ref: 3e9f69932d1d7a42561cf903f4024e2cc1662ef9
dir: /src/i_system.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <SDL.h>
#include "deh_main.h"
#include "doomdef.h"
#include "m_argv.h"
#include "m_misc.h"
#include "i_sound.h"
#include "i_timer.h"
#include "i_video.h"
#include "d_net.h"
#include "g_game.h"
#include "i_system.h"
#include "txt_main.h"
#include "w_wad.h"
#include "z_zone.h"
int mb_used = 16;
int show_endoom = 1;
void
I_Tactile
( int on,
int off,
int total )
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd(void)
{
return &emptycmd;
}
int I_GetHeapSize (void)
{
int p;
p = M_CheckParm("-mb");
if (p > 0)
{
mb_used = atoi(myargv[p+1]);
}
return mb_used*1024*1024;
}
byte *I_ZoneBase (int *size)
{
byte *zonemem;
*size = I_GetHeapSize();
zonemem = malloc(*size);
printf("zone memory: %p, %x allocated for zone\n",
zonemem, *size);
return zonemem;
}
//
// I_Init
//
void I_Init (void)
{
I_InitSound();
I_InitMusic();
I_InitTimer();
}
//
// Displays the text mode ending screen after the game quits
//
void I_Endoom(void)
{
unsigned char *endoom_data;
unsigned char *screendata;
endoom_data = W_CacheLumpName(DEH_String("ENDOOM"), PU_STATIC);
// Set up text mode screen
TXT_Init();
// Make sure the new window has the right title and icon
I_SetWindowCaption();
I_SetWindowIcon();
// Write the data to the screen memory
screendata = TXT_GetScreenData();
memcpy(screendata, endoom_data, 4000);
// Wait for a keypress
while (true)
{
TXT_UpdateScreen();
if (TXT_GetChar() >= 0)
{
break;
}
TXT_Sleep(0);
}
// Shut down text mode screen
TXT_Shutdown();
}
//
// I_Quit
//
void I_Quit (void)
{
D_QuitNetGame ();
G_CheckDemoStatus();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
if (show_endoom && !testcontrols)
{
I_Endoom();
}
exit(0);
}
void I_WaitVBL(int count)
{
SDL_Delay((count * 1000) / 70);
}
byte* I_AllocLow(int length)
{
byte* mem;
mem = (byte *)malloc (length);
memset (mem,0,length);
return mem;
}
//
// I_Error
//
extern boolean demorecording;
static boolean already_quitting = false;
void I_Error (char *error, ...)
{
va_list argptr;
if (already_quitting)
{
fprintf(stderr, "Warning: recursive call to I_Error detected.\n");
exit(-1);
}
else
{
already_quitting = true;
}
// Message first.
va_start (argptr,error);
fprintf (stderr, "Error: ");
vfprintf (stderr,error,argptr);
fprintf (stderr, "\n");
va_end (argptr);
fflush( stderr );
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
I_ShutdownGraphics();
exit(-1);
}