ref: 3e760f384569cc159bb43bb3ed417feefa00ed44
dir: /man/default.cfg.template/
.TH @CFGFILE@ 5 .SH NAME @CFGFILE@ \- @PACKAGE_SHORTNAME@ @GAME_UPPER@ configuration file .SH DESCRIPTION .PP \fI@CFGFILE@\fR is the configuration file for \fB@PROGRAM_SPREFIX@\-@GAME@\fR(6). The configuration options stored in the file are the same as those stored in the original DOS Vanilla @GAME_UPPER@. Extra @PACKAGE_SHORTNAME@ @GAME_UPPER@-specific options are stored in a separate configuration file, \fB@PROGRAM_SPREFIX@\-@GAME@.cfg\fR. .PP \fI@CFGFILE@\fR is normally stored in the user's home directory, as \fI~/.local/share/@PROGRAM_SPREFIX@\-@GAME@/@CFGFILE@\fR. The path can be overridden using the \fBXDG_DATA_HOME\fR environment variable (see the XDG Base Directory Specification). .PP The \fB@PROGRAM_SPREFIX@\-@GAME@\-setup\fR(6) tool provides a simple to use front-end for editing \fI@CFGFILE@\fR. .br .SH FILE FORMAT The file is a plain-text file, consisting of a list of configuration options and their values, separated by whitespace. Each option is stored on a separate line. Options have different types; an option may have either an integer, floating point or string value. If the option is of a string type, the value is surrounded by quotes ("). .PP For example: .RS .PP integer_value 1 .br integer_value2 1 .br floating_point_value 4.2 .br string_value "hello world" .RE .PP Invalid lines or comments in the file will be ignored, but it is advisable not to put them in the file; the file is rewritten from scratch every time the game exits, so any invalid lines or comments will be lost. .PP Some options are used for keyboard key bindings; these are stored as integer values containing the keyboard scan code of the key to be bound to. Boolean values are also stored as integers, with a value of zero usually indicating "false" and a non-zero value indicating "true". @content .SH SEE ALSO \fB@PROGRAM_SPREFIX@\-@GAME@\fR(6), \fB@PROGRAM_SPREFIX@\-@GAME@.cfg\fR(5), \fB@PROGRAM_SPREFIX@\-@GAME@\-setup\fR(6)