ref: 3e760f384569cc159bb43bb3ed417feefa00ed44
dir: /man/strife.template/
.TH @PROGRAM_SPREFIX@\-strife 6 .SH NAME @PROGRAM_SPREFIX@\-strife \- historically compatible Strife engine .SH SYNOPSIS .B @PROGRAM_SPREFIX@\-strife [\fIOPTIONS\fR] .SH DESCRIPTION .PP @PACKAGE_SHORTNAME@ Strife is an accurate and complete recreation of Rogue Entertainment's "Strife: Quest for the Sigil". It was created through more than two years of reverse engineering effort with the blessings of the original programmers of the game (see the section HISTORY below). @content .SH IWAD SEARCH PATHS @include iwad_paths.man .SH ENVIRONMENT This section describes environment variables that control @PACKAGE_SHORTNAME@ Strife's behavior. @include environ.man .SH FILES .TP \fB$HOME/.local/share/@PROGRAM_SPREFIX@\-doom/strife.cfg\fR The main configuration file for @PACKAGE_SHORTNAME@ Strife. See \fBstrife.cfg\fR(5). .TP \fB$HOME/.local/share/@PROGRAM_SPREFIX@\-doom/@PROGRAM_SPREFIX@\-strife.cfg\fR Extra configuration values that are specific to @PACKAGE_SHORTNAME@ Strife and not present in Vanilla Strife. See \fB@PROGRAM_SPREFIX@\-strife.cfg\fR(5). .SH SEE ALSO \fB@PROGRAM_SPREFIX@\-doom\fR(6), \fB@PROGRAM_SPREFIX@\-server\fR(6), \fB@PROGRAM_SPREFIX@\-setup\fR(6) .SH HISTORY The source code for Strife was lost, which means, unlike the code for all the other commercial DOOM-engine games, it cannot be released. The only access we have to the code is the binary executable file. Reverse engineering tools were employed to disassemble and decompile the executables, which were cross- referenced against the Linux DOOM and DOS Heretic sources and painstakingly combed over multiple times, instruction-by-instruction, to ensure that the resulting Chocolate-Doom-based executable is as close as possible to the original. .SH LEGALITY Reverse engineering is a protected activity so long as the original code is not used directly in the product. Due to the vast amount of information lost through the process of compilation, and the need to refactor large portions of code in order to eliminate non-portable idioms or to adapt them properly to Chocolate Doom's framework, the resulting code behaves the same, but is not the *same* code. In addition, James Monroe and John Carmack have both stated that they have no objections to the project. Because they are the original authors of the code, and neither Rogue nor their publisher, Velocity, Inc., exist any longer as legal entities, this is effectively legal permission. .SH BUGS @PACKAGE_SHORTNAME@ Strife is almost, but not entirely perfect, in recreating the behavior of Vanilla Strife. Help us by reporting any discrepancies you might notice between this executable and the vanilla DOS program. However, do *not* report any glitch that you can replicate in the vanilla EXE as a bug. The point of @PACKAGE_SHORTNAME@ Strife, like Chocolate Doom before it, is to be as bug-compatible with the original game as possible. Also be aware that some glitches are impossible to compatibly recreate, and wherever this is the case, @PACKAGE_SHORTNAME@ Strife has erred on the side of not crashing the program, for example by initializing pointers to NULL rather than using them without setting a value first. .SH AUTHORS Chocolate Strife is part of the Chocolate Doom project. It was reverse engineered from the DOS versions of Strife by James Haley and Samuel Villarreal. Chocolate Doom was written and maintained by Simon Howard, and is based on the LinuxDoom source code released by Id Software. .SH COPYRIGHT Copyright \(co id Software Inc. Copyright \(co 2005-2013 Simon Howard, James Haley, Samuel Villarreal. .br This is free software. You may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the extent permitted by law.