIABLE_INT(aspect_ratio_correct, aspect_ratio_correct), //! // Number of milliseconds to wait on startup after the video mode // has been set, before the game will start. This allows the // screen to settle on some monitors that do not display an image // for a brief interval after changing video modes. // CONFIG_VARIABLE_INT(startup_delay, startup_delay), //! // Screen width in pixels. If running in full screen mode, this is // the X dimension of the video mode to use. If running in // windowed mode, this is the width of the window in which the game // will run. // CONFIG_VARIABLE_INT(screen_width, screen_width), //! // Screen height in pixels. If running in full screen mode, this is // the Y dimension of the video mode to use. If running in // windowed mode, this is the height of the window in which the game // will run. // CONFIG_VARIABLE_INT(screen_height, screen_height), //! // If this is non-zero, the mouse will be "grabbed" when running // in windowed mode so that it can be used as an input device. // When running full screen, this has no effect. // CONFIG_VARIABLE_INT(grabmouse, grabmouse), //! // If non-zero, all vertical mouse movement is ignored. This // emulates the behavior of the "novert" tool available under DOS // that performs the same function. // CONFIG_VARIABLE_INT(novert, novert), //! // Mouse acceleration factor. When the speed of mouse movement // exceeds the threshold value (mouse_threshold), the speed is // multiplied by this value. // CONFIG_VARIABLE_FLOAT(mouse_acceleration, mouse_acceleration), //! // Mouse acceleration threshold. When the speed of mouse movement // exceeds this threshold value, the speed is multiplied by an // acceleration factor (mouse_acceleration). // CONFIG_VARIABLE_INT(mouse_threshold, mouse_threshold), //! // Sound output sample rate, in Hz. Typical values to use are // 11025, 22050, 44100 and 48000. // CONFIG_VARIABLE_INT(snd_samplerate, snd_samplerate), //! // If non-zero, the ENDOOM screen is displayed when exiting the // game. If zero, the ENDOOM screen is not displayed. // CONFIG_VARIABLE_INT(show_endoom, show_endoom), //! // If non-zero, the Vanilla savegame limit is enforced; if the // savegame exceeds 180224 bytes in size, the game will exit with // an error. If this has a value of zero, there is no limit to // the size of savegames. // CONFIG_VARIABLE_INT(vanilla_savegame_limit, vanilla_savegame_limit), //! // If non-zero, the Vanilla demo size limit is enforced; the game // exits with an error when a demo exceeds the demo size limit // (128KiB by default). If this has a value of zero, there is no // limit to the size of demos. // CONFIG_VARIABLE_INT(vanilla_demo_limit, vanilla_demo_limit), //! // If non-zero, the game behaves like Vanilla Doom, always assuming // an American keyboard mapping. If this has a value of zero, the // native keyboard mapping of the keyboard is used. // CONFIG_VARIABLE_INT(vanilla_keyboard_mapping, vanilla_keyboard_mapping), //! // Name of the SDL video driver to use. If this is an empty string, // the default video driver is used. // CONFIG_VARIABLE_STRING(video_driver, video_driver), #ifdef FEATURE_MULTIPLAYER //! // Name to use in network games for identification. This is only // used on the "waiting" screen while waiting for the game to start. // CONFIG_VARIABLE_STRING(player_name, net_player_name), #endif //! // Joystick number to use; '0' is the first joystick. A negative // value ('-1') indicates that no joystick is configured. // CONFIG_VARIABLE_INT(joystick_index, joystick_index), //! // Joystick axis to use to for horizontal (X) movement. // CONFIG_VARIABLE_INT(joystick_x_axis, joystick_x_axis), //! // If non-zero, movement on the horizontal joystick axis is inverted. // CONFIG_VARIABLE_INT(joystick_x_invert, joystick_x_invert), //! // Joystick axis to use to for horizontal (Y) movement. // CONFIG_VARIABLE_INT(joystick_y_axis, joystick_y_axis), //! // If non-zero, movement on the vertical joystick axis is inverted. // CONFIG_VARIABLE_INT(joystick_y_invert, joystick_y_invert), //! // Joystick button to strafe left. // CONFIG_VARIABLE_INT(joyb_strafeleft, joybstrafeleft), //! // Joystick button to strafe right. // CONFIG_VARIABLE_INT(joyb_straferight, joybstraferight), //! // Mouse button to strafe left. // CONFIG_VARIABLE_INT(mouseb_strafeleft, mousebstrafeleft), //! // Mouse button to strafe right. // CONFIG_VARIABLE_INT(mouseb_straferight, mousebstraferight), //! // Mouse button to "use" an object, eg. a door or switch. // CONFIG_VARIABLE_INT(mouseb_use, mousebuse), //! // Mouse button to move backwards. // CONFIG_VARIABLE_INT(mouseb_backward, mousebbackward), //! // If non-zero, double-clicking a mouse button acts like pressing // the "use" key to use an object in-game, eg. a door or switch. // CONFIG_VARIABLE_INT(dclick_use, dclick_use), //! // If non-zero, libsamplerate is used to resample sound effects to // the output sample rate. This has no effect if libsamplerate // support has not been compiled into the game. // CONFIG_VARIABLE_INT(use_libsamplerate, use_libsamplerate), }; static default_collection_t extra_defaults = { extra_defaults_list, arrlen(extra_defaults_list), NULL, }; static const int scantokey[128] = { 0 , 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', KEY_RSHIFT,'\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,KEYP_MULTIPLY, KEY_RALT, ' ', KEY_CAPSLOCK,KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_PAUSE,KEY_SCRLCK,KEY_HOME, KEY_UPARROW,KEY_PGUP,KEY_MINUS,KEY_LEFTARROW,KEYP_5,KEY_RIGHTARROW,KEYP_PLUS,KEY_END, KEY_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0, 0, 0, KEY_F11, KEY_F12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static void SaveDefaultCollection(default_collection_t *collection) { default_t *defaults; int i, v; FILE *f; f = fopen (collection->filename, "w"); if (!f) return; // can't write the file, but don't complain defaults = collection->defaults; for (i=0 ; i<collection->numdefaults ; i++) { int chars_written; // Print the name and line up all values at 30 characters chars_written = fprintf(f, "%s ", defaults[i].name); for (; chars_written < 30; ++chars_written) fprintf(f, " "); // Print the value switch (defaults[i].type) { case DEFAULT_KEY: // use the untranslated version if we can, to reduce // the possibility of screwing up the user's config // file v = * (int *) defaults[i].location; if (defaults[i].untranslated && v == defaults[i].original_translated) { // Has not been changed since the last time we // read the config file. v = defaults[i].untranslated; } else { // search for a reverse mapping back to a scancode // in the scantokey table int s; for (s=0; s<128; ++s) { if (scantokey[s] == v) { v = s; break; } } } fprintf(f, "%i", v); break; case DEFAULT_INT: fprintf(f, "%i", * (int *) defaults[i].location); break; case DEFAULT_FLOAT: fprintf(f, "%f", * (float *) defaults[i].location); break; case DEFAULT_STRING: fprintf(f,"\"%s\"", * (char **) (defaults[i].location)); break; } fprintf(f, "\n"); } fclose (f); } // Parses integer values in the configuration file static int ParseIntParameter(char *strparm) { int parm; if (strparm[0] == '0' && strparm[1] == 'x') sscanf(strparm+2, "%x", &parm); else sscanf(strparm, "%i", &parm); return parm; } static void LoadDefaultCollection(default_collection_t *collection) { default_t *defaults = collection->defaults; int i; FILE* f; char defname[80]; char strparm[100]; // read the file in, overriding any set defaults f = fopen(collection->filename, "r"); if (!f) { // File not opened, but don't complain return; } while (!feof(f)) { if (fscanf (f, "%79s %[^\n]\n", defname, strparm) != 2) { // This line doesn't match continue; } // Strip off trailing non-printable characters (\r characters // from DOS text files) while (strlen(strparm) > 0 && !isprint(strparm[strlen(strparm)-1])) { strparm[strlen(strparm)-1] = '\0'; } // Find the setting in the list for (i=0; i<collection->numdefaults; ++i) { default_t *def = &collection->defaults[i]; char *s; int intparm; if (strcmp(defname, def->name) != 0) { // not this one continue; } // parameter found switch (def->type) { case DEFAULT_STRING: s = strdup(strparm + 1); s[strlen(s) - 1] = '\0'; * (char **) def->location = s; break; case DEFAULT_INT: * (int *) def->location = ParseIntParameter(strparm); break; case DEFAULT_KEY: // translate scancodes read from config // file (save the old value in untranslated) intparm = ParseIntParameter(strparm); defaults[i].untranslated = intparm; intparm = scantokey[intparm]; defaults[i].original_translated = intparm; * (int *) def->location = intparm; break; case DEFAULT_FLOAT: * (float *) def->location = atof(strparm); break; } // finish break; } } fclose (f); } // // M_SaveDefaults // void M_SaveDefaults (void) { SaveDefaultCollection(&doom_defaults); SaveDefaultCollection(&extra_defaults); } // // M_LoadDefaults // void M_LoadDefaults (void) { int i; // check for a custom default file //! // @arg <file> // @vanilla // // Load configuration from the specified file, instead of // default.cfg. // i = M_CheckParm ("-config"); if (i && i<myargc-1) { doom_defaults.filename = myargv[i+1]; printf (" default file: %s\n",doom_defaults.filename); } else { doom_defaults.filename = malloc(strlen(configdir) + 20); sprintf(doom_defaults.filename, "%sdefault.cfg", configdir); } printf("saving config in %s\n", doom_defaults.filename); //! // @arg <file> // // Load extra configuration from the specified file, instead // of chocolate-doom.cfg. // i = M_CheckParm("-extraconfig"); if (i && i<myargc-1) { extra_defaults.filename = myargv[i+1]; printf(" extra configuration file: %s\n", extra_defaults.filename); } else { extra_defaults.filename = malloc(strlen(configdir) + strlen(PACKAGE_TARNAME) + 10); sprintf(extra_defaults.filename, "%s%s.cfg", configdir, PACKAGE_TARNAME); } LoadDefaultCollection(&doom_defaults); LoadDefaultCollection(&extra_defaults); } // // SetConfigDir: // // Sets the location of the configuration directory, where configuration // files are stored - default.cfg, chocolate-doom.cfg, savegames, etc. // void M_SetConfigDir(void) { #ifndef _WIN32 // Ignore the HOME environment variable on Windows - just behave // like Vanilla Doom. char *homedir; homedir = getenv("HOME"); if (homedir != NULL) { // put all configuration in a config directory off the // homedir configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5); sprintf(configdir, "%s%c.%s%c", homedir, DIR_SEPARATOR, PACKAGE_TARNAME, DIR_SEPARATOR); // make the directory if it doesnt already exist M_MakeDirectory(configdir); } else #endif /* #ifndef _WIN32 */ { #ifdef _WIN32 //! // @platform windows // @vanilla // // Save configuration data and savegames in c:\doomdata, // allowing play from CD. // if (M_CheckParm("-cdrom") > 0) { printf(D_CDROM); configdir = strdup("c:\\doomdata\\"); M_MakeDirectory(configdir); } else #endif { configdir = strdup(""); } } } // // SCREEN SHOTS // typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin; unsigned short ymin; unsigned short xmax; unsigned short ymax; unsigned short hres; unsigned short vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned char data; // unbounded } PACKEDATTR pcx_t; // // WritePCXfile // void WritePCXfile ( char* filename, byte* data, int width, int height, byte* palette ) { int i; int length; pcx_t* pcx; byte* pack; pcx = Z_Malloc (width*height*2+1000, PU_STATIC, NULL); pcx->manufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = 0; pcx->ymin = 0; pcx->xmax = SHORT(width-1); pcx->ymax = SHORT(height-1); pcx->hres = SHORT(width); pcx->vres = SHORT(height); memset (pcx->palette,0,sizeof(pcx->palette)); pcx->color_planes = 1; // chunky image pcx->bytes_per_line = SHORT(width); pcx->palette_type = SHORT(2); // not a grey scale memset (pcx->filler,0,sizeof(pcx->filler)); // pack the image pack = &pcx->data; for (i=0 ; i<width*height ; i++) { if ( (*data & 0xc0) != 0xc0) *pack++ = *data++; else { *pack++ = 0xc1; *pack++ = *data++; } } // write the palette *pack++ = 0x0c; // palette ID byte for (i=0 ; i<768 ; i++) *pack++ = *palette++; // write output file length = pack - (byte *)pcx; M_WriteFile (filename, pcx, length); Z_Free (pcx); } // // M_ScreenShot // void M_ScreenShot (void) { int i; byte* linear; char lbmname[12]; // munge planar buffer to linear linear = screens[2]; I_ReadScreen (linear); // find a file name to save it to strcpy(lbmname,"DOOM00.pcx"); for (i=0 ; i<=99 ; i++) { lbmname[4] = i/10 + '0'; lbmname[5] = i%10 + '0'; if (!M_FileExists(lbmname)) break; // file doesn't exist } if (i==100) I_Error ("M_ScreenShot: Couldn't create a PCX"); // save the pcx file WritePCXfile (lbmname, linear, SCREENWIDTH, SCREENHEIGHT, W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE)); players[consoleplayer].message = DEH_String("screen shot"); }